#21
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pet taunt
I haven't tested it thoroughly with different classes, but as a magician, my pet holds hate from me better than it ever did in classic. I cannot chain nuke, but I can cast nearly at will, without having to worry about pet losing hate. Player characters just aren't holding the hate like my pet does, not even close. There must be something different in the way pets are taunting on P1999 than what they did in classic, the pet just never made it this easy.
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#22
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I believe a succesful taunt added some small value like +10 hate even if you were on top of the list.
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#23
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I played a warrior in EQ when it first came out, and my warrior on 1999 server seems to taunt exactly the same. Greens, light-blues, and blues I can taunt fine (although unreliably since its a lvl 10 war), whites are about 50-50, yellows about 20% chance and reds can't taunt at all.
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#24
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Yeah taunt works on project 1999 about as well as I remember on live. If you're a warrior find a couple gnoll hide lariats, your aggro depends on how many stuns you can proc per fight.
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#25
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I played a warrior on live for about 8 years. I can't attest to how taunt works on the 1999 server, but from the steel warriors boards (which along with safehouse were arguably 2 of the best sources of factual info about EQ) I can tell you how taunt worked on live.
1) A successful taunt put you at the top of the hate list +1. It was never truly verified if taunting while at the top added +1.. because 1 hate was so trivial even during classic it was impossible to test. 2) A failed taunt did nothing 3) Succes and failure generated separate messages. I think added these in would help a lot with people thinking tuant wasn't working. 4) I am unsure about pre-velious, but early in velious they patched it so taunt always failed vs mobs who conned yellow and red unless you were lvl 60. Bapo 23 mage | ||
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#26
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This post from The Steel Warrior seems to verify that, at least in 2005 it did. http://www.thesteelwarrior.org/forum...ad.php?t=12046
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