#791
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Leaderboard example...
My math sucks but something like: The winner gets 10% of victims total +/- 1% based on level differential +level/2. Bob 200 points. level 45. Jim 1000 points. Level 50. If bob kills jim, bob would gain (.15*1000)+(50/2)= 175 points and the new point totals would be bob 375 and jim 825. If instead? Jim killed bob, jim would gain (.05*200)+(45/2)= 33 points and the totals would be bob 167 and jim 1033. The formula could be tweaked but i think its a start in creating a leaderboard that encourages pvp, rewards victory, punishes death, prevents exploitation, and recognizes level differential. | ||
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#792
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No leaderboard please, we don't need to give the fratboys more pointless numbers to mindlessly obsess over. It's still football season, right?
I also don't like gear being looted from bags. If alt gear, clicky gear and such are going to be lootable, it will just result in everyone only using the gear they have on. It would limit our characters.. clerics choosing either to use stat gear or Donal's items, never both. imo either make it RZ loot rules with no no drop items, or make it only cash things like gems, pumice, potions and wands that can be looted.
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“Smile, breathe, and go slowly.”
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#793
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Think before you type. | |||
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#794
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Making planar and later velious quest armor components droppable would greatly increase the server economy as well as greatly decrease the time and effort required by casual players to start competing with more established players pvp/pve wise. With 1 bagged item lootable there would be a huge incentive for poorly geared or casual players to gank players in uberguilds as there is a good chance of getting to loot a piece of armor, spell, or gem they can use and the player killed is not using. This would also greatly increase the importance of cities and city faction as there will be a huge incentive to bank early and often... | |||
Last edited by Kastro; 12-26-2011 at 04:28 PM..
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#795
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Also suggest first implementing this in planar zones only.
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#796
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Under my suggestions, the players are put on something of an even playing field. Either you're always risking gear (removal of no drop tag, RZ loot rules) or you're just always risking whatever minor cash items you have on you. If you allow people to loot gear that isn't worn, I feel you're giving an advantage to casters over melee characters. Making melee characters choose between utility or normal stat gear, while casters always have tons of utility and can still wear their stat gear. It would also mean using fun items less, like illusion masks for rogues and bards. Really though, the RZ ruleset loot would not work here, it would just kill the population more. The only real way to include item loot, as I see it, is to make it so items like gems and potions are lootable.
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“Smile, breathe, and go slowly.”
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#797
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#798
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i think it's proof enuf that vztz (server been out for 2years) pop doubled the moment item loot was taken out
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Mitic<Transatlantic Nihilum> | |||
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