Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 01-09-2015, 02:33 PM
DrKvothe DrKvothe is offline
Sarnak


Join Date: Aug 2013
Posts: 412
Default

I f--king hate you MarcusD. You're a great troll, but new players are going to come across your posts and learn ridiculous stuff. This necessitates us actually responding to your bullshit.

You've charmed a little bit as a druid. Imagine if everything in the game was flagged as an animal, and that in place of a bit of healing, snare, and sow, you had single target and aoe mez, really fast cast aoe stuns, magic debuffs, attack speed slow, fear, haste, and clarity. In other words, druid charm + OP utility + OP mana regen + OP crowd control.

Additionally, casters are at their worst compared to other classes in the early game. 0.5 or better ratio weapons are available for all melee classes for <200pp. At higher levels, mob hp/dmg starts to scale considerably faster than melee hp/damage. Therefore charming becomes more and more powerful relative to other types of .

Enchanters can walk into dungeons that are dark blue to them and solo crawl through the dungeon. Bard circle kiting solo is entirely different. Enchanters can solo/duo dungeon content that most classes only get to experience in 5-6 man groups throughout the entire game.

A large part of the value of druid charming, imo (and many will probably disagree), is how damn powerful enchanters are, because druid charming makes you an ideal duo companion for enchanters. You can heal, but unlike the other healing classes you also bring snare and animal charm.
__________________
Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid
  #32  
Old 01-09-2015, 02:43 PM
Enderenter Enderenter is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,426
Default

Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
I f--king hate you MarcusD. You're a great troll, but new players are going to come across your posts and learn ridiculous stuff. This necessitates us actually responding to your bullshit.

You've charmed a little bit as a druid. Imagine if everything in the game was flagged as an animal, and that in place of a bit of healing, snare, and sow, you had single target and aoe mez, really fast cast aoe stuns, magic debuffs, attack speed slow, fear, haste, and clarity. In other words, druid charm + OP utility + OP mana regen + OP crowd control.

Additionally, casters are at their worst compared to other classes in the early game. 0.5 or better ratio weapons are available for all melee classes for <200pp. At higher levels, mob hp/dmg starts to scale considerably faster than melee hp/damage. Therefore charming becomes more and more powerful relative to other types of .

Enchanters can walk into dungeons that are dark blue to them and solo crawl through the dungeon. Bard circle kiting solo is entirely different. Enchanters can solo/duo dungeon content that most classes only get to experience in 5-6 man groups throughout the entire game.

A large part of the value of druid charming, imo (and many will probably disagree), is how damn powerful enchanters are, because druid charming makes you an ideal duo companion for enchanters. You can heal, but unlike the other healing classes you also bring snare and animal charm.
/thread

Young Druid also neglected to mention what I consider to be the 2nd most powerful solo class (possibly the most powerful in Velious), Shaman.
  #33  
Old 01-09-2015, 02:56 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,795
Default

An important point to understand about chanter solo is that it is not easy to do. Yes, chanters can be exceptionally powerful characters... When played by exceptionally talented players. The reason we don't see chanter solo much is because it simply does not occur much. There are very few players with the right balance of patience, insanity and testicular fortitude to pull it off...

As a new and/or casual player with limited playtime, soloing a necro will be infinitely more enjoyable than soloing an enchanter. If you preferred to group more or were really only concerned with developing the most powerful character possible, then I would recommend the enchanter. It sounds to me though that you are looking for whatever character will best enable you to enjoy your limited time (without need of group) in game. Necro works well for that, but I might also suggest Druid.
Last edited by maskedmelon; 01-09-2015 at 02:56 PM.. Reason: Grammar!
  #34  
Old 01-09-2015, 08:30 PM
toolshed toolshed is offline
Sarnak

toolshed's Avatar

Join Date: Aug 2014
Posts: 254
Default

Played a raiding enc and bard on live, and my first char on P99 was a necro (level 45 right now)...... go necro.

CC for a group? I would go necro > bard > enc. Sounds crazy, but at least with a bard you can take some hits, and with the necro at least you can FD. Encs in groups are the first to die and you have a lot of people that are accidentally sending their pets on mobs and breaking charm. As a necro I can easily handle 4-5 mob pulls; if your puller is pulling more than that at a time, they're awful and are essentially training the group.

Clarity? Important yes but if there is a cleric it isn't that important actually. The cleric should be complete healing ONLY on the MT, and with the necro you have awesome heal over times that can top off the puller or DPSers that grab agro. Necros get the best mana regen in the game and can give mana to clerics if they need it

Haste/Slow? Probably better to grab a shaman to be honest. You get a backup healer plus awesome buffs. Easier on the mana to spread those responsibilities out because a couple of resists on a slow or mez can easily lead to several unslowed monsters running around hitting people.

Enchanters are really fun but they rely on how well the group works as a unit more than any other class. Playing with a bunch of tired randoms? It's not going to be a fun time. Playing with a lot of good friends that always /assist? More fun. Going lone ranger and charming yourself through the levels? Going to be a fun time as an enchanter.

TLDR: Necros just get so many fun toys that enchanters WISH they had: Instant invis /w Circlet of Shadows, HEALS, feign death, DA, and a pet that is actually worth something (charming a pet + being on CC + being on haste/slow duty = bad time as an Enc and can easily lead to wipes with a couple of resists). I was going to roll an enchanter on P99 until I saw Sessendrix's guide to Necros (my role was going to be CC), and I'm glad I did. I can easily keep 2-3 dark blue mobs CCed in camp while adding great dps and heals to the group. Oh yea, and I never die. Necros are basically the bards of casters - it takes a skilled player to know what to do when because you have *so much utility*. Enchanters are very linear, but they excel really well in their area.
__________________
Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks)

Leading the charge to bring back the classic feature /guildwar
Last edited by toolshed; 01-09-2015 at 08:37 PM..
  #35  
Old 01-09-2015, 09:13 PM
DrKvothe DrKvothe is offline
Sarnak


Join Date: Aug 2013
Posts: 412
Default

Enchanters shouldn't cc, slow, and charm in the same group. If you're getting mostly singles, sure, slow and charm. If shaman is on slows, charm! If pulls are rough and you're on slows, don't charm. Better to lose the dps than risk the wipe.

Shaman has similar problems without an enchanter. With no c, keeping haste up and slowing everything w/ 70% slow is tough. Melees gonna have to deal with clicky buffs.
__________________
Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid
  #36  
Old 01-09-2015, 10:33 PM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,095
Default

Playing a Enchanter well is Hard Mode. Playing a Nerco well is not Easy Mode but a hell of a lot easier.

I agree, very few people can play a Enchanter super well on here. It sure as hell is not my cup of tea daily. My biggest Twink on here is a Enchanter. And I have a LOT of Twinks. Not money wise, but for the total package of Cha, HP, Int etc. Damn, there are times I just want to sell every bit of gear it has and Give it up.

But man, what the damn thing can do when I am in the mood to really get into it. [You must be logged in to view images. Log in or Register.] Helps to be sober, not falling asleep, on the phone, watching porn flicks, ergo, head up your ass, etc. Well that leaves a lot of people out of the equation on here. [You must be logged in to view images. Log in or Register.]

But if you can hack one, an Enchanter is top dog as of now, but it takes a special person to play one day after day well. But a Necro is no slouch either.

A Necro will be more needed in Velious for, I know boring, for Corpse Retrieval. Best have some plat stashed away for paying for their Coffins, and a NICE tip to boot [You must be logged in to view images. Log in or Register.]

Oh, and also have some plat stashed away for Mage COTH. [You must be logged in to view images. Log in or Register.] Well also Cleric Rez. You WILL need them lol. I can tell you more Enchanters will than Necros will. Enchanters become REALLY Squishy in Velious.
Last edited by webrunner5; 01-09-2015 at 10:46 PM..
  #37  
Old 01-09-2015, 10:41 PM
SCB SCB is offline
Sarnak


Join Date: Jul 2010
Posts: 459
Default

Leveling an enchanter was so fun all the way through that i seriously considered rolling a second ench. ended up realizing how insane that would be and went ranger. not sure that's better.
__________________
Fairiedust Freesyourmind, Enchanter

Also, a dude.
  #38  
Old 01-09-2015, 10:43 PM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,095
Default

Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Leveling an enchanter was so fun all the way through that i seriously considered rolling a second ench. ended up realizing how insane that would be and went ranger. not sure that's better.
Holly Smokes, you are a truly special person, say Masochistic Person, to do that. [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
  #39  
Old 01-09-2015, 11:30 PM
w1zard w1zard is offline
Kobold


Join Date: Jan 2015
Posts: 107
Default

necro for safe and consistent leveling

enchanter for tackling higher level targets and being more useful in groups
  #40  
Old 01-10-2015, 12:27 AM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,064
Default

Enchanters are super powerful but kind of annoying to play, especially with charm soloing. They require your total undivided attention because charm can break at any second. There's also a lot of spell swapping, and even with good play you're pretty much guaranteed to die more than any other class both solo and in groups.

Necros aren't as powerful as Enchanters, but are more versatile, more forgiving and require less attention to play. While the Enchanter is pretty much always going to charm while soloing, the Necro can fear kite, root rot, or charm depending on his level range and the zone he's in. The Necro's ability to feign death and lifetap also make soloing much easier. If the Enchanter screws up bad, he's probably going to die. The Necro just FDs. And if the Enchanter screws up moderately and manages to live but is at 30% health, he's got to sit around for awhile. The Necro just drops his lifetap DoT on the next mob.

If you're the type of player who wants to be as powerful as possible and don't mind giving the game your undivided attention, go Enchanter. If you're the type of player who enjoys versatility over raw power and prefers a lazier, more forgiving style of play, go Necro.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.