#31
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Sorry for all this info but:
found druid root changes: ------------------------------ April 10, 2000 ------------------------------ ***Patch Day*** The following is a list of changes that were implemented on the Live EverQuest servers today: *Spells* - You will now receive a message when attempting to mesmerize a creature that is immune to that type of spell. - You can now right-click-and-hold on bard songs to determine what instrument skill is used by the spell. - Dyn's Dizzying Draught has had its casting time lowered significantly. [You must be logged in to view images. Log in or Register.] Here is the discussion about druid spell stacking and Druid root fix. https://groups.google.com/forum/#!to...st/1BNQOI6_gxc Ok I should really sleep now hope this was helpfull
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#32
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Sorry for all this info but:
found druid root changes: ------------------------------ April 10, 2000 ------------------------------ ***Patch Day*** The following is a list of changes that were implemented on the Live EverQuest servers today: *Spells* - Corrected a bug in the Druid root + damage spells (Enveloping roots series) that caused the spell's damage to have a chance of breaking the spell. They work much better now. Here is the discussion about druid spell stacking and Druid root fix. https://groups.google.com/forum/#!to...st/1BNQOI6_gxc Ok I should really sleep now hope this was helpfull
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#33
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Also, root is the most OP spell in the game. A chance for random early breaks is just balance, amirite? A J-Staff for tash can help root approach it's full duration more often. Don't forget, the bigger the level difference, the greater the effect on the chances of early root break (low cons almost always last full duration, high cons rarely last long if they last at all). If you want to solo hill giants you should have rolled a ranger and started kiting them at level 12. Pewpew! | |||
Last edited by Jimjam; 02-20-2018 at 06:08 AM..
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#34
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Stick to XP green / easy blue for a while. You'll have a far less stressful experience and the levels will come just the same. | |||
Last edited by kjs86z; 02-20-2018 at 08:28 AM..
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#35
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Many theory on the over there. Could be majic or cactus but can’t be sure.
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<Kittens>
Friends currently on EverQuest: --------------------------------- There are no players in EverQuest that match those who filters. | ||
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#37
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#38
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#39
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The result is the chance to get the "instant" root break even though the spell wasn't resisted. In all honesty, if you really feel like the resist rate is off what you need to do is parse it and share the data. I wouldn't be surprised if it has never been tested at lower levels, where there is actually a good chance that the formula is off from where it should be. The devs most certainly HAVE adjusted resists and root break chances multiple times on p99 (independent of the live patch notes) in their effort to fine tune it. It isn't perfect. It is only an approximation of what they think it should be from the era. There is a good chance that when they tested it they didn't look closely at lower lvl resist rates compared to max level testing, where it is actually pretty good. The anecdotal "my root seems to break all the time" doesn't really help the folks who write the scripts. Also as a side mention, the "blue"ness of the mob isn't the factor. Its the level difference. A mob that is only one level below you will be blue, but should resist/break root much more than a mob that is 5 levels below you (and still blue) . Also, as folks have mentioned there are some mobs which are just notoriously MR. Also, Druid is one of the few casters I have never played on p99. I have no idea if the DD on the root is currently working as intended for the time line for a chance to break a root. The patch notes above do seem to indicate that at one time the DD on root did have a chance to break the unresisted root...but that it was changed at some time during classic to not have that chance. Druid experts? | |||
Last edited by fastboy21; 02-21-2018 at 04:52 PM..
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#40
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My level 24 ranger was strolling over to the outpost in Firiona Vie from Lake of Ill omen and I picked up a Pirate that saw through my invis and chased me to the guards.
http://wiki.project1999.com/A_Pirate The guards didn't care. None of the NPC's in Firiona Vie cared. Out of desperation I rooted it. The root stuck, even though it was a red con, so I ran and sat to camp out. The duration didn't cut the mustard and it was on me again. After using more mana and several low duration attempts, I was on my last attempt and it stuck. I diagonal straffed and jumped to gain distance and camped. I faded out with about 2 full seconds to spare. So After close to 6 attempts, I did get a full 30 second duration root which saved me. From my experience on Brell Serilis back on classic, root would rarely land on a red con target, much less for full duration. I found it odd that it was landing as much as it did on the Pirate, even though the durations were minimal for nearly all of them. For what it's worth, snare refused to land on the rooted target at all. | ||
Last edited by NegaStoat; 02-21-2018 at 05:05 PM..
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