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Old 07-27-2021, 05:20 PM
Gugg Gugg is offline
Kobold


Join Date: Feb 2021
Posts: 181
Lightbulb Is this the min-max mentality?

Min-maxxers are happy to be hated everywhere (running from guards and playing tricks to bank).

Min-maxxers are happy to level much slower (huge XP penalties on top of the massive grind).

Min-maxxers are happy to have ultra low intelligence (being dumb is more efficient than being smart apparently).

Min-maxxers are happy to be ugly (evil has been beaten with the ugly stick).

Min-maxxers are happy to kill newbie guards (in front of you (but you can't kill their guards because they are not lucrative)).

Mix-maxxers don't care about faction (raising faction is not min-max friendly).

Min-maxxers don't care about Lore (Lore is not min-max friendly).

Min-maxxers don't care about RP (RP is not min-max friendly).

Min-maxxers don't buff others (buffing others is not min-max friendly).

Min-maxxers don't take into account player skill, level and gear when comparing themselves to others; they only take into account racial traits at level 1 naked or level 60 in the best raid gear.

Mix-maxxers are not social (it's not min-max friendly to be social).

Min-maxxers want you to be just like them (if you don't follow their example then you're an idiot so lady you better roll an IKSAR or OGRE if you know what's good for you).

Min-maxxers send tells to players who didn't pick the chosen race asking them if they regret their decision not to (Rude)

Min-maxxers create unofficial rules which they pass off as official (ie. if you can be an Ogre be an Ogre s there might aswell be only one race and one class in the whole of Norrath).

Min-maxxers base their entire gaming experience around two racial traits; frontal anti-stun immunity and +8 regen so if there was a race which looked like a telly tubby they would pick that to play and dream of being 60 and respected by all because they have +8 extra regen in TOV.

Min-maxxers don't care about EverQuest (caring is not min-max friendly).

All this to focus on microscopic theoretical efficiency in a game which is HIGHLY efficient and where there is no rush and anybody can do what they do.
 


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