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  #1  
Old 11-02-2022, 06:28 PM
Bobjenson Bobjenson is offline
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Default Monk weight - how much does it matter?

Anyone know? Seems like a lot of opinions but would be interesting to know if going over 2 lbs is worth 15ac or if going over 10 lbs ruins your ac, etc.

Thoughts?
Last edited by Bobjenson; 11-02-2022 at 06:31 PM..
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  #2  
Old 11-02-2022, 08:33 PM
Chloroform Chloroform is offline
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i think ac goes a long way with my monks. so i get pretty anal about my weight but if you're just DPSing and not taking any dmg in general then its no big deal to rock that ridiculously heavy weapon or w.e is throwing your weight over the hump
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  #3  
Old 11-02-2022, 10:12 PM
Elizondo Elizondo is offline
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It's worth it to be under the weight penalty

You'll probably have posters tell you it doesn't matter, but they are usually twinked with fungi ect.
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  #4  
Old 11-03-2022, 12:42 AM
Snaggles Snaggles is offline
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Killing faster is better than more AC. More AC is better than less (if it’s a free stat).

I’d pick easy targets to kill and kill them as quickly as possible. Likely with a 2h if 30+ due to price and availability.
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  #5  
Old 11-03-2022, 02:56 AM
Toxigen Toxigen is offline
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Its not difficult to stay under weight. Just do it.
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  #6  
Old 11-04-2022, 07:47 AM
cobra cake cobra cake is offline
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Drop your copper!
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  #7  
Old 11-16-2022, 05:28 PM
greenspectre greenspectre is offline
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Late 50's I think I was 2 weight over-cap thanks to T-Staff being heavy, and I didn't experience any issues (mostly solo'ed Rygorr Elites 55-59). I had a fungi though so YMMV.
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  #8  
Old 11-16-2022, 05:28 PM
zelld52 zelld52 is offline
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It doesn't matter until 50.

Post 50 it's huge. Get under weight post-level 50.
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  #9  
Old 11-18-2022, 06:51 PM
Chloroform Chloroform is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
It doesn't matter until 50.

Post 50 it's huge. Get under weight post-level 50.
i dont get this logic could you explain?
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  #10  
Old 11-19-2022, 01:58 AM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
i dont get this logic could you explain?
Math.

With exception of a handful of npcs, hit points scale almost exponentially with level. Their dps does too. Meanwhile pc’s do scale but not at the same rate per level. This means the margin of safety with Pc vs npc becomes much more thin. A fungi doesn’t make you invincible anymore.

It’s a race.
Player hps / npc dps verses npc health/player dps.
Whoever survives for more seconds = wins.

If you are trusting in mend per spawn cycle just extend your window by an extra 25%. It’s still math though.
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