#21
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Variance has only proven one thing..
The larger guild will win even more. | ||
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#23
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How to fix this and prevent it from being repeated on Teams:
Quote:
A six hour variance window is long enough to prevent mobs from being perpetually locked down at off-peak hours. A one-hour serverwide advance shout announcing mob spawns makes batphoning obsolete and means every raid spawn should be contested with PvP. | |||
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#24
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Blue players trying to get rid of Variance but Red is trying to get it LOL
Variance is stupid anyone wanting it does not know wtf they want and just wanna complain. You literally have to have trackers, tracking 24 hours a day 7 days a week to keep up with spawn timers. If you do not stay on top on timers you will never win. The casual/hardcore difference on blue is TRACKERS it takes tremendous resources from a guild to pull off the hours vs pixel reward. It takes you only a few times of tracking 1 mob it's whole window to send a batphone out and only get 10 people to show up and watch the rival guild come in an get it. I doubt any of you got what it takes to do it more than 3 times. No variance you know exactly when and where a guild is gonna be for a mob you also do not need 6 people tracking 40+ hours a week. It is your fault you can't gather a big enough rebel force to counter them. quit fucking blaming it on the server | ||
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#25
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Quote:
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#26
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if i'm not mistaken, weren't bosses on live +/- 2 hours or something of that nature?
__________________
[ANONYMOUS] dip|o the Conjurer | ||
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#27
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It's Kunark loot.. Who gives a fuck
__________________
Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#29
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Quote:
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#30
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lol rellapse been on server for what 3 weeks?
take it from the vets, who been here since day 1 tracking aint an issue if you want to bring this server back to its RED STATE think bout the proposed options, all im saying. | ||
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