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Old 09-25-2018, 10:21 AM
Rygar Rygar is offline
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Default Dalnir: A Comprehensive List of Changes

Spent a bit of time in Dalnir auditing the zone and found a plethora of changes that could be made. I apologize in advance for the huge information dump, but rest assured that if you implement these changes there may only be some minor tweaking left and perhaps this zone may get a bit of fresh air breathed into it.

On a side note, this took quite a bit of time to compile and test. I have my second child due in November and may be ghosting for a few months, but my evenings will be limited for quite a stretch. Hopefully I’ve proven myself as a classic advocate and dedicated volunteer to the project.

I respectfully ask for permission to log into a development server with GM powers to test future zones, or some form of ‘insider access’ to information such as to the database to access drop tables, spawn timers, etc. Perhaps you can do this on a zone-by-zone basis.

I promise if you do so it will speed up the testing process and I will get these zones polished up for you. I will not update the wiki with any findings or provide information to players, and I can PM you all the changes as opposed to posting here (may be nice for players to discover the changes for themselves like back in the day).


Unclassic Items that should be Removed:

 
Sarnak Hide
This is found on 3rd floor ground spawn in a side room near teleporter. This is used in the Shackle of Tynnomium quest that was out of era, earliest mention I could find is here found:
http://everquest.allakhazam.com/db/z...9&p=1#comments
Quote:
Feb 28 2002
I was recently in Dalnir and I looted a "Sarnak Hide". It was a ground-spawn in one of the rooms on the third floor. It is No-drop, Mnk only. Does anyone know what it is used for? Thanks.
Shattered Crusader Khurki (both versions)
Yes, sadly this item should not be dropping. Which means the Spirit of Golin (then called ‘Crusader Golin’) quest would remain broken for the entirety of our server. All hail text to the mortician, crusader coffin, and lumpy goo drops should all be in place at beginning of Kunark. The final piece was just never implemented. Here is a site that was actually dedicated to unsolved quests, and Spirit of Golin is the subject in the link:
https://www.tapatalk.com/groups/oldu...-t380-s20.html
Previous pages mention the combines attempted, there was much effort in trying to figure this out. I do not believe the item was a rare drop on a Kly Overseer, else someone would have made an easy connection.
Quote:
July 20th, 2003, 3:16 am #30
The Shattered Crusader's Khukri now drops from the Kly Overseer. I think he has it every time. I must have killed him 15 times while camping the Golin parts and never once did he fail to drop it. You can see him holding it actually. This is apparently something that was added in very recently. he never used to drop that item.
Later posts show it was eventually solved with saddened emotions for just a 1-charge lowbie pet after the years of wondering.

Additional confirmation on kly overseer page that the weapons did not drop previously, timeline adds up to the above:
http://everquest.allakhazam.com/db/n...4&p=2#comments
Quote:
Aug 02 2001
He is a crap PH for the mob "The Kly". He drops nothing. This site says he drops the crescent gloves but to be honest, random Kly's will drop different pieces of armor. I wouldn't camp him. He is a waste of time. You need to kill him only to get past him to the exit, but other than that he is a big waste of time. Dropped 8 FS daggers and some crap change.
Quote:
Nov 01 2000
I've killed it 5 times looking for the Kly and the helm for the decent ac for a guild mate. Never seen overseer drop anything more than Normal Kly loots tho, normaly only a few coins.
http://everquest.allakhazam.com/db/n...4&p=1#comments
Quote:
Feb 17 2002
Dropped nothing but 10 gold.
Quote:
Jul 23 2003
After I finished my Greenmist, I walked by and saw that he was holding two weapons. Out of curiosity, I wanted to find out what he was holding, one fine steel dagger and a shattered crusader khurki. The stat on the khurki is like rusty weapon. I will try to submit an image.

Anyway, does anybody know what the khurki is for?

Missing Hail / Flavor Text:

 
a coerced smith:
He is missing one line of flavor / quest text, although it is mentioned in 2012, it seems as if the text would have always been there. Up to you if you want to consider it classic or not, I believe you pull some text from current live.
http://everquest.allakhazam.com/db/npc.html?id=6916

Quote:
May 07 2012
You say, "What hammer of dalnir"
a coerced smith blinks a few times. 'The hammer my friend did have. He became sick and they took him away. Where he is i do not know.'
Enchanter epic scroll text trigger:
I don’t believe you have the flavor text for the Enchanter scroll on 3rd level implemented. There is a pather that should say the phrase “Hiss....Where is that scroll?!” (unsure of exactness or punctuation, would need to see on live). This is an indicator that you should be ‘in the right area’ for finding it. The pather mob goes from room to room, but on P99 he doesn’t actually go to the bedroom that the scroll is in (unsure if this is correct).

The phrase should be said by any type of Kly that spawns in that place (whether it be an acolyte, follower, etc).

http://everquest.allakhazam.com/db/npc.html?id=4518
Quote:
Jun 29 2005
A bit of randomness here... tonight I was working my way through Dalnir, and resting for a bit, when I saw this message:

A Kly Cohort says: 'Where is that scroll?' (not the exact text, but something like it)

Might be something interesting... at the least a story thing.

http://everquest.allakhazam.com/db/z...9&p=2#comments
Quote:
Nov 15 2001
I was just in Dalnir as of 13 Nov 2001. In the third lvl I was heading into the dining room and noticed something.

There is now a Kly Follower (at least I think it was a follower) that runs from left to right who keeps asking "where is that scroll?!" or something like that.

I have looked and cant find anything on the quest or related quest list which seems to go along with this. Does anyone know what this is about?
http://everquest.allakhazam.com/db/item.html?item=10531
Quote:
Jun 22 2006
I do no have an exact loc for this but I can confirm it is on the 3rd floor and the room is near the ZI. Once you are close you will here a Sarnak looking mob saying "Hiss....Where is that scroll" that will let you know you are close. Once inside the room take a sharp left which puts you at the foot of the bed. Get to the wall and look between the bed and the wall near the head board and you will see it laying on the ground by the bacc wall in the corner. Hope this helps.
I apologize but I did not save the link to these next 2 quotes, but they are ZAM format, so must have been as I was surfing sub-pages to quest or loot items, but other evidence links will back these up:
Quote:
Dec 09 2000
I have also found a item Lore No Drop in Dalnir that has not been mentioned on any other forum called a LOST Scroll. It is in one of the Rooms on the third floor behind one of the beds. I picked it up and inventoried it. The thing in for the next few hours I heard this Acolyte say every 15 min or so Where did I put that scroll I was studying.
Quote:
Dec 16 2000
I have also found this scroll, and i have heard the Kly that walks around looking for it....but in my case it has always been a follower…


See Invis / See Hide & Sneak Mobs:
 
Currently all the goos here seem to see invis, which is not correct. I’m convinced that the only mobs that should see invis here are the lumpy goos. There is even a mention of ‘bugged cons’ in a zone guide that show other mobs scowl but don’t attack, which can lead to confusion if you aren’t familiar with that mechanic. I believe certain mobs here spawned ‘AggroPC’ which I detailed in this post here:
https://www.project1999.com/forums/s...d.php?t=288904

Should also mention that the lumpy goos should see rogue hide/sneak as well (I did not test this if functioning correctly on P99).

https://web.archive.org/web/20040807...nir/Dalnir.htm
Quote:
Most of the monsters in the Crypt do not see invisible, with the exception of the Goos and the occasional coerced so moving from place to place and corpse recovery should be relatively easy. When invisible the monsters still "scowl at you". Either the con message is a bug or the fact that they do not attack is a bug. Lets hope for the former ;-)
http://everquest.allakhazam.com/db/z...9&p=2#comments
Quote:
Jun 05 2001
Invis works on all three floors. I have been in the third floor invis in front of the Kly and he did not see me. One word of caution. I was with a group that had a bard singing his invis song. Once the bard zoned, invis droped. I was bringing up the rear like a bone head, and the kly and company hit, stunned and killed me in about 3 seconds. I had no chance whatsover. I did invis and get my corpse np though.
Quote:
Jul 16 2001
I camped the pool room with a great group for 4 days, and been throught the entire dungeon several times invised. The only thing in this dungeon that will see invis is the lumpy goo.
Quote:
Sep 06 2001
Nothing in this zone sees invisible. This makes getting to where you need to go pretty easy, especially with a bard in the group to blanket invis as necessary.
http://everquest.allakhazam.com/db/z...9&p=1#comments
Quote:
Apr 17 2002
Found out to my cost last night that lumpy goo can see through rogue hide/sneak (made for some very interesting corpse recovery).
Rest of the zone didn't seem to be able to see me.

You have been warned!
http://everquest.allakhazam.com/db/n...7&p=2#comments
Quote:
Aug 23 2000
Use levi cloak to levitate
Invis and zone in to dalnir
run down to 2nd floor and scout area to see if any lumpy spawns are up. If they are up I figure out a safe way to get them. (they see thru invis and attack.)



Despawn Mechanics on Named Mobs:
 
I believe every spawn point for named in Dalnir have a despawn mechanic (only exception the lumpy goos and Kly Overseer).

I think 20min is the cycle everyone mentions. I think this is a standard zone pop cycle (say 13mins), stays up for 7 mins, then despawns, which then starts the next 13mins for pop. So can AFK camp in 20min increments, or kill camp in 13min increments. I’m not sure if current live still has this in place or it was long patched out, perhaps someone can verify. But it is sure mentioned a lot.

Spectral Crusader page:
http://everquest.allakhazam.com/db/npc.html?id=4539
Quote:
Nov 11 2006
He's on a cycle with the coerced revenant and a kly PH with a 20ish minute cycle. One spawns, stays up for a little while then despawns.
A coerced revenant page:
http://everquest.allakhazam.com/db/npc.html?id=4540
Quote:
Nov 11 2006
The mob and all PHs are on a timed cycle of about 20ish minutes. Each mob spawns, stays up for a short while then despawns. No need to kill PHs for him to pop.
Above posts were from same person, but below backs up mechanic in other areas in era:

Undead blacksmith page:
http://everquest.allakhazam.com/db/npc.html?id=4538
Quote:
Nov 08 2005
I ran into the room and saw him up. I started clearing the mobs that were in the way and when I looked, he was gone.
Imprecator / channeler room:
http://everquest.allakhazam.com/db/z...9&p=3#comments
Quote:
Aug 23 2000
kly imprecator and coerced channeler despawn and respawn here. So do their placeholders. They dont usually respawn at the same time unless you have not killed one of them before the despawn.
http://everquest.allakhazam.com/db/z...9&p=2#comments
Quote:
Jun 05 2001
If you have a strong enough group you can camp Implicator room. He spawns and despawns quickly so you have to control his room to camp him effectively.
Coerced channeler page:
http://everquest.allakhazam.com/db/npc.html?id=4542
Quote:
Sep 18 2003
Got in room, he despawned before I could grab out my potion. He reappeared 20 minutes later. All done. He's also known as Channeler Vagnar. =)
Kly Imprecator page:
http://everquest.allakhazam.com/db/npc.html?id=4543

NOTE: there is plenty reference the actual spawn time is not 2hrs, I believe he means he seems to appear every 2hrs, also mentions the despawn.
Quote:
Dec 11 2001
he nukes hard but doesn't have many hp, as for any loot besides the bard coin, I haven't seen any. seems to spawn and despawn on a 2 hour timer


Loot Table Adjustments:
 
Gooey Adhesive & Coercion Implant:
I’m not 100% sure if you took timeline considerations into account on these items, but they should start dropping during [September 2000] timeline at the earliest mention. I should say that the drop rate on coercion implant is quite rare, and the Gooey Adhesive is super common, below post mentions 3 total drops in 6 hours. So I think the drop rate on Adhesive is too high, probably the Implant slightly too rare.

http://www.ttlg.com/forums/showthread.php?t=5749
Quote:
24th Sep 2000
Fighting in Dalnir the other day, I got two no drop items without stats - the Coercion Implant, and the Gooey Adhesive. Any ideas what they're for? Must be a new quest, as, well, let's just say I fought in Dalnir a lot over the past few levels, then see an Implant and 2 Adhesives in less than 6 hours.
http://everquest.allakhazam.com/db/npc.html?id=4535
Quote:
Oct 01 2000
Also got gooey adhesive, no idea what quest it is for though.
Further comments on the rarity:
http://everquest.allakhazam.com/db/quest.html?quest=799
Quote:
Apr 05 2001
This quest is so easy. It appears hard but here is the truth of the matter. The goey adhesive (not so rare but not too common) drops from either the Smoldering Goo or the Gyrating goo throughout the 3 levels. The coercion implants drop from any of the coerced folks like gnome, dwarf, Teirdal, iksar, erudite. Same no so rarity, about 1 in 5 or 1 in 10.
Common Sarnak items:
It seems as if the Kly should be dropping the common Sarnak items you may see in zones such as Lake of Ill Omen. I’ve killed a continent worth of Kly here and I’ve very rarely seen the following:
Ketchata Koro Mis
Sarnak Pitchatka

I have not seen the following (links to pages with comments and images of mobs with it):
Sarnak Emblazoned Tabard http://everquest.allakhazam.com/db/npc.html?id=4518
Sarnak Earring of Station http://everquest.allakhazam.com/db/npc.html?id=4518 (i know these are rare by design)
Sarnak Ceremonial Sword http://everquest.allakhazam.com/db/npc.html?id=4648
Sarnak Ceremonial Dagger http://everquest.allakhazam.com/db/npc.html?id=4526

Unsure if you’ve implemented all of those or not, but seems to be super rare if so (perhaps a bump in chance?).

Backpacks:
For what its worth, the pages for the Kly mobs have backpacks listed on the drop table. There are out of era comments on it only, but it wasn’t until later more trash like drops were reported trying to list the 100% complete drop table. Unsure if you want to add in, perhaps you have some AK logs to run a query on to verify. I have never seen a backpack drop on P99

Crescent Armor:
I believe some of the drop table info for this armor off ZAM is inaccurate based on old guides. I would imagine current live would tell for sure. But did dig up these mentions which I think warrant a revise of the loot tables (I’m especially doubtful of the Kly Overseer dropping gloves):
http://everquest.allakhazam.com/db/item.html?item=1969
Quote:
May 10 2001
I have been there for a while and although anything is possible here is the list as I know it: Cohort drops Gi, Follower drops gloves, Invoker drops legs, Evoker drops shoes, Believer drops headband, and Acolyte drops sleeves. There has been absolutely no variation on this, it's ALWAYS the same.
http://everquest.allakhazam.com/db/item.html?item=1743
Quote:
May 22 2001
Been down in Dalnir for a while and can say without a doubt that each piece comes from a specific Kly. These slippers drop off the Kly Evokers from the second or third floor (although you will increase your chances on the third due to the fact that there are many more Kly down there). Gi appears to be the most common (I have seen twice as many of those as any other piece) and drops off the Kly Cohort, gloves drop off the Follower, pants drop off the Invoker, headband off the Believer, and arms off the Acolyte. Shackle Room seems to be the most likely spot on the second floor for crescent drops, on the third floor it can be anywhere (but... I have personally gotten the slippers TWICE off the Evoker who spawns next to the river by the fire). The locations may be random but I am certain specific items drop off of specific Kly types. For some reason I am having a difficult time getting the Crescent Pants... go figure. Maybe because the Invoker is the toughest of the crescent droppers and fewer are killed.
https://web.archive.org/web/20040807...nir/Dalnir.htm
Quote:
There is fairly good evidence that each piece of cresent drops of a particular type of Kly. The following list shows which Kly drop which cresent:
Evoker: Cresent Slippers
Cohort: Cresent Gi
Acolyte: Cresent Arms
Invoker: Cresent Pants
Follower: Cresent Gloves
Believer: Cresent Headband
If you find contradictory evidence to this let me know and I'll go back to the random Kly theory ;-)

Fine Steel Weapons & Gem Drops:
In general, FS weapons should be a chance to drop off any mob in the zone, but at present they are only on the Lumpy Goos. Furthermore, I believe only specific FS should drop off specific mob types (similar to how rare drop weapons work currently).

Zam pages and comments can be checked for confirmation, but here is what I feel each mob should carry for Fine Steel on their loot table (they will always wield it):
A coerced dwarf = FS dagger http://everquest.allakhazam.com/db/npc.html?id=4520
A coerced gnome = ? unknown if you want to add… Dagger? Warhammer?
A coerced revenant = FS Spear http://everquest.allakhazam.com/db/npc.html?id=4540
A coerced erudite = FS Great Staff http://everquest.allakhazam.com/db/npc.html?id=4530
A coerced goblin = FS Morning Star http://everquest.allakhazam.com/db/npc.html?id=4521
A coerced iksar = FS Rapier http://everquest.allakhazam.com/db/npc.html?id=4536
A coerced penkeeper = FS Short Sword http://everquest.allakhazam.com/db/npc.html?id=4541
A coerced tier`dal = FS Scimitar http://everquest.allakhazam.com/db/npc.html?id=4522
A kly acolyte = FS Short Sword http://everquest.allakhazam.com/db/npc.html?id=4524
A kly believer = FS Spear http://everquest.allakhazam.com/db/npc.html?id=4525
A kly cohort = FS 2-handed Sword http://everquest.allakhazam.com/db/npc.html?id=4518
A kly evoker = FS warhammer http://everquest.allakhazam.com/db/npc.html?id=4648
A kly follower = FS Dagger http://everquest.allakhazam.com/db/npc.html?id=4519
A kly invoker = FS Great Staff http://everquest.allakhazam.com/db/npc.html?id=4526
A kly imprecator (church) = FS 2-handed sword http://everquest.allakhazam.com/db/npc.html?id=52773
A kly imprecator (lab) = ? http://everquest.allakhazam.com/db/npc.html?id=52772
A kly imprecator (shackle) = FS Great Staff http://everquest.allakhazam.com/db/n...3&p=2#comments
A spectral crusader = FS warhammer http://everquest.allakhazam.com/db/npc.html?id=4539
(NOTE: when I killed him he had a BRONZE warhammer, but not FS per the page)
An undead blacksmith = FS Scimitar http://everquest.allakhazam.com/db/npc.html?id=4538
The Kly = FS Dagger http://everquest.allakhazam.com/db/npc.html?id=4545
The Kly Overseer = FS Dagger http://everquest.allakhazam.com/db/npc.html?id=4544

Here are various mentions (there are plenty more) of all the FS steel that should be dropping:
http://everquest.allakhazam.com/db/n...3&p=2#comments
Quote:
Aug 23 2000
I have camped the shackle room for 6+ hours and the imprecator never spawned. I have also camped the church for 8+ hours and he never spawned. I must admit i got good money and fine steel but the imprecator seem really rare, might be a long time before i get that quest dagger since you have to camp him 3 times.
http://everquest.allakhazam.com/db/n...7&p=2#comments
Quote:
May 22 2001
i was in a 1st floor group of lvl 30's for about 1 hour and we got a charred tulwar and about a bag load of FS and about a lvl worth of exp .. its a great dungeon for the lvl of monsters
http://everquest.allakhazam.com/db/q...3&p=3#comments
Quote:
Dec 26 2000
No robe dropped, however the Imprecator did have FS and an Ancient Coin.

While there drops were FS, lots of coin, a Sarnak Pitchatka(unsure of spelling: a 1H Slash weapon, looks like claw), 2 pieces of the no drop Crescent armor, and when Imprecator finally popped the item for dagger quest.

The spawn interval in the lab room seemed about 15 minutes. All mobs /conned in and around here were green to me, although two did give experience. After about seven placeholders the Imprecator finally appeared. Loot was some coin, some FS, and the item needed for quest when Imprecator finally spawned.
http://everquest.allakhazam.com/db/z...9&p=3#comments
Quote:
Aug 31 2000
penkeeper, goblin type-a nickel key, a sarnak enforcer 7/28,1h blunt, wt 1.5. the enforcer is rare and you can see it on him, it looks like a wood club (kinda like the splintered club) he carries junk fs weapons and suppossedly the robe of foci...i say suppossedly because i NEVER saw it.

coerced revenant, looks like a iksar necro and is- tattered shroud (never saw it) a memo, rod segment "i", his crappy robe, a fs weapon or serpentwood staff (12/40, 2h blunt) and a wand of pain (crap +5 disease).

spectral crusader, looks like a iksar skele- he drops fs weapon or the bamboo bo staff 8/20, 2h blunt wt 1.0. if he doesnt have a weapon, he has the tattered arms,nec only lore, close to gator arm stats.
http://everquest.allakhazam.com/db/z...9&p=1#comments
Quote:
Feb 10 2003
4) If you are planning on staying for any length of time, bring summoned bags. A large portion of the mobs drop fine steel weapons. That stuff gets heavy. Shame to let it go to waste.
https://groups.google.com/forum/#!searchin/alt.games.everquest/dalnir$20coerced|sort:date/alt.games.everquest/aqvs46x6nl8/BGQ7oFeXsBoJ
Quote:
11/01/01
Depends on where in the zone. There are a couple of nice spots to hunt
in that dungeon on the third level that a small group could easily handle
and pull to. Plus the loot in that zone is damn nice, lots of fine steel drops.
https://www.tapatalk.com/groups/monk...o-60-t748.html
Quote:
There is enough finesteel loot to make a tidy profit here.
I find it a bit odd that guides and other posts brag about the unstackable and heavy fine steel to be used for profit, whereas gems are rarely mentioned. I’ve no doubt that gems were dropping but basically if the gems had the drop rate they are currently at in the zone (I’ve gathered quite a bit of Black Pearl, Peridot, Emeralds, etc) they would mention the gold mine of gems.

This is just a feeling I have after researching the zone in depth, but lack of evidence in this case seems a bit like evidence itself. The only good mention of gem drops I found were on gyrating goos and occassional black pearls on mobs.

A bit of a sidebar but… I must also admit that in my experiences on live I feel the vendor fodder globally has a much, much higher drop rate on P99, and I was a heavy player back in the day. I don’t recall being able to farm lowbie to mid-level zones and make hundreds of platinum off the stackable gems or the 100-200pp jewelry drops in higher zones and such. On P99 you can basically level a fresh, untwinked character solo and get thousands of plat saved up from the vendor trash. There was a reason people camped Hill Giants / Rare items to make heavier plat or farmed ore, here you can have a much faster progression to 60 because money for upgrades is so easy to come by (even if we didn’t have 10 years of the server). I think with refresh on the horizon that should be re-evaluated for sake of a fresh economy. I don’t expect any changes to be made right now without more research, and I could be wrong, but just my 2cp.


Non-Agro Behavior / Frequency:

 
Originally, I thought the Nibblers should almost always be Non-Agro (such as caimans), but after reading through a plethora of details, I’m convinced you have it fairly correct: a pure, non-agro is a rare occurrence, but the ‘aggressive’ Nibblers should have a very tiny agro radius (which gives the illusion they are always non-agro).

I didn’t have a level appropriate character to test, but are the agro radius adjustments the same regardless of level? I read lots of comments about nibblers not agroing on level appropriate groups (even before they greened out). They seem to work right at level 60.

I also wanted to make sure each spawn point where appropriate mobs spawn can in fact be a nibbler. When folks camped lumpy goo it was a strategy to kill the other mobs and leave the entire floor as nibblers to make it an easier farm. I tried for many hours to turn the floor full of nibblers but was not successful. It seems like a nibbler should be a fairly good chance to spawn according to old posts.

Here is every post I could find regarding non-agro mobs in Dalnir, maybe you can make your own determination… there is a lot of contradictory statements to weed through.
 

http://everquest.allakhazam.com/db/npc.html?id=4527
Jul 18 2000
Actually, I have to correct myself a bit: It does seem almost random as to whether or not they aggro. However, there is one spot I know of (the fork at the end of the first twisted hallway) that they ALWAYS aggro on me.

Jul 18 2000
"Contrary to the description above, some ravenous nibblers will KOS. It seems fairly random, possibly with roamers being more likely to KOS."

It isn't random. Ravenous Nibblers will ALWAYS KoS, IF they can see you. Dalnir has several spots where mobs have a difficult time seeing you. The most notable spot is right near the zone-line.

Jul 10 2000
Contrary to the description above, some ravenous nibblers will KOS. It seems fairly random, possibly with roamers being more likely to KOS.

Oct 04 2000
Aye, some do aggro and some do not. While camping in front of the temple entrance, we were able to control the area by leaving the non aggro nibblers alone. They also wouldn't join the fight when we were fighting coerced mobs.

Jul 15 2001
When I first zoned into Dalnir one of these guys was waiting there and I expected to die just from the look of it. However it didn't attack and once the whole group was there we took it down very fast.

Aug 07 2002
I as well got attacked first by one of these once I zoned in...

Mar 06 2002
Today while fighting a coerced iksar, this mob passed by us, then started attacking me while I was finishing the iksar off.

http://everquest.allakhazam.com/db/n...3&p=2#comments
May 16 2001
I have ended up camping the whole second level at times, by killing spawns till they're all replaced with non-agro nibblers or goos. Then I just around killing whatever is on the spots where named mobs spawn

http://everquest.allakhazam.com/db/n...7&p=2#comments
(2nd floor lumpy camp reference)
Jan 04 2001
P.S. Don't touch the non aggro nibblers if you are down here. i've seen that cap awesome with only the lumpy spawns and 1 wanderer spawning aggro. Then some moron pulls the non aggro nibblers and suddenly you have lv 30+ wizs spawning and the camp becomes hell.

http://everquest.allakhazam.com/db/n...7&p=2#comments
May 23 2001
Tip for easy camp. When you go down to the 2nd floor, start clearing out all the aggro stuff. i.e coerced Iksars/gnome/dwarf, kly... Keep doing this until all of their spawns have been replaced by (non-aggro) nibs. Once this is done you'll have a lot less to worry about as the only mobs that will aggro on you are the lumpys and the odd lumpy placeholder.

http://everquest.allakhazam.com/db/n...7&p=1#comments
Nov 02 2001
hello. this is a post for everyone on Terris Thule server who is planning on comin to Dalnir. Terris's first drop room and landing room are Totally Broken....nibblers everywhere. so please if u are coming even in a big group....leave the nibblers alone. I have started trying to get as many of the spawns around the lumpy's to be nibblers too so if u get there and there is nothing but 2 goo's....enjoy the easy camp

Oct 17 2001
As a 36 monk on the bertoxx server I would say take a few friends down there with you to help you clear out the floor. when everything spawns non agro.. they can leave you there to your camp.

http://everquest.allakhazam.com/db/z...9&p=3#comments
Oct 30 2000
Actually the ravenous will only NOT attack you if they are blue to you, otherwise they gonna agro

Aug 23 2000
There is a current exploit where some nibblers and gyrating goos do not agro on you. (even if you sit on their lap and call them names)

Sep 18 2000
I was recently yelled at by an item farmer who was upset because it took him 9 hours to "clean up" the mess I made by hunting the second lvl for xp. I plan to go back and mess it up again.

http://everquest.allakhazam.com/db/z...9&p=2#comments
Jun 15 2001
I definitely agree to leave the nonagros alone though. I have not been to second level yet, but was fighting in temple last night and it was SOOOOO much easier once all the agros were replaced with nonagros.

https://www.tapatalk.com/groups/monk...o-60-t748.html
All spawns are random. A common spawn is the nibbler mob. They have a very small to nil aggro radius. When you get a nibbler spawned in the area you choose to pull from, leave it.

Depending on your eq, and downtime requirements, you can have 3 to 5 different pull areas all set to only spawn one aggro mob and the result is non-stop pulling for you.

http://www.ttlg.com/forums/showthread.php?t=5655

I group in Dalnir with a 35 shaman to camp the Baton lumpy. Soon a few monks join, then a few leave. The only one that remains after a while is a 38 monk. We slowly pull from the surrounding areas. Everything starts to slowly pop non-aggro.

Then a level 33 Paladin comes, along with his high-level Mage friend. Mage conjures an Earth pet. Mage tells Earth pet "Kill everything on this floor." Bah. It's an unwritten Dalnir rule that you just don't go around killing the non-aggros on the camp floors - do that on the first floor if you want the exp, as all the non-aggros are found there. But no. The pet basically kills everything without losing even 10% health. What an odd place to powerlevel. Anyway, we were just going to go into the Imp room, which just became available. One of their runners come and start casting like mad. We have to take a minute to heal. By then, the Mage had killed all the non-aggros in the Imp room, and a full pop was on the verge of happening. Then they left. Not exactly people-persons, are they?

Slowly, we clear the floor again, with me getting a Fighting Baton in the process. We finally take out the Imp room, and camp there, 9 hours after we start. Then our Shaman has to go immediately. As Maerj and I found out before, a Wizzie and Monk can't quite hold the room to well. Only this time, I died, and he lived. Soon after, we have to leave. After clearing out the floor for almost half the day, and there was only *one* aggro mob on the floor (we actually got a non-aggro goo at the Channeler's spawn point - woo hoo!), we had to call it quits. ua, if you're reading this and on tomorrow morning, we're going to see if the floor's still good. I want a robe. I really do.

http://www.ttlg.com/forums/showthread.php?t=5721&page=6

I grouped with Delk and a Shaman on the second floor of Dalnir. We did the ol' Kill-Everything-That-Aggros-On-Us-Until-Something-Pops-That-Doesn't-Aggro trick, but the only thing that doesn't aggro (Ravenous Nibblers) didn't pop in more than half the spawn points in the Pool Room after over three hours.

http://www.ttlg.com/forums/showthread.php?t=5893

One thing that really irritates me about this zone is something that is true in Dalnir. In Dalnir, some of the monsters will not agro anyone, so you just keep killing the agro ones until they are all replaced with harmless ones. We had an entire floor in Dalnir perfectly safe except for the room that we were camping. It was great.

https://web.archive.org/web/20040807...nir/Dalnir.htm
Non-Aggro Mobs: All types of mobs in the Crypt are KoS (Kill on Sight) to even level 51 characters but rarely both Ravenous Nibblers and Gyrating Goos can spawn in non-aggro mode. I have not seen any other type of mob do this. This is very handy when camping certain spots solo. this non-aggro feature works for at least level 40 characters. I do not know the lower level for them to be non-aggro.

For example when I camped for my batons I was able to get 10 out of 13 mobs in the Loop/Pool area spawned as non aggro nibblers, leaving only the two lumpies and one wanderer for me to deal with.


Classic Pathing Nuances:
 
I’m not sure if you would be interested in recreating this on P99, but there were some pathing nuances to the zone which made fleeing mobs and fearing easier to handle:
First Floor Mobs should path to the zone line (and stand there while you kill them, despawning after a certain amount of time)
If a mob flees and runs through a doorway type area, it pauses for about 5 seconds

Perhaps these are viewed as exploits, but it was definitely a strategy used. And let’s be honest: almost no one goes to Dalnir, the zone could use a little incentive.

Zoneline Evidence:
http://everquest.allakhazam.com/db/z...9&p=3#comments
Quote:
Aug 23 2000
Zone in point - if a mob gets feared and pounded too long they will eventually despawn for some reason at the zone line.
http://everquest.allakhazam.com/db/z...9&p=1#comments
Quote:
Feb 10 2003
3) Fear kiting is possible here, but a little strange. I've only done this on the first floor, but the mobs always pathed to the entrance. The strange part is that if they go to far, they will despawn, so be careful.(Nothing worse than getting a mob to 5%, and then he goes *POOF* right in front of your eyes.
http://www.ttlg.com/forums/showthread.php?t=5721&page=4

Quote:
8/25/2000
Apparently there's this little bug near the zone. When some of the coerced get low on hp, they start to flee towards the zone. When they get there, they just stand there, not having anywhere to go. Kinda nice, as this let us practice our melee skills and saved mana, though this only happened on the non-healing coerced that didn't die directly from one of our nukes.

Pause through a doorway evidence:
http://everquest.allakhazam.com/db/npc.html?id=4541
Quote:
Apr 30 2001
There is a spawn in the corner that has the peenkeeper, sk guy, and the necro, or any random kly. Then there is a spawn by the door. When the mob starts to run after you have done enought damg he will have to pass through the door. There is some wierd bug in Dalnir and the mob will get caught up in the door for 5 or so seconds.
https://web.archive.org/web/20011226...des/ipren1.htm
Quote:
The fear path of the cly goes back the way you came, and they almost always get stuck in the doorways.
Quote:
Immediatly cast fear.. The Overseers fearpath goes back towards you, and darked he will always get stuck in the first doorway..
From Mcoy’s log file (live near era):
[Sat Feb 09 22:55:50 2002] Kaelaelar says out of character, 'ghosting is part of bad pathing..... like in dalnir 2nd floor if you pull from left room they will stop at door and ghost to your group at fountain'


Various Mob Details:
 
A coerced revenant:
He isn’t aggressive like the rest of coerced (i.e. should attack you on sight despite the fact you are level 60). I believe this to be incorrect as entire zone is mentioned as aggressive for coerced / kly.

A coerced gnome:
These mobs can summon any kind of pet, but I’ve only found references to the earth pet, I don’t think it could summon Fire / Air / Water pets.

http://everquest.allakhazam.com/db/npc.html?id=4529
Quote:
Dec 22 2001
My Lvl 29 necro Barley Soloed one of these in hopes to get a Sap for a guildy. At 24 most necroes can solo Yellows fairly easily and some reds. Bearing this in mind i thought it's be easy. God was that STUPID. I sicked my lvl 29 Pet on this mobs Earth Pet
Quote:
Jul 31 2001
some coerced can harm touch you. This can do up to about 300 damage i've taken to date, but they can only do it once per mob. watch out for the elemental pets, they'll happily root you and then you are in trouble.
Quote:
Jul 05 2001
A gnome is alone, with it's earth pet.
Earth pet roots you and starts beating on you.
Pet page for mob shows as earth elemental:
http://everquest.allakhazam.com/db/npc.html?id=15896

A coerced tier`dal:
I find that a TON of these mobs are shadowknights. I found various mentions of shadowknights but I feel they are spawning far too commonly in Dalnir. If the frequency on P99 matched live, I feel there would have been much more griping about the insta-death HT squads. Almost every cluster has an SK in it.

Page has some mentions of them being able to be warrior mobs (I found no warrior tier`dal), as well as the female in plate being more often a cleric.

I stopped tracking after a while, but I killed 28 female dark elves and 20 were SKs. That seems a bit high (3:1 ratio). Could you look at and possibly reduce the spawn frequency of the SK mobs?

http://everquest.allakhazam.com/db/npc.html?id=4522
Quote:
May 28 2000
These little creeps come in several classes. Only ones I saw though were SK, cleric, warrior, and necro.
Quote:
Oct 19 2000
Usually, if you see female in plate, they are most of the time clerics. They have to be the most annoying of Dalnir's mobs since they will heal constantly, and will also heal not only if not in aggro range but through walls (but that won't surprise anyone anyway)
A coerced channeler:
Missing quest text on P99 (shaman cudgel quest) that I believe was implemented at the very least as of June 27, 2001 (earlier parts of quest were working prior). The faction hit on this mob is also not following timeline.

I’m guessing same time in June 2001 he changed to BetaNeutral faction (previously ThrallofKly faction). Note that these links showing actual hit to BetaNeutral from the mob were common occurrences in EQ and weren’t supposed to happen, you could always petition a GM to have your BetaNeutral faction reset.

http://everquest.allakhazam.com/db/npc.html?id=4542
Quote:
Jan 02 2002
i have killed the channeler twice now and i received no faction loss. however the second time the druid in the party who gated due to room repop
said she got the faction hit. i did not. i am not sure if there is one at all.
Quote:
Jun 30 2001
I just killed this guy, and the faction has changed to a hit with Beta Neutral... Not Good!!

This is very recent, as last time I got Kly faction hit.
Quote:
Oct 17 2001
Also i killed him and no faction lose. He did'nt drop anything when I killed him. He did however say somthing about Xith pools of xith and stuff. Imo you have to do somthing or ask him something and hell give you somthing or start a quest maybe.
Quest page shows the Xinth potion was craftable prior to 6/27/2001 and this post on 6/26/2001 shows that you could still charm him to hand in potion portion of the quest, but the helm was missing until the 6/27/2001 patch.
http://everquest.allakhazam.com/db/q...9&p=2#comments
Quote:
Jun 26 2001
Big updates on this quest. If you charm the Coerced Channeler in Dalnir and hand him the Xinth potion he is replaced by Vagnar. Vagnar gives you a skull then runs off screaming. He's aggro at that point and can be killed. He points you to up high in the place of Burning Pines. In Burning Woods outside Chardok are the 2 guard towers. It's possible to get into the East tower top if you have levitate and scale of the wolf on. You can climb up the side of the mountain and run for it. Inside you meet Atheling Plage. If you say "Give me the Skull of the Sisters of Scale" he starts a dialogue asking for the skull of Digalis. This skull is dropped by the Iksar Slave in Droga who is a Shaman. He's down in the jail and looks like the Monk quest guy but mumbles to himself. Kill him (you take a Cabilis faction hit, weird...) and get the skull. Return to Atheling and he spawns Mystic Doval from the Bar in Cabilis. Doval is a Sarnak Lover and attacks you while Atheling heals him. Easy kill at 51. Doval drops the 2nd skull needed. If you ask Doval back in Cabilis (kinda screwy since you did just kill the guy) about the sisters of scale he tells you one of the skulls is up for sale in the Lake zone. Go to one of the Kloks there and ask about it and he tells you he gave it to a staunch lizard Champion. He can tell you who if you get him a Sarnak Dragoon Helm. Now these aren't dropping but after speaking with GM Aradiel it should be dropping after the patch tomorrow. So there you have it this quest will hopefully be completed within the week.
The page has specifics to the Shaman Cudgel #6 to implement, I won’t list everything here.

Lumpy goo:
These are all currently set to flee, I don’t believe this is correct behavior. Specific mention that there is a nuance where they are only set to flee if they have the Grave Sandals.

http://everquest.allakhazam.com/db/n...7&p=3#comments
Quote:
Jan 04 2001
To know what you have from these guys before you even fight then is pretty easy. if the baton lumpy crushes you, he has a fighting baton. there is no way to tell if he has the gloves other then he won't be crushing you. If he is slashing you he has a FS short sword. The sword lumpy slashing you means he has the 2-handed practice sword, piercing just a spear. if when he gets low and starts to run, something no other goos do, then he has the grave sandals.
A coerced crusader:
This guy is currently looking too cool and handsome, rocking fungi graphic armor and plate helm and neutral face on P99, he should look totally fugly like the zam page (note the scowling teeth face too):
http://everquest.allakhazam.com/db/npc.html?id=4921

A spectral crusader:
A 2006 reference seems to mention that him summoning a pet is a recent addition, the older pics on the page did not show a pet, so I’m of the mind he shouldn’t summon one on P99, but your call.
http://everquest.allakhazam.com/db/npc.html?id=4539
Quote:
Nov 11 2006
Also, this mob now calls a skeletal pet out when it spawns.
A coerced penkeeper:
While he is a rare spawn, I have killed him 5 times and he dropped a Sarnak Enforcer and Nickel Key everytime. The Sarnak Enforcer is supposed to be his rare drop, robe ultra rare, and FS sword common drop (his zam photo shows the sword in hand). The key should always drop.

Please note that the below also indicates the placeholder is not a 20 min spawn (I believe you have this mob on a 24min timer in crusader room), further suggesting that the ‘20 min cycle’ was due to the depop mechanic that is missing.

http://everquest.allakhazam.com/db/npc.html?id=4541
Quote:
Dec 17 2001
if i levitate, get an invis and have atleast one invis potion on me to get out i run in drop down to pool room, straight across pool room, fall thru the false floor to level 3, head to the broken crypt, crawl thru the one way door, go up the ramp and the first room to the left has one spawn in it this is the ph for pen keeper, one wondering kly that pops in room every so often, and a goo out in the water outside that usually can be avoided, getting a non aggro nibbler on the wandering kly spawn helps sooom much i belive time rate on spawn is exactly 12mins every 5 or so ph id get a penkeeper )
Quote:
Nov 22 2000
His PH's can be any Kly, the Cusader, or that Iksar Necro guy. It makes for a long wait, because it is totally random as to wich MOB will spawn. Fortunately it's only about a 10-11 minute respawn in Dalnir, so you can at least excpect to have a chance for him to spawn about 10 min after you kill his PH.

Oh yeah... you will know that he has the robe if he doesn't spawn with a weapon in his hand. If he spawns with a sword, then it's just FS and if he spawns with a club, then it's the Sarnak Enforcer.
Quote:
Oct 11 2000
If a Penkeeper spawns with a short sword it will never have a Foci. If a Penkeeper spawns with a Sarnak <crapy> club, it will never drop a foci, but if it spawns with no weapons it will have the robe [You must be logged in to view images. Log in or Register.]
http://everquest.allakhazam.com/db/z...9&p=3#comments
Quote:
Aug 31 2000
penkeeper, goblin type-a nickel key, a sarnak enforcer 7/28,1h blunt, wt 1.5. the enforcer is rare and you can see it on him, it looks like a wood club (kinda like the splintered club) he carries junk fs weapons and suppossedly the robe of foci...i say suppossedly because i NEVER saw it.
The Kly Overseer:
Super Slow attack rate
I’m not sure how to get an attack rate, but he seems to attack suuuuper slow, I actually thought someone had slowed him first time I engaged. Maybe you have some logs on this guy, but just seems very slow. By all rights there are mentions of this mob killing level 50+ toons very quickly, and I just can’t see that happening with his current attack rate. I have no suggestion on how to tune him up really, so up to you if you want to speed him up a bit.

Is not casting gate and should be able to:
In hindsight, I should mention I pulled him pretty far and he didn't gate, but I'm not sure what distance you have setup to trigger gate, should have pulled him across the zone to be sure.
http://everquest.allakhazam.com/db/n...4&p=2#comments
Quote:
Nov 01 2000
Best method of Dispatch is to clear the path from water to him, Snare pull, Dot him and Nuke/DD till he tries to gate *And he will try to gate onces he's at 1/4 hp left. Chain stun from 50%hp till dead, and make sure you just kite him around the water area and use the Pathing to keep him off you. Not to bad really this way, but gated on us once which makes it very tough. He's got good resists himself as wel does The Kly.
Quote:
Sep 21 2001
It took me a little longer to realize that my pet was a lost cause, and that without him I didn't stand much of a chance against the Overseer, so I feigned, and the Overseer ran back over to attack the pet. Apparently the Overseer thought he was in trouble, because he gated (a VERY fast gate, I swear it only took him 1 second to cast!)
Not sure if you’ve coded this in, but The Kly Overseer should proc ‘Allure’ once [October 2001] timeline hits:
http://everquest.allakhazam.com/db/n...5&p=1#comments
Quote:
Oct 04 2001
the new overseer procs allure instead of the 700dmg shred that he used to proc... perhaps the kly is the same now. Would make sense considering his newbie loot now. =(
Plenty of mentions on page about allure proc after that date.

An iksar prisoner:
I killed this guy on P99 and he was on ThrallofKly faction (faction hit included), but believe he should be on CrusadersofGreenmist faction (or whatever the iksar SK guild is in era), but should not give a faction hit when killed. He still responds to hails even when KoS, so not sure what he should respond to on live. Possible he may beta neutral but with race / class modifiers, unsure.

However, I did notice he issues his full quest text when KoS, if you hand the serrated wire into him KoS, he will just eat the item (typically we see if we get the quest text, hand in works). I had to sneak to get it to work the 2nd time.

http://everquest.allakhazam.com/db/npc.html?id=7004
Quote:
Dec 09 2001
For an Iksar shammy quest. Non kos to Iksars only
Quote:
Feb 05 2004
This guy is on Crusaders of Greenmist faction (Iksar SKs for those who don't know). Conned amiable to me when I passed him on my way to get the Greenmist parts from Dalnir. He then attacked my GFs necro, and our factions outside Cabilis are identical, meaning he has to be on CoG.
Quote:
Sep 30 2005
Dropped him today (9/30/05) when he aggroed me as I was wandering aimlessly around Dalnir, got NO faction hits at all.

KOS to a Barbarian Shaman who's done only minimal faction building with the iksar.
http://everquest.allakhazam.com/db/quest.html?quest=804
Quote:
Aug 10 2001
once u kill the prisoner does yer faction go down with cabilis?
Quote:
Mar 02 2002
Zero faction adjustments for killing the Iksar Prisioner in Dalnir
A coerced iksar:
http://everquest.allakhazam.com/db/npc.html?id=4536
I believe this guy is using the wrong body model, he shouldn’t be naked, but have the green shirt / blue pants. Another photo here from ZAM, was actually having a tough time digging up classic Dalnir images to confirm, but it is showing old school graphics still.
http://everquest.allakhazam.com/scen...lnir-manor.jpg

I also noticed this mob when it is a necro will never cast a pet, something no other capable class does. Is this correct, determined from other sources?

Also, I found no mention that any of the classes are specifically monks, perhaps you found evidence of this from live or magelo, I just never came across that for what its worth.

I’m not quite sure if you have this implemented, but this was the only mob I could not get their ‘rare race specific weapon’ to drop, it is a piece of crap Iksar Stave:
Quote:
Jul 15 2001
After fighting in first level for about 15 hours and killing probably 50 of these guys have only seen 1 Stave drop. Iksar Stave 5dam 23delay.
Quote:
Jun 14 2000
This critters Rare drop is the Iksar Stave 5dam 23delay 1hb.
Quote:
Nov 02 2001
Aargonn is correct these guys drop iksar stave 5 23 1hb but..... they also drop iksar blood…
Item link here:
http://everquest.allakhazam.com/db/item.html?item=44


General mob question:
I have always been curious if this is just a straight P99 oversight or a Titanium client bug, I notice for example ‘gyrating goo’ is in it’s proper lower-case format in the targeting window / name display, but when it attacks you, the first letter becomes capitalized in the combat text. Example:
Quote:
Gyrating goo hits YOU for XX points of damage
should be
Quote:
gyrating goo hits YOU for XX points of damage
Is it possible to fix this? Plenty of classic logs and screenshots out there show this not how it should be. If it can be fixed, possibly all mobs are behaving this way in game (too lazy to verify if some aren’t), would be nice to make classic. I see this also when mobs cast or get buffed, and I believe when they speak. Some classic images:
http://bloodwolf.org/~rulnak/Picture...IceGiants1.jpg
http://bloodwolf.org/~rulnak/Picture...IceGiants3.jpg
http://bloodwolf.org/~rulnak/Picture...IceGiants7.jpg


Various Zone Details:
 
Forge Hammer of Dalnir:
I can’t quite tell if Kanras’ update went in or if he did not incorporate the timeline update (where it was originally NO RENT, but then changed to permanent). If the 9/6/00 date is true, would put it as a stealth introduction in the 8/30/00 patch I suppose. I also notice the undead blacksmith is not wielding the forge hammer when he has it along with another weapon (if so he should dual wield). Images show this on the page and I believe there are mentions as well.
http://everquest.allakhazam.com/db/npc.html?id=4538

But back to the hammer about the no rent timeline:
http://everquest.allakhazam.com/db/q...3&p=3#comments
Quote:
Sep 06 2000
You can now camp with the hammer [You must be logged in to view images. Log in or Register.]
It is not any longer no rent.
Quote:
Sep 06 2000
The Hammer is no longer No rent. It is now NO drop, Lore, Magical. You can camp with the item. [You must be logged in to view images. Log in or Register.] I am doing it now and just tested it. I only need one more piece and that is the sharp metal shard in the church.
One minor point, but apparently when it was a 6 dmg hammer when it was no rent, but then changed to a 5 dmg hammer when the no rent flag was removed. It was apparently changed back to 6 dmg at an unknown date, but mentioned far later. Not sure if you would want to bother with this:
http://everquest.allakhazam.com/db/item.html?item=46
Quote:
Jun 06 2001
This is a minor correction but I figured I'd send it anyway. Along with this item no longer being NO RENT, the dmg was reduced to 5 instead of Six.
Quote:
Jul 05 2005
Update: Back to 6 DMG. Class is no longer ALL, (BER missing), Slot 1 Type 4 Aug. added.
Statue Room (level 3):
In the room where you camp the Forge Hammer of Dalnir off undead blacksmith you only have 3 mobs, should be 4 mobs per this photo (positions need to be polished):
http://everquest.allakhazam.com/scen...nir-cohort.jpg

Another mention of 4 mobs in the room. Seems a pather should come in as the 4th mob (probably the far left on the above photo based on how it’s facing):
http://everquest.allakhazam.com/db/q...0&p=2#comments
Quote:
Feb 18 2002
There you have it. After finally getting all the gems...the trip into Dalnir was a breeze. I cleared the statue room myself for the forge hammer of dalnir...and had a little help clearing the forge room. You can invis all the way there. There are two static sarnak in the forge room and one wanderer that comes in. The skeleton is a fourth mob but is an indifferent con.
One more mention:
https://web.archive.org/web/20040807...nir/Dalnir.htm
Quote:
10 - Blacksmith Room: In this room you will find 3 Kly and either the Undead Blacksmith or the Coerced Penkeeper.
One final mention:
http://everquest.allakhazam.com/db/npc.html?id=4541
Quote:
Oct 06 2002
I camped this guy for about 2 days. First day i camped him for about 5hrs with no luck in the spectral crusader room. The next day (Sat 10-5) i camped him in the blacksmith room for about 10+ hours, was about to leave when he spawned. The crusader room is the easiest of the camps, you only have to deal with one room pop and one wanderer. The blacksmith room is abit more of a pain, there are 4 room pops in there and one wanderer.
Church Room (Level 3):
Apparently 9 Kly should spawn in here, but only 8 Kly spawn on P99. Where exactly the 9th goes I don’t know, but I spotted a pew with it’s name on it on the left side.
http://everquest.allakhazam.com/db/z...9&p=3#comments
Quote:
church room: imprecator spawns here as well, but there are about 9 spawn points in this room, so dont even think about going here for experiece.
https://web.archive.org/web/20040807...nir/Dalnir.htm
Quote:
12 - Church: This large room is the church referred to in the journal entries. It contains 9 Kly. A Kly Imprecator can also spawn in here.
Level 3 zone out pad area (near kly overseer):
Currently 2 spawn in front of Kly Overseer, they don’t path. Then 1 on left against back wall, and one on right against side wall (if looking out from teleport pad). This makes 4 Kly + Kly Overseer.

I believe 4 static Kly should spawn + 2 pather nodes + Kly Overseer. If anyone logged into live to verify, I feel that would be most accurate (I am doubting it has changed since release but could be wrong).

Furthermore one of the spawn points in front of overseer I have spawned ‘a coerced goblin’, I found no mention of anything but kly in this room, so maybe the spawn point mobs need to be brushed up on?

Here is the mention of 6 Kly from a zone guide:
https://web.archive.org/web/20040807...nir/Dalnir.htm
Quote:
Overseer Room: The final room of the dungeon contains 6 Kly and at the far end the Kly Overseer.
I believe this is with the pathers all in there. This image shows the Overseer and only 1 Sarnak in front of him, facing away. Distance may need to be polished up as the front spawn seems REAL close to Overseer by comparison. May be a bit harder for group appropriate adventurers to split the room.
http://everquest.allakhazam.com/scen...r-overseer.jpg

Here are mentions of ‘4 or so’ other Kly in the room, not 6:
http://everquest.allakhazam.com/db/n...4&p=2#comments
Quote:
Dec 05 2000
Anyway was very enjoyable fight with only the OS and 4 or so others in his room it was quite easy to hold and pull from the rest of the floor.
http://everquest.allakhazam.com/db/n...5&p=1#comments
Quote:
Sep 09 2003
was going through dalnir tonight with me (52 bst) and a friend (31 rogue) basically for plat and to see what was there. we were doing very well until the last room with this guy and about 4 other kly.
Mention of a pather coming into the forge room here, possible spawn point of one of those spawns in Overseer room, maybe the other spawn paths the opposite direction? Unknown for the latter, just speculation. I will say that it mentions this pather walks into the forge room, but I noticed on P99 he stops before the bend and doesn’t walk into it:
http://everquest.allakhazam.com/db/q...0&p=2#comments
Quote:
Feb 18 2002
There you have it. After finally getting all the gems...the trip into Dalnir was a breeze. I cleared the statue room myself for the forge hammer of dalnir...and had a little help clearing the forge room. You can invis all the way there. There are two static sarnak in the forge room and one wanderer that comes in.
Again, kind of hard to get an accurate layout without more screenshots or logging into live, but at least the ZAM photo shows some spawn points should be brushed up.

Level 2 mob spawn table:
I have never seen a coerced dwarf or coerced gnome spawn on the 2nd floor, from what I can tell the 2nd Level is exactly like the 1st Level but with the chance for Kly to spawn (along with the named mobs)

http://everquest.allakhazam.com/db/n...7&p=2#comments
Quote:
May 23 2001
Tip for easy camp. When you go down to the 2nd floor, start clearing out all the aggro stuff. i.e coerced Iksars/gnome/dwarf, kly
Quote:
May 17 2001
To Solo lvl 2
You need to be lvl 51 to solo the place and if u are a caster u win MOST of the time, last time i got jump by 3 peeps 2 the dark elfs with pet and 1 dwarf cleric it was &^%&* hard to cast a spell, will anyway best of luck.
http://everquest.allakhazam.com/db/z...9&p=3#comments
Quote:
Aug 23 2000
Level 2:
Monsters:
kly of all type except overseer and the kly, coerced of all types, nibblers, smoldering and girating goo.


Thank you for your consideration, always trying to keep P99 classic.
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Old 09-26-2018, 03:19 PM
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Good stuff here. Some of this explains why the classic maps can be really flipping confusing.
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Old 11-08-2018, 10:25 AM
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Quote:
General mob question:
I have always been curious if this is just a straight P99 oversight or a Titanium client bug, I notice for example ‘gyrating goo’ is in it’s proper lower-case format in the targeting window / name display, but when it attacks you, the first letter becomes capitalized in the combat text. Example:

should be


Is it possible to fix this? Plenty of classic logs and screenshots out there show this not how it should be. If it can be fixed, possibly all mobs are behaving this way in game (too lazy to verify if some aren’t), would be nice to make classic. I see this also when mobs cast or get buffed, and I believe when they speak. Some classic images:
http://bloodwolf.org/~rulnak/Picture...IceGiants1.jpg
http://bloodwolf.org/~rulnak/Picture...IceGiants3.jpg
http://bloodwolf.org/~rulnak/Picture...IceGiants7.jpg
Just wanted to note the above... looks to be for timeline most likely working as intended, found from mcoy's log files that at least in combat it capitalizes the first letter. This contradicts the above images that were found, not exactly sure when this was patched in (or if you care).

Here is a section from mcoy's in era logs showing first letter capitalized in combat, but not during consider or in middle of text:
Quote:
[Sun Nov 11 15:20:14 2001] an Iksar marauder scowls at you, ready to attack -- looks quite risky, but might be worth a try.
[Sun Nov 11 15:20:16 2001] Auto attack on.
[Sun Nov 11 15:20:16 2001] You crush an Iksar marauder for 16 points of damage.
[Sun Nov 11 15:20:16 2001] An Iksar marauder tries to hit YOU, but misses!
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Old 11-11-2018, 01:14 PM
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  • Removed Sarnak Hide ground spawn
  • Removed Shattered Crusader Khurki drops
  • Added hammer script to a coerced smith
  • Adjusted path and added scroll text to the applicable pather
  • Removed see invis from most goos, except for lumpy and those that are non-aggressive. (I do not have an "AggroPC" flag currently available.) Lumpy goos will see through hide.
  • Added despawn/respawn cycle to named mob locations
  • Adjusted Gooey Adhesive and Coercion Implant drop rates and added rule for epic patch.
  • Reduced gem drop rate, and added additional gems.
  • Added fine steel weapons.
  • Sarnak items are now rare instead of super rare. (Tabard is by far the most common.)
  • Added research notes to some mobs.
  • Crescent drops should agree to research.
  • Added backpacks to Sarnaks.
  • The revenant will now aggro no matter your level.
  • Mages will only summon earth elementals.
  • Randomized faces.
  • Teir'Dal only have a 1/3 chance of each class.
  • Corrected a coerced crusader's appearance.
  • Misspelled "a coerced tier`dal" based on classic screenshots.

Looking into the rest.
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Old 11-12-2018, 10:58 PM
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Just wanted to thank you, Telin. Feels very rewarding to get changes implemented that took a large bit of testing to accomplish [You must be logged in to view images. Log in or Register.]

I like your hot fix on the non agro wandering goos seeing invis, clever.
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Old 11-13-2018, 12:46 AM
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Just wanted to thank you, Telin. Feels very rewarding to get changes implemented that took a large bit of testing to accomplish [You must be logged in to view images. Log in or Register.]

I like your hot fix on the non agro wandering goos seeing invis, clever.
Your report is nicely organized, I can take breaks in between additional research without losing my place. Keep up the good work.
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Old 11-17-2018, 07:03 AM
Rygar Rygar is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
  • Removed Sarnak Hide ground spawn
  • Removed Shattered Crusader Khurki drops
  • Added hammer script to a coerced smith
  • Adjusted path and added scroll text to the applicable pather
  • Removed see invis from most goos, except for lumpy and those that are non-aggressive. (I do not have an "AggroPC" flag currently available.) Lumpy goos will see through hide.
  • Added despawn/respawn cycle to named mob locations
  • Adjusted Gooey Adhesive and Coercion Implant drop rates and added rule for epic patch.
  • Reduced gem drop rate, and added additional gems.
  • Added fine steel weapons.
  • Sarnak items are now rare instead of super rare. (Tabard is by far the most common.)
  • Added research notes to some mobs.
  • Crescent drops should agree to research.
  • Added backpacks to Iksars.
  • The revenant will now aggro no matter your level.
  • Mages will only summon earth elementals.
  • Randomized faces.
  • Teir'Dal only have a 1/3 chance of each class.
  • Corrected a coerced crusader's appearance.
  • Misspelled "a coerced tier`dal" based on classic screenshots.

Looking into the rest.
You're a beast!

Assuming the above should be 'Kly' or Sarnaks?
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Old 11-17-2018, 10:12 AM
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
You're a beast!

Assuming the above should be 'Kly' or Sarnaks?
Yes it was a late night [You must be logged in to view images. Log in or Register.]
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Old 01-10-2019, 03:33 PM
Rygar Rygar is offline
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Senior Telin, just curious if the rest of said report was implemented? Not sure if you are taking a break or just didn't edit in your updates.

In other news, disregard the issue I brought up with the capitalized letter in attack text. I was blind, but all the classic screenshots I found always had the first letter of attack text capitalized for whatever reason (and I'm sure you already knew this).
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Old 02-15-2019, 09:49 AM
Rygar Rygar is offline
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Senior Telin,

Was verifying the changes yesterday, very nicely done. Tons of FS in there now holy crap! Also noticed the increase drop rate on the unique sarnak items as well as backpacks being a rare drop now, proper mage earth pets, etc.

I haven't tested the see invis adjustments yet, but I didn't see the “Hiss....Where is that scroll?!” text from the pather. I laid there AFK in FD for quite a bit. Is the NPC say distance correct? Or is the script not working?

I believe there are some other changes from the OP you hadn't listed as Fixed, Pending Update yet, mostly from 'Various Zone Details' section. When those are confirmed / fixed I'll check those out as well.

Thanks for your great attention to detail here!
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