#41
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How much does enchanter rely on C to successfully have their advantage? Ive played one a lot and I cant think of an answer to this one, mana was never a concern for me like ever as far as I can remember.
Enchanter should be reduced in power by 20% to make it balanced IMO I love playing them, and I love their power, but IMO they should not be more powerful than a necro, so whatever you need to do to lower that by a bit, I think would make the game overall better. Like for example, move C to wizard, and give charm for enchanters the same mana reduction effect that bards have when charm is active, and you probably have a balanced everquest class. Also torp should have a 200 mana increase. | ||
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#42
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#43
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Instead of inventing a class there is a much simpler solution.
1) Give Wizards the Clarity line along with chanters 2) Only Enchanters can charm/mez humanoids 3) Only Druids can charm/mez animals 4) Only Necros can charm/mez undead 5) Leave Bards the same 6) Eq is officially balanced
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#44
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I think the nuking classes, i.e., mage and wizard, do pretty well in vanilla with respect to damage as others have mentioned. I think people forget how poorly itemized many pure melee classes are in that era. (Hello rogues with Gloom Poon and Polished Steel Dirk). The nuke classes didn't scale as well as the pure melee did in the next two expansions, especially given that wizards didn't really have a viable clicky nuke outside of VP until Velious.
On a side note, I liked how Vanguard essentially combined the mage class with the druid class. Druids now have elemental pets and better elemental nukes.
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