#31
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I understood the rule at the time as: You could camp one singular spawn provided you remained near it and were present when it spawned, engaging without delay. You were allowed to engage nearby spawns and wandering mobs as FTE, provided they were not similarly camped. As more players arrived to contest, you needed to remain on the spawn to show clear intent and allow them to choose other spawn locations. | |||
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#32
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So the way the old rule worked was: You could claim 1 outdoor spawn, you could kill other mobs, but could only lay claim to any 1 outdoor spawn. The rule of (that I am paraphrasing) "You can claim 1 outdoor spawn, or one spawn area/room indoors... so long as you can kill the spawn in a reasonable amount of time - aka if you're meding from 5% t to kill your one spawn, that is not reasonable." works fine. I find it feels like we're slipping back to our old days where we had different rules for different camps, which is bad news for petitioning and players. Having to only kill the mob you CLAIM will force players to sit there like an idiot while you wait for it to spawn and plenty of juicy creatures path right by you. Take this Hillgiant example, as an example. [You must be logged in to view images. Log in or Register.] Quote:
If 5 players are camping Hill Giants, every once and a while any one of them will get a 6th hill giant. Otherwise, those 5 people would have to just watch that thing path around yelling at each other not to touch it or they will lose their claimed spawn. Demigog says in OOC "There's only 5 of us so if anyone kills that 6th hill giant Im petitioning ALL OF YOU!" Im not a GM but this was how rules worked for the last few years. And Maybe they changed since green, but this was it up to greens launch for a few years at least. | ||||
Last edited by shovelquest; 01-23-2020 at 09:03 PM..
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#33
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FTE, and the sitting on spawn thing is fine but they get like 10 seconds before its FTE.
__________________
Frozencaux - Green Server Shaman
Gnomaldtrump - Blue Server Enchanter | ||
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#34
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The PNP clearly states you can claim a single spawn point in an open-outdoor zone. This is more intended for camps like Hadden, Stormfeather or OOT AC. But some players are petty enough to sit on a single spawn point like a HG or a black bear.
Pyzjn is no exemption to this policy. She has multiple spawn locations and can be triggered. Not exactly like Quilmane but close enough for this example. Like it's been said before, sure you can "camp" them but you need to have players on every spawn point and get FTE within a reasonable amount of time. If you have a team trying to spawn one of these mobs and another player sees Pyzjn or QM wondering around, the player assigned to that spawn location messed up. It's that simple. Something else to consider, this policy was created to give players some sort of guide how to behave because without it there would be KSing and a very long convoluted set of rules. The bottom line is, don't be a douche out there. If a player is camping Oasis Specs, BBM dorfs, or SK Spire Gnolls, find something else to do. It's not worth the conflict. | ||
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#36
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#37
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Personally I think pyzin and quillmane both should be considered a single camp as you have to clear ph's to spawn them, regardless of where they spawn (blame verant / sony for creating a stupid spawn system for these 2 mobs....and if AC in south ro was classic spawn there is actually a place holder for him as well that the devs revealed many years later because no one could figure it out). There is absolutely nothing worse than spending hours clearing place holders to spawn a mob, only to have some idiot that happened to zone in and run into it before you could run and catch it.
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#38
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Forgot to mention one last thing about spawning quillmane....quillmane spawns almost instantaneously after killing either of the 2 placeholders, and unless you are a guide / gm, or using some sort of macroquest hack to warp over to the spawn it is simply impossible to get there (especially the centaur spawn point which with sow is still a damn long run to get to) before random_wanderingdruid/ranger sees it on track and snags it
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#39
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#40
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If someone is camping a single static spawn, they definitely get more than 10 seconds before it's FTE. They have to be "actively" clearing it...which means they have time to med up, for instance, so long as they are going to kill the mob once they have sufficient mana. They can't go afk or just sit there refusing to kill the mob obviously or they lose the camp, but 10 seconds? That's just not true. | |||
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