#1
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resists/cha etc
How different is green vs blue? I literally keep getting critical resists on light blue mobs for calm at level 21. In this most recent case, 2 of the 3 mobs that came after a crit calm resist resisted color stun twice in a row and I died.
Is this level dependent or is blue easier on resists? I played an enchanter on blue and never had issues this bad. As an enchanter can we ever really rely on calm? I have 180 CHA with buffs. BTW I also love when people say charm killing is overpowered. Honestly, for me, its a white knuckle ride the entire time and barely works. | ||
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#2
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Some threads to read:
https://www.project1999.com/forums/s...d.php?t=350513 https://www.project1999.com/forums/s...d.php?t=345420
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#3
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For lulls charisma has a huge effect on critical resists | |||
Last edited by Cen; 05-05-2020 at 08:10 AM..
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#4
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The game first checks your level versus the target's level to determine whether the spell is resisted. Then, if it's resisted, it checks charisma to see whether the resist is a critical resist (aggro) or a regular resist (nothing happens).
From https://www.project1999.com/forums/s...d.php?t=339224: Quote:
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#5
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probably due to your level — 21. At lower levels the range between what you kill for exp is drastically smaller than when youre higher level which seems to have a huge effect on resists overall. Everything becomes much more reliable at higher levels as a result. If your blue character is higher level I would almost guarantee this is the source of your frustration
My necro on green basically gave up on using (undead only) root for dungeon soloing around your level because it was such a random shitshow of breaks while at higher levels a root is basically a guaranteed full duration hold if you dont break it via dd
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
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#6
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Thanks
Thanks for all the replies. Seems like there aren't any differences that would affect charm/lull between green and blue? Also sounds like its probably an issue with my lower level causing a smaller delta between me and blue con mobs. Maybe I should try to group up and get a little higher first :P
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#7
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light blue mobs not classic
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#8
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#9
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Here is a dev post indicating that it works as I described: https://www.project1999.com/forums/s...6&postcount=23 Perhaps there's a way this can be tested.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 05-05-2020 at 01:27 PM..
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#10
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You always have chance for a critical resist, so it's always going to have to make that calculation. Would be wasteful coding to do it last.
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