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  #1  
Old 03-05-2020, 12:10 PM
Ennewi Ennewi is offline
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Default A Monstrous Zombie

Currently this triggered NPC is about twice the height of a human/elf, but in classic the standard humanoid was dwarfed in comparison, not even coming up to its knees.

Below is a screenshot of its the original size...

http://shadowknightwarrior.tripod.co.../zombie001.jpg

For reference, giant skeletons in the same zone appear to be of similar height.
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  #2  
Old 03-07-2020, 09:15 AM
Ennewi Ennewi is offline
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https://web.archive.org/web/20010702...how&BID=154506

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I remember watching a group of 12people killing this guy in Rathe. From memory, he was a HUGE skeleton, so huge it makes giant skeleton look like an ant. I had a screenshot of this but forgot to back it up when I reinstalled my EQ.
I remember it was a quest for Sk's lvl49 spell, not exactly sure.
Submitted by: Yusha
Quote:
Submited by: Radiation On: 7/17/2000 12:34:14 PM
He's a little bigger than a giant skeleton.
https://web.archive.org/web/20030210...de=35&id=80934

Quote:
Submited by: Manr On: 3/20/2000 3:28:01 AM
Thanks for the complement, Krugnik.

Talisman,
His pet "cons" blue to me. He summons a monstous zombie that "cons" red to a level 50 player.
I had 4 other people help me kill the zombie. (It actually looks like a giant skeleton with dark colored bones.)
The turn-in NPC, Kazzel, would despawn once given the last required item, then quickly respawn in the vicinity before summoning a new pet. Oddly enough, it seems that the previous pet would remain up after the fact, and players could kill it for experience without aggroing Kazzel.

Quote:
Well, as you can see the Necromancer summoned a monstrous zombie. It "conned" red to me, so it is at least level 53. It looks like a giant dark bone skeleton. Upon killing the zombie you loot a monstrous zombie heart.

Upon giving monstrous zombie heart to Kazzel D'Leryt.
Kazzel D'Leryt says 'Oh! Umm... Well... I was just playing with you... . Obviously you know I was joking... We had a deal and I will obide by the terms of our agreement... Here is my payment for your services... bye...
At this point Kazzel D'Leryt disappears, leaving his trusty pet. He respawns a few seconds later and conjures another pet. You also receive the level 49 Shadow Knight only spell - Life Leech. You can kill the rogue pet now to get some experience.
Quote:
Submited by: Titulara On: 2/19/2002 10:45:52 AM
FYI also, the first time we completed the quest Kazeel poofed as expected, but he immediately respawned on a mountain top near some standing stones in the same valley, so you can do this spell in succession for several SKs as long as they all have their Pulsating talismans ready to go. Just med betweeen turn-ins.
A classic workaround discovered by several players through tinkering/jewelcrafting.

Quote:
Submited by: Igbert On: 8/22/2001 5:46:32 PM
Update to this quest. Tinkerers at www.tinkering.org have found out that the gemcutter (a tinkered item) can be used in place of the Darfumpel part of this quest.

Take one gemcutter and one uncut hyacinth and put into a jewelry bag. Have a high-level jeweler combine these items and you still receive the faceted Hyacinth.

Surely Tinker/Jewelers will be willing to do the cut cheaper than Darfumpel. Find a Tinker/Jeweler and maybe save yourself a few hundred plat off this already expensive quest.

Igbert
203 Tinker
https://everquest.allakhazam.com/db/...tml?recipe=887

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#Nov 07 2002 at 1:44 PM
DrexelNecromancer
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From the Tinkering Compendium

Can be used in the level 50 Shadowknight Life Leech spell quest. NPC Darfumpel (+4130, +900 in Rathe Mountains) normally charges 1000p to turn the rough edged Hyacinth into a faceted one. The rough edged Hyacinth Darfumpel
initially gives you for 2000p is placed in a high-skilled, jeweler's bag with the Gemcutter. When combined sucessfully a faceted Hyacinth
is produced avoiding the 2nd 1000p charge."
https://web.archive.org/web/20011126...4594&mode=show

Quote:
Submited by: Azzbad On: 7/29/2001 11:28:03 AM
im a level 9 enchanter on teris thule and ive been looking into this gemcutter thing
its an item thats youse is unknown
you combine
metal rod
dimond dust
standard bow cam
metal fastining
firewater
grease
its an item a book on tinkering suggests that it is yoused to make anagliphs out of perils or somthig
but it is also sed its youse is not for a normal gem kit
i am looking now for an item caled gemcutter,s bag
if you have any information on this bag please contact me AZZBAD Enchanter teris thull server
https://web.archive.org/web/20030210...de=35&id=39011

Quote:
Submited by: Anonymous On: 3/10/2001 11:57:35 AM

Gnomes can tinker an item called a gemcutter, that might be part of this quest.
Unsure whether this method works on Project1999, but have yet to see any mention of it on the forums or in game.
Last edited by Ennewi; 03-07-2020 at 09:44 AM..
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  #3  
Old 03-07-2020, 06:19 PM
nilbog nilbog is offline
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Size changed, pending update

Will need to look into the rest of this
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  #4  
Old 03-12-2020, 07:08 AM
Ennewi Ennewi is offline
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Possibly related, it seems the summoning of additional pets was a known/recurring issue and corrected within a matter of months, for player characters at least.

https://everquest.allakhazam.com/his...es-2000-2.html

Quote:
------------------------------
November 16, 2000 8:00 am
------------------------------

*Follow-up Patch*

Today's follow-up patch addresses the following issues from yesterday's
patch:

- The spell Torpor received an unintentional reduction in effectiveness
- Illumination in game was not as bright as it should have been.
- Pet using classes unintentionally gained the ability to summon
multiple pets.

- Bard songs were reacting poorly with invisibility/hide/sneak.
- Hitpoints were being reported incorrectly to clients.
- Changing resolutions would cause some to crash.

In addition, the following changes were left out of yesterday's patch
message:

- Fixed a bug that would cause some to not be able to cast after being
feared.
- Data for group members and targets will be updated more frequently.
This change should reduce complaints of warping and slow hitpoint and
other updates.
- Bards received increases in the skill cap for their instrument
skills.
- Changed the default combo for casting spells from CTRL-1:8 to ALT-
1:8, as CTRL was interfering with players ability to strafe.

Thank you for your continued patience.

- The EverQuest Team
Last edited by Ennewi; 03-12-2020 at 07:10 AM..
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