#1
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Concerning cameras
Is mouse-wheel zoom back going to remain on green at launch (and/or forever)? I thought it was going bye bye.
And on that note, I started playing with the camera options you can cycle through with F9 and rebound them all to specific keys and was toying with the different ways you can manipulate those views. You can basically get an improved (though finicky to master) version of the "mouse-wheel zoom back view" with the other options available in the client as is right now anyway, and I'm learning some of the others views can be great for a lot more than just taking screenshots or watching a wide angle for kos pathers while you're medding (especially with tweaking the angles/zoom)! Are things like adjusting the up-down angle of the other F9 camera views, zooming them in and out, shifting them left and right, rebinding the views to specific keys, etc., are those all classic controls too? Or should those also be axed? | ||
Last edited by Tecmos Deception; 10-16-2019 at 09:24 AM..
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#2
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Play in first person for the classic feel, it's easier for you to just not scroll out than for them to deeply modify the client camera system.
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#3
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Quote:
I think the more relevant question is whether it's doable, and personally I haven't seen a staff response one way or the other on removing it.
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#4
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Not game breaking so, whatever.
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#5
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Everything but the mouse wheel scroll was classic in my memory.
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#6
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Should note even if it's not classic, you can't hold down mouse1 and look around yourself, which really what makes 3rd person view strong. Like auto running and looking around yourself, peaking around corners etc. It's much weaker in its current version.
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#7
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I would like to see mouse wheel to 3rd person to be disabled on green. It provides a very easy wider view of your character and access to visual information behind your character.
While the same is achievable through F9 views they are a bit more cumbersome to use especially in tight spaces like dungeons. Which directly correlates with how difficult it is to pacify split or pretarget before breaking rooms. However it sounded like the devs had a method to remove it but weren’t inclined to last I heard.
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#8
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Quote:
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#9
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I’m split on third person wheel zoom. On one hand I find it to be helpful in mitigating how janky the 16:9 implementation in EQ is. On the other hand, shit ain’t classic.
Keep it and I’ll use it. Get rid of it and I’ll adapt.
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#10
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I never use it!
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