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  #21  
Old 11-06-2011, 06:30 PM
Nizzarr Nizzarr is offline
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I read the banner and it said

Project 1999,

Classic Everquest.
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  #22  
Old 11-06-2011, 06:47 PM
Shiftin Shiftin is offline
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Who cares if Sky is harder? We've played this game 173891837 times before, don't you want something challenging besides being able to roflstomp every mob in the game, collect your phats, and log? Isn't that what WoW is for?

A lot of the rewards are irreplaceable until Velious, and some highly useful for many expansions past Velious (Shaman ring, etc).
Just GTFO.

It isn't correct and the barrier of entry is entirely too high. A mid range guild which should be able to progress through most/all of sky has absolutely no shot. Have you fought eye hitting absurdly hard AND proccing an AE multiple times *per second*? This isn't even close to correct. Just because TR can kill something under perfect conditions doesn't mean it's the way it should be.
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  #23  
Old 11-06-2011, 06:51 PM
Mardur Mardur is offline
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So figure out why TR can beat the mobs you can't and adjust accordingly.

Sky's not Crushbone, it's always been harder than 98% of Kunark.
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  #24  
Old 11-06-2011, 10:29 PM
Werlop Werlop is offline
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
Who cares if Sky is harder? We've played this game 173891837 times before, don't you want something challenging besides being able to roflstomp every mob in the game, collect your phats, and log? Isn't that what WoW is for?

A lot of the rewards are irreplaceable until Velious, and some highly useful for many expansions past Velious (Shaman ring, etc).
If the mob difficulty is truly too high, it would be against the spirit of the server to lower it.
Then again, the GM's have a nonclassic stance on raiding anyway so I guess it wouldn't be out of character for them to say "working as intended."
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  #25  
Old 11-09-2011, 10:04 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Quote:
7) Recently triggered NPCs are not always despawning after the 80 minutes is up. Which could be used for malicious end if someone decided to crack open some bees on say island 1 and jump off. We ran into bees splits alive on island 2 with a fully spawned series of azaracks and no raid having been in there in the timeframe to do so. Keeper of Souls can exhibit this behaviour too.
This is already being done now by griefers. Not much to do about it since griefing isn't against the rules but we see this when we go to sky raids. Some jackasses have gone up, triggered KoS and left him up knowing he will not depop and thereby ruin our raid.

Do I need to copy paste the raid nice play nice or whatever the staff has posted about respect and courtesy and play nice and blah blah? I digress.

Quote:
4) The bees, the unsplit bees should have low MR and be fairly easily mezzed or even charmed by a lvl 60 enchanter as a method of crowd control. The split bees should not be mezzable or charmable. Killing island 6 on island 6 is like heroic mode the way it works now. All of these bees hit for max very often and with extremely low delay, the combination makes them harder than they should be.
Bleh why quote it, just read what Trystych posted.
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  #26  
Old 11-13-2011, 04:50 PM
Shiftin Shiftin is offline
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Bump. please see trystych's post.
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  #27  
Old 11-14-2011, 10:54 AM
Nizzarr Nizzarr is offline
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Nothing in sky quadded, unless they were dual wielding weapons.

Same for all kunark and old world mobs.
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  #28  
Old 12-05-2012, 12:31 PM
Estu Estu is offline
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Necroing this thread - over a year later and these issues have still not been addressed.
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  #29  
Old 12-05-2012, 02:00 PM
Nirgon Nirgon is offline
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Sirran still charmable by enchanters here, looks great. Way to get trolled by the bard bug.
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  #30  
Old 12-07-2012, 01:32 PM
dali_lb dali_lb is offline
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There is lots of mobs all the way from lvl 1 to lvl 60 that is way to tough on EMU servers due to the fact that we are using an unpatched client that is coded much later.

When did the Titanium Client go live ? 2004-2006 ?

I know that stuff like resists is way off just because of the simple fact that the Titanium client is coded for a much higher resist cap (i forget the actual number).
It's not just High end bosses that are the problem, its many normal standard mobs in the game (like the ones based on monk class), Caster mobs casting the right levle spells etc.
Right level spells for caster mobs was earliest introduced in Luclin. Up till then many lvl 40 Caster mobs would still cast eg. Burst of flame or similar lower lvl spells. Same with most wizard Mobs even in Hate and Fear didn't used to cast Ice Comet.

I fully agree that if it should be true Classical all these things should be fixed, but as several others points out. Players on P99 is also not as noobiesh as we were in 1999, when people just zerged into the Planes. Most raiders on P99 have skills that is far more advanced than we had in 1999, so is it really needed to adjust all these things, wich would surely take a loooong time. Most of us gets by lvl'ing up, even many standard mobs is a tad harder for a solo player to kill.
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