#1
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Custom Vs Non-custom, Classic vs Updates, Nerfs, and Bugfixes
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein We need to do some things different then classic. We know what was good in classic and what was not. We've seen the results of flying in the face of classic (resists). And we know now what classic things (Trak teeth, epic brokenness, imbalances in min/maxing, bards). Are detrimental to the longevity of a server. I'm not going to presume to tell Sirken or Nilbog what needs to be done. I know they are smart enough to figure this one out on their own, being EQ players and GMs with a long history of the game. But please listen to the reason in Einsteins quote. The logic I am trying to impart is not any more simple than that and requires no specific finite examples. Lets not repeat the tragedy and mistakes of the past, with the knowledge of the present, and the foresight of the future. | ||
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#2
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Insanity: making custom changes to a would-be classic server and expecting people to appreciate them
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#3
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Quote:
Admit it, the best time for pvp was at launch, because of population and ignorance of game mechanics. Not because of game mechanics working properly, or being well designed. Its that simple. Smart people had a lot of fun at launch +1 year because they could game the mechanics before everyone else did. Yet there was enough noobs that the top 1% of the competition didn't rule the entire server, there were enough scrubs en mass to keep it fun for dumbasses. Here its not rock paper class siscors its rock paper exploit siscors. Or Min/max abuse the game siscors. What made EQ pvp fun, diverse classes and everyone competing on a similar level, with depth in that people who knew about soulfires had an edge. But they didn't dominate the box. We need to tone down that razor edge a lil so its not the only way to play this damn game at high levels. | |||
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#4
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ERMGAHD TRAINING IS NOT CLASSICCAL FOREVERQUEST
BAN PLZ | ||
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#5
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Quote:
I think if a classic server, that was 100% trilogy classic was developed, it would work great on a box for 1-50, no kunark, pure RZ item loot rules). Once you throw Kunark in though the pvp game starts breaking. There was a lot less broken stuff in the original game. And the things that were/are broken to a lesser degree. Then again, these neckbeards have burned themselves out on all EQ content and chew up a box and quit once they've done "achieved" the dragon loots. Its not about EQ its about domination, they do it in several games at once. They are bored with existence and need their virtual fix on power struggles. Makes game boring for other personality archetypes, as they make shite villains. Example of perfect Villains on this box... Salem, Chewie. Lets not enable the other kind by default out of laziness or refusal and/or blind faith to some religious Vision. Quote:
***In the defense of custom things or new things (not custom because they were in the game at some point) that definitely need to remain OUT... stuff like the Cazic Thule mask from erude that gives clerics necro litch. No one is arguing to change those things. That shit ain't classic and is lame as hell and does not contribute to a more fun "classic feelin" experience. But on a teams server? OT hammer for team evil and not team good? Pain in the ass stupid and promotes lazy behavior. You can't make players good or fix the community through rules and custom content. But such things do buffer the affects of human stupidity. You wont get them all. But if enough is done, the people who are superior gamers can do the rest. Right now its an insurmountable task to work around peoples behaviors. Behavior needs to be modified, controlled, coerced, mitigated, from both the player base and the Game Masters table. I simply advocate forcing players to behave through artificial means. The virtual use of virtual force, in a virtual world, to bring order to chaos. Of course balance still needs to be met. So that all discord is not completely stamped out. Right now, the pure Anarchy model is failing us, has failed us. So I am emploring our leaders, who have the power to force these things to consider those options which may not be "classic" or "pure EQ". This was infact the whole job and focus and goal of the original game designers. And this player-base needs stewardship. FV wasn't "pure EQ" when it was concieved, same for SZ. People had to think outside of the box they were already in. | ||||
Last edited by runlvlzero; 09-05-2013 at 05:56 PM..
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