#192
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#21
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#193
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I won't be too terrified if red is never restarted. But hopefully if I can ever make the game Super Everquest, pvp servers will probably only ever last 2-3 years. If some how a guild or faction (It was only designed for faction war so far.) some how hasn't taken over enough cities in the game for an obvious GG, then a modified possible Luclin with massive city building capabilities will come out for the final mass guild war to finish the fight.
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#194
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In that vein a worthwhile EMU server would be a pvp battlegrounds version of EQ where each class has set gear at top level and the team composition and skill are the only variables. Aka Everquest street fighter. It would be no substitute for real Everquest with environmental factors but it could be fun to see what skill vs skill looks like, understanding that the strategy involved in real Everquest pvp is what makes it good. It would be fun anyways to experiment with class balance in a 1 v 1 2 v 2 up to full groups and even multiple full groups.
Easier to program than a whole working EQ I wonder if p99 team would share the parts of code needed so hit boxes and stuff are all the same as p99 so it’s “real deal” Would pay to have someone code this. You make a class (only one race per class sorry) and it spawns at level 60 with spells and gear and whatever name you put on it | ||
#195
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Bump. Imagine pvp in blackburrow. A lvl 14 paladin vs a lvl 17 troll sk with a lvl 7 druid deciding who to heal.
Bronze and rawhide armor. A combine bastard sword and shield vs a fine steel two handed sword. Go go go go go go go... | ||
#196
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Haha don’t get me too jazzed up. But I’m also talking about lvl 60 style and abilities and basically being a training tool and way for people to mess around without the real work of collecting dkp
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#197
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There some major thread bleed over here. This is supposed to be the disappointed check in thread. I’m gunna try to stay focused
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#198
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Every day
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Delita Hyral, Warrior
Koala Kare, 60 Wizard (retired) | ||
#199
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checkin' in
still disappointed | ||
#200
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Quote:
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