Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #791  
Old 12-26-2011, 02:47 PM
Dfn Dfn is offline
Sarnak


Join Date: Apr 2011
Posts: 294
Default

Leaderboard example...

My math sucks but something like:

The winner gets 10% of victims total +/- 1% based on level differential +level/2.

Bob 200 points. level 45.
Jim 1000 points. Level 50.

If bob kills jim, bob would gain (.15*1000)+(50/2)= 175 points and the new point totals would be bob 375 and jim 825.

If instead? Jim killed bob, jim would gain (.05*200)+(45/2)= 33 points and the totals would be bob 167 and jim 1033.


The formula could be tweaked but i think its a start in creating a leaderboard that encourages pvp, rewards victory, punishes death, prevents exploitation, and recognizes level differential.
__________________
Quote:
Originally Posted by Darwoth View Post
if you think you should get everything you want in spite of your own shitty decisions go occupy wall street.
  #792  
Old 12-26-2011, 03:21 PM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Default

No leaderboard please, we don't need to give the fratboys more pointless numbers to mindlessly obsess over. It's still football season, right?

I also don't like gear being looted from bags. If alt gear, clicky gear and such are going to be lootable, it will just result in everyone only using the gear they have on. It would limit our characters.. clerics choosing either to use stat gear or Donal's items, never both.

imo either make it RZ loot rules with no no drop items, or make it only cash things like gems, pumice, potions and wands that can be looted.
__________________
“Smile, breathe, and go slowly.”
  #793  
Old 12-26-2011, 03:44 PM
Dfn Dfn is offline
Sarnak


Join Date: Apr 2011
Posts: 294
Default

Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
No leaderboard please, we don't need to give the fratboys more pointless numbers to mindlessly obsess over. It's still football season, right?

I also don't like gear being looted from bags. If alt gear, clicky gear and such are going to be lootable, it will just result in everyone only using the gear they have on. It would limit our characters.. clerics choosing either to use stat gear or Donal's items, never both.

imo either make it RZ loot rules with no no drop items, or make it only cash things like gems, pumice, potions and wands that can be looted.
So you would rather risk having your worn items looted than your bagged ones? In one case bagged gear is safe and in the other worn gear is safe. And you are trying to argue that looting bagged items is too rough?

Think before you type.
__________________
Quote:
Originally Posted by Darwoth View Post
if you think you should get everything you want in spite of your own shitty decisions go occupy wall street.
  #794  
Old 12-26-2011, 03:50 PM
Kastro Kastro is offline
Sarnak


Join Date: Aug 2010
Posts: 226
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
Maybe make planar dropable, and enable looting of bagged droppable stuff from inventory, not random drop, but pick and choose 1 item, if its gems, 1 off the stack... Players using a manastone ect would be fine using inventory as long as they didn't bag it. So if something is very important to you, keep it in the bank, use from inventory or wear it, just don't bag it as the item would be lootable.

Making planar and later velious quest armor components droppable would greatly increase the server economy as well as greatly decrease the time and effort required by casual players to start competing with more established players pvp/pve wise. With 1 bagged item lootable there would be a huge incentive for poorly geared or casual players to gank players in uberguilds as there is a good chance of getting to loot a piece of armor, spell, or gem they can use and the player killed is not using. This would also greatly increase the importance of cities and city faction as there will be a huge incentive to bank early and often...
Last edited by Kastro; 12-26-2011 at 04:28 PM..
  #795  
Old 12-26-2011, 03:52 PM
Kastro Kastro is offline
Sarnak


Join Date: Aug 2010
Posts: 226
Default

Also suggest first implementing this in planar zones only.
  #796  
Old 12-26-2011, 04:08 PM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Smile

Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
So you would rather risk having your worn items looted than your bagged ones? In one case bagged gear is safe and in the other worn gear is safe. And you are trying to argue that looting bagged items is too rough?

Think before you type.
I'm really not sure what you're trying t say :/

Under my suggestions, the players are put on something of an even playing field. Either you're always risking gear (removal of no drop tag, RZ loot rules) or you're just always risking whatever minor cash items you have on you.

If you allow people to loot gear that isn't worn, I feel you're giving an advantage to casters over melee characters. Making melee characters choose between utility or normal stat gear, while casters always have tons of utility and can still wear their stat gear. It would also mean using fun items less, like illusion masks for rogues and bards.

Really though, the RZ ruleset loot would not work here, it would just kill the population more. The only real way to include item loot, as I see it, is to make it so items like gems and potions are lootable.
__________________
“Smile, breathe, and go slowly.”
  #797  
Old 12-26-2011, 04:15 PM
Haul Haul is offline
Fire Giant

Haul's Avatar

Join Date: Apr 2010
Posts: 721
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
I played RZ so I'm used to item loot, but vztz got me used to coin loot as well. Hope if ya'll decide to do item loot it would be the way it was on RZ cause its proven to work and be solid. Otherwise I'd just leave things the way they are.
  #798  
Old 12-26-2011, 05:07 PM
mitic mitic is offline
Planar Protector

mitic's Avatar

Join Date: Mar 2010
Location: europe
Posts: 1,485
Default

Quote:
Originally Posted by nilbog

Argument #1: Item loot would decrease population. Since it hasn't been tried on r99, even in beta, I have no faith in this argument. Trying it a couple of times, within the past 10 years on different eqemulator servers doesn't count for
it does count dawg

i think it's proof enuf that vztz (server been out for 2years) pop doubled the moment item loot was taken out
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:55 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.