#1
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Taunt?
So what is the deal with taunt? I do not remember it being so crappy as a tank to keep agro. Tonight i was grouping with my friends in Unrest on my war and I would tank the mob to 85 percent and by time the mob got to 50 my rogue friend would pull agro. Am I doing something wrong? Skill is maxed out and I am 2 lvl higher than the rogue.
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#2
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Warriors are what they wear. You need to DW one-handers that each have a proc, and try to have decent dex. Obsidian shards are pretty good for leveling up to 37, then ssoy's are good. On top of this you need to be more efficient with your taunts.
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#3
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You should only use taunt if you loose aggro, then follow up with kick, or bash or slam to add to it. All taunt does is put you at top of the hate list but you then need to increase the gap or else the person you just out aggroed will regain it.
Also, the problem could be the people you are playing with... The rest of the team should be watching their own aggro in the interest of maintaining the healer's mana pool. | ||
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#4
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It's pretty horrible. When I'm playing cleric I prefer not to have a warrior tanking, which sounds dumb since that's their primary function.
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#5
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just as it was...
Taunt in the early days was never a hate-building skill. It was to immediately pull the target back around to you if you lost it.
If you have aggro, don't bother hitting taunt. If you lose it, then use it. You WILL fail most of the time regardless. The taunt issue is why most in classic did not choose warriors when looking to fill a group. Sure, if no Pal/Sk was available, they'd take the warrior, but it was never a first choice as they have no other utility to try to maintain aggro (such as heals, stuns, DoT, snares, fear...) It's also the reason why people eventually began to learn to let warriors engage and damage the mobs a bit before everyone goes all-out. Healers getting squirrely, wizzies overnuking, and shm/enc slows too early used to be huge reasons for ping-ponging targets. | ||
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#6
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Wait 5 seconds before you attack if your not the tank and it helps warriors a ton. If you get aggro stop attacking. Root if you can helps also. Some spells are much higher aggro also. People sit too close to the mobs and get aggro too all of which suck for a warrior to deal with.
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Last edited by Cscott; 03-02-2010 at 12:08 PM..
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#8
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Yeah that's great and all, but sometimes a warrior pulls several mobs and he comes back to the camp at 35% health. With a SK/Pally I can heal and rely on them to quickly regain aggro. With a warrior I may as well be trading his life for mine.
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#9
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Quote:
The healers then hold off on healing the puller to avoid heal aggro. | |||
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#10
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Classically, taunt was a threat builder not a snap aggro. Snap aggro did not come about until AE taunt was added as an AA skill in Luclin. Around pop is when taunt was changed to top +1 the hate chart.
Remember, fast in MH, ratio in OH and procs procs procs.
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