#111
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I have to say I think the purists are hypocrites. There are tremendous similarities between RoK/SoV and later expansions. Adding new level/skill caps, expanding the types of items (Kunark really got the +hp/mana items started, and it grew a lot in Velious), adding new raid content.
Velious changed the way raid content operates more than any other expansion in the first several years- went from 32k mobs to bazillion hp mobs. Kunark's early, cheap, common, low-cost items were often as good or better than anything that didn't drop from a god/dragon before. M2HS? Not much point once you have Kunark content. I always believed that Nilbog was talking about the scifi cats on the moon, instancing and the mudlfation/hamster-wheel of AAs and bazaar being what the server was NOT about. I never thought it was a totally pure, cultlike adherence to everything being exactly up to day before Luclin. And the last updates before Luclin were handled by SOE as well and I think it shows in Greenmist, Stonebrunt etc. | ||
Last edited by uygi; 10-15-2019 at 04:00 AM..
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#112
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not all changes are equal
I don't think I'm a hypocrite, I also quit shortly after they released Luclin in actual classic because I thought they changed the game in a fundamental and bad way. tbh I think it's far more hypocritical to play on a server that's about recreating a specific and well-defined era of everquest while secretly pining and openly lobbying for something else.
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#113
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The main reasons to stay on Blue are:
If you actually prefer classic EQ in as pure a form as exists right now, then you'd play on Green unless one of the above reasons applies to you. This isn't the hype train and I am not someone who floods into progression servers to no-life for meaningless achievements. The age of Blue and its progressive development have made its economy and feel very much un-classic. So the question is - do you cater solely to people who have one or more of those reasons drawing them to stay on Blue, or do you have two distinct servers - one with a cyclical purist EQ Classic timeline, and another that allows the devs to experiment which "what ifs?" that don't ruin the feel of the game, a la SoL/PoP. You run the risk of losing people who feel one of the above bullet points but also want a purist experience. But without this experimentation Blue becomes a museum of the development of P99, warts and all.
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Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | |||
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#114
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The hypocrisy to me is rejecting anything post-Luclin launch for it's un-classicness, instead of evaluating it qualitatively. I think that, in another world, EQ could have had another expansion that would have fallen within the scope of P99 because it fit. Just like if Velious had gone in that bad direction, P99 might be only about going up through end of Kunark. This dogmatic insistence that one month, one day even, of EQ development was good, and every thing that comes after it is bad seems really shortsighted to me. Even if it was bad, it didn't have to be. Let's see if we can get that not-bad post-Velious thing? | |||
Last edited by uygi; 10-15-2019 at 04:36 AM..
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#115
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you have the causality backwards though. people aren't rejecting post-Velious because "classicness" is an intrinsic good. there's no cult at work. people are rejecting post-Velious because it's a worse game with worse graphics, which is what gave rise to the concept of "classicness" as a good thing and thus provided the motivation for P99 in the first place! a server for "experimenting with could/should haves" would be truly pointless. blue as a living, perpetual but still as-classic-as-possible server is essential for the green cycle to avoid the trap UO classic emulators fell into.
and while it may be theoretically possible to create content that adheres to this spirit, there hasn't been any posted despite countless attempts. nor do I expect any will be. not even if Rogean bribed Brad with enough coke to come on board as a content designer, because even he doesn't have ~the Vision~ in mind anymore. edit: velious is not luclin
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Last edited by zodium; 10-15-2019 at 05:16 AM..
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#116
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i will say i'm a big fan of Rogean's plans to implement a quest to snooze the Sleeper, and I think otherwise plans to add ways to re-experience legacy content on Blue would be good. that's smart. blue would also be a fantastic server for experimenting with organizing classic GM events to make sure those go off smoothly and without giving the staff brain aids during Green cycles. but i'm sure that doesn't count as "custom content" to people pining for AAs and artisanally designed custom new zones.
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#117
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I wouldn't say I'm pining for anything but Green. This thread is just a thought experiment.
And while I think we could all agree that Luclin character models sucked, Nexus sucked, Cats on the Moon as lore sucked, I think you find differing schools of thought on SoL/PoP zone design and graphics, AAs, post-SoV raid mobs etc. The trick is you'll never get people to agree on what aspect of SoL/PoP killed the classic game. For you, it seems like you hated everything about SoL and afterwards. I've read some people who think RoK killed the classic game too, and everything in between.
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Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | ||
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#118
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#119
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#120
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Monks for all races
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