Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old 01-17-2014, 07:19 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
it misses at least half the time
The following rule on line 327 in ruletypes.h may be defined on p99 as it is in the stock emu source:
Code:
RULE_REAL ( Combat, ArcheryHitPenalty, 0.25) //Archery has a hit penalty to try to help balance it with the plethora of long term +hit modifiers for it
Mods affecting chance-to-hit didn't exist in classic, so that one's a no-brainer.
Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
whereas throwing needs a nerf
If throwing damage on p99 is being calculated using stock source, then line 1096 in special_attacks.cpp
Code:
uint16 MaxDmg = (((2 * wDmg) * GetDamageTable(SkillThrowing)) / 100);
is probably responsible. Archery damage isn't being doubled in this way.
Last edited by Technique; 01-19-2014 at 02:22 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.