#31
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#33
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I say blah. Not putting anyone down, but just my ttwo cents. We all loved EQ back in teh day. That is why we are here with p99.
I used to have to turn last names and spell effects off and my computer would still get so hot it would crash. Now, I can run p99 on my crappy work laptop just fine! | ||
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#34
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Pantheon will be a cheap clone of every other modern MMORPG without Brad McQuaid at the helm. Quick cash like Square Enix did with FFXIV release 1.
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B/O 1,000,000 plat
For by thy sorceries were all nations deceived. The dead are not alive; and the Living One will never die. | ||
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#35
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we will have to wait and see
but I'm not pre-ordering my hope is that its gonna be awesome if not, oh well | ||
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#36
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What sticks out more now than anything is, the lore and art direction share similarities with MTG. Environment/Atmospheres A truer form of PVE, with disparate/overlapping biomes due to the lore/creation story. Players can be struck by lightning if character idles too long in at the same loc. Rip those who fall asleep at keyboard. /wave /bye to sitting AFK LFG at the zoneline, at least certain zonelines, unless FD. Cloth/leather classes > chain/platemail classes versus lightning? Dispositions/manifestations for certain NPCs and States caused by PCs, adding more replayability to old world zones and less need for future revamps. Race/Class Matrix Not a copy/paste of EQ. Races have passive and active abilities, with min/max choices requiring more consideration than FSI versus HP regen. Climbing System Adds another dimension to zone layouts and pulling. Adds more importance to spells and weapons with long range, being able to aggro otherwise unreachable camps/targets. Ensures that flying mounts won't be added, as flight would bypass climbing skill altogether. Able to camp check and bypass areas without crossing paths with and potentially training anyone. Every stat type will be meaningful to each class, which is an obvious improvement over EQ. INT wouldn't be useless on a RNG or ROG. WIS wouldn't be useless on a NEC or WIZ. AGI wouldn't be negligible to...every class. Players having two targets at once, one offensive and one defensive. An idea likely taken from Vanguard. Another improvement, one that would have added more complexity to EQ group and raid settings. Perception system and spell synergy both have a lot of promise. | |||
Last edited by Ennewi; 12-02-2020 at 12:49 AM..
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#38
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The fact that they have been lying and saying there has been tremendous progress made over the past few years, only to get another round of funding and hiring a competent programmer who says hes had to delete more code than hes written.. not a good sign.
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#39
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#40
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with brad passing away theres even a less chance also the simple fact that they said ever since 2015 it releases on this date then it got pushed back then pushed back more and then they said heres the beta for it and it will release after lol make up your minds also the fact they just redid the entire engine and are starting over from scratch makes you worry alot.
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Zekay 60 Torpor Shaman - <Guild> | ||
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