#11
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Guards as they are on the server currently are classic. Except Ledshin, who should have never seen invis.
Nirgon wants to nerf guards for some reason. Please ignore him. | ||
#12
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Ya I got prof doe
http://www.project1999.com/forums/sh...65&postcount=9 [You must be logged in to view images. Log in or Register.] | ||
#14
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Guards were the best exp back in the day. I remember on my bard having a full group in Neriak killing guards and on my necro soloing halfling guards. The negative side to the killing was being unable to use vendors, quests, and banks in the town (and usually nearby towns) of the guards that you were killing. The benefit was decent plat and good exp bonus.
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#15
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Quote:
Here. I found one. http://web.archive.org/web/200209051....shtml?id=1198 Level 40 guards should be able to be killed by level 5 druids. Classic. | |||
#16
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The town front guards were quite killable for a time but you had to use snare not root. Snare would hold whereas root would break like crazy, many spells are very hard to land on them too.
I killed the east commons/west commons guards also (these were pretty damn resistant until very blue also). But.. the guards inside the towns... very resistant and this was tested on eq mac. I did it on live and it worked exactly the same way I remembered there too not that I'd say live is the end all be all but it worked. Freeport on live is... wtf. Point being there's 2 posts I dug for and found of people backing that statement. Notice how I didn't link something obviously wrong like what you just did [You must be logged in to view images. Log in or Register.]. Hey... I was right about the Grobb guards... if ya'll're keepin' score at home. Freeport/Neriak in town guards were absolutely no different. | ||
#17
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Quote:
Why are you ignoring my classic evidence? Quote:
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Last edited by Potus; 04-17-2014 at 03:59 PM..
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#18
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piping in.
Level 5 druid could kill guards i did it on live. you had to use broken pathing to do so. The guard would could not reach you on the walls of freeport. you could climb up using the tree by potion merchant and levitation. this exploit was fixed before kunark or shortly after kunark. PS Was horribly long kills got better at 14 when you got your first real dot.l
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
Last edited by Buellen; 04-17-2014 at 10:22 PM..
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#19
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Well o shit.
Quote:
I believe mobs are listed as see invis "no" by default on those pages. There were see invis guards in that militia house area. Further, the freeport militia wasn't some group of NPCs on par with solusek kobolds... they had very high resist, very high assist radius. Going on assist radius.. when someone pissed off the guards in that area it was never 1 or 2 guards standing over their corpse.. it was many. Necro dots/taps obviously had notoriously better resist rates than .... oh say... root :P. | |||
Last edited by Nirgon; 04-18-2014 at 11:10 AM..
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#20
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We hit the Grobb guards recently, can we get this pushed out to all guards inside towns?
IE: guards inside of Freeport / Neriak / Felwithe / Halas etc Guards stationed at town fronts should stay immune. | ||
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