#11
|
|||
|
Afaik, first floor is also like that. I specifically recall a patch comment that warned players of hate becoming riskier with agro.
So, not sure what you mean by "make 1st floor playable". | ||
#12
|
|||
|
1st floor is less dense with mobs, all of which have pathing nodes and aggro messages, allowing you time to react to aggroing a large group of mobs
2nd floor is very dense with casters and shadowknights, so every pull you're getting like 8 casters and half of them are harmtouching you immediately through a wall | ||
#13
|
||||
|
Quote:
__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | |||
#14
|
||||
|
Quote:
Eye's eat DTs? or you just mean its basically a DT because of the stacking Harm Touch?
__________________
Fugues - 60 bard <Anonymous>
<ANONYMOUS> | |||
#15
|
|||
|
Agroing through the wall and floor is different from running through the floor and wall. On live you could agro but the stuff would always come running along existing paths and agro anything social to it not directly through walls. You would see the train coming instead of it just poping on your head.There were only certain times a mob would warp to you. That was if you were out of range with obstacles like walls or on a cliff after a certain time they would warp.
| ||
#16
|
|||
|
The 2nd floor needs pathing file additions; we'll get it in. That will prohibit npcs running through walls in favor of following designated pathing to reach their target.
Mobs aggroing through walls is correct per era. Outdoor, non-dungeon zones: npcs should aggro through walls. | ||
#17
|
|||
|
yup, i suppose it's just more of an issue of mobs not having pathing and hitting through walls/floors
| ||
#18
|
||||
|
Quote:
Thanks Nilbog and co. A+ :-)
__________________
-----------------------------------------
OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | |||
#19
|
|||
|
I am going to bump this old thread.
There still seems to be a lot of issues with Hate 2.0 Basically everytime you even go up a ramp to the next floor inside a building (you don't even have to go all the way upstairs in said building, the ramp is often enough), you get a ton of aggro from 2nd floor mobs that hit you and cast on you through the roof, and runs over to and down the ramp to come and chew your cute like monk buttocks. Makes it almost impossible to pull just somewhat sensibly on the 1st floor in Hate.
__________________
| ||
#20
|
|||
|
Yeah the 2nd floor mobs don't follow pathing nodes (when they path back from 1st floor, they just walk to their spot on the same z-axis on the first floor and poof back to 2nd floor) and they aggro through the ceiling.
Ignoring Walls AND Ceilings makes it an extremely frustrating zone.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
|
|