#11
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Quote:
Some standout occurrences I noticed from the list are for cultural tradeskills, as those combines were not available until well into Kunark. The order in which I posted the list was (item id) descending. This is not always a true indication of non-classic, but sometimes it is. I expect pro-tradeskillers and researchers can easily spot check. Appreciate the spreadsheet effort! | |||
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#12
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Quote:
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#13
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Quote:
https://www.project1999.com/forums/s...ead.php?t=5570 patch notes for the entire timeline: https://wiki.project1999.com/Patch_notes | |||
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#14
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Quote:
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#15
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Quote:
Patch (Month, Year) Link (proof if available) Usage (description of what item is used for / why it should be at a certain point) | |||
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#16
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Quote:
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#17
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I have started implementing these changes. (highlighted completed rows in green)
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#18
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I implemented several changes from the spreadsheet. (in green highlights)
Regarding spells: I have changed none (yet) that occur within the first 2 months of release (i.e. April/May). I would like to look over these more tomorrow, and possibly have some more commentary. Magicians without pet summons? Lots of bard songs will be missing? Hm. Plate Armor Molds - I see comments made on the spreadsheet these are for Fine Plate Armor. When was it added? Mana Batteries - I see comments made for Apr2001 (Gnome Cultural), but what about recharging of airplane items/when should that occur if not with airplane? These are only sold in sky anyways, so not changing at this time. Thanks to all researchers who have worked on this! I encourage others to look at the spreadsheet. | ||
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#19
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On the issue of magicians, I'd say the following:
1) The pets are still in the game, they are just researchable instead of vendor sold. This puts them in the same shoes as necros. 2) Mages are historically the most viable class on any TLP server launch because they don't need to rely on research. This fix balances them, honestly, and puts the brakes on all-mage powergamer groups for a month or two. 3) Mage pets currently have the ability to use weapons, dual wield, and cast spells at launch, especially Root, which is unclassic. These changes weren't patched in until May 1999, September 1999 and January 2000, evidence in these threads: https://www.project1999.com/forums/s...d.php?t=335869 https://www.project1999.com/forums/s...d.php?t=335906 https://www.project1999.com/forums/s...d.php?t=335907 So magicians already have a lot of unclassic stuff going for them on Green at the moment. I think they'll be okay if slowed down by having to do research. On the issue of Clarity not being patched in till May: 1) Enchanter charm is very powerful but only sustainable with mana regen. This forces enchanters to group with bards (who still have Clarity song) 2) Casters in general are high powered at a server launch and this will balance them with melee. 3) Enchanters are still needed for CC, they are not going away. On bard songs: Well, this is how bards were. Every few months they had new songs to look forward to. They have Clarity song and will still be a very necessary and wanted grouping class, especially if Clarity is kept gated at May 1999. It's all connected. | ||
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#20
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Quote:
jesus, the Vision was real and actually did pervasively shape early gameplay in a complex tapestry, and we were all fools for killing it with a thousand acerbic cuts.
__________________
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