#21
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#22
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I get that it has typically been this way. I've camped it solo before too.
I asked to join this person but that wasn't OK for them. Even told me off a bit about keeping my reputation intact to dissuade me from making a big deal about it (lol). Later when I inherited the camp I grabbed a few extra to trio it because I'm not that greedy for platinum and it's easier at a lower level to do it that way. But arguably this camp is now even more popular than it was on blue, and for most classes pretty easy to solo. If staff see it as "one camp" then fine, no worries, it's up to a person to 'be nice' and share it. But if the PNP applies, then the person who walks off and lets the one camping it have all the mobs is the one 'being nice'. At the end of the day, just a few mangy plat pieces, but I do wonder.
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Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | ||
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#23
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We, the players, have a very different view on what a camp is. The Nybrights are a camp, imho. If they spawned in Guk, no one would question it is a camp. If a single person can hold down all four, leave them too it. Honestly, the number of people on these forums looking to LawyerQuest someone else's camp is insane. | |||
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#24
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I specifically didn't lawyerquest anything in-game because it's a waste of time and energy. I did leave them to it, mate. But forums are for discussion - that's why we're here.
So by forcing the person monopolising arguably one of the best plat farming spots for levels 12-16 to share (even just one spawn point), I'd be the dick? Like I said - no intention of doing so because I just walk away from ElfSim disputes entirely. But it's interesting to see perspectives on this.
__________________
Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | ||
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#25
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#26
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You're talking about challenging for single spawns of one of the most lucrative camps in classic, when lvl 1's defend their single camp decaying skelly camp due to competition.
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#27
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To your question, yes, you would be in that situation. If someone is able to hold both EEs in gorge, both treants in SK, guards in Lake Rathe, 4 spire gnolls, Millers, toll booth guards, however many Feerrot specs they are claiming, etc, leave them to it. Most players recognize these camps, even if the devs don't. As I said before, if any of these camps were in a dungeon, no one would question they are a camp. The rules exist to make the jobs of the devs easier, so to anyone else who, unlike Mr. Quinas here, will try to lawyer their way into someone else's camp, don't. | |||
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#28
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#29
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Yeah but that mindset works better when mobs are spread out and you dont have like 20 people after the same thing.
While it's a dungeon, unrest and HHK are prime examples. On blue, if a group in unrest is at gazeebo, they can basically lay claim to that side of the house cause there's rarely so many people that they have to go crazy for mobs. In classic servers, there can be like 30+ people in yard with 10 people running laps around the house FTEing mobs. HHK in blue is one goblin camp, while classically its 4 camps. It's just a matter of available mobs and how many people want them. | ||
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#30
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