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  #21  
Old 12-11-2020, 01:31 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Beatnix [You must be logged in to view images. Log in or Register.]
He is not charmable on live.
Can you provide evidence/research for this?
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  #22  
Old 12-17-2020, 01:32 PM
Tune Tune is offline
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captain immune to dictate

https://imgur.com/a/RRBAsEB
Last edited by Tune; 12-17-2020 at 01:32 PM.. Reason: broken link
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  #23  
Old 12-17-2020, 04:37 PM
Elven_Wine_Abuse Elven_Wine_Abuse is offline
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That screenshot's era / information doesn't look terribly classic.
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  #24  
Old 12-17-2020, 04:49 PM
Heywood Heywood is offline
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Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
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captain immune to dictate

https://imgur.com/a/RRBAsEB
sorry, but we're gonna credible evidence. This is clearly a screenshot of you in one of the emu servers. Stop trying to fraud the GMs.
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  #25  
Old 12-17-2020, 10:47 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Heywood [You must be logged in to view images. Log in or Register.]
sorry, but we're gonna credible evidence. This is clearly a screenshot of you in one of the emu servers. Stop trying to fraud the GMs.
It's a screenshot from live EQ as requested by Nilbog
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  #26  
Old 12-17-2020, 11:40 PM
Baugi Baugi is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Can you provide evidence/research for this?
My research suggests that Captain was most likely flagged charm immune by the 08/13/2019 patch which made Velious "rare" mobs immune to charm because people were holding them hostage and trying to sell loot rights. I can't find any indication that the flag is era-appropriate for p99.

https://forums.daybreakgames.com/eq/...ussions.259101

Quote:
Originally Posted by EQ Dev
- Made 1,052 NPCs immune to charm. These are "rare" NPCs and those with very long respawn times.
Quote:
Originally Posted by Absor (Developer)
All rares in modern content are set to be non charmable. There is no reason not to apply those standards to the entire game.
Last edited by Baugi; 12-17-2020 at 11:50 PM..
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  #27  
Old 12-18-2020, 12:23 AM
Baugi Baugi is offline
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Some more notes on charm immunity flags for reference https://www.project1999.com/forums/s...d.php?t=101232

If a Kromzek Captain was flagged charm immune(magic immune) in era, he should have had a slow immune flag during Luclin and there's good evidence that he did not - https://web.archive.org/web/20030214...lious_slow.htm
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  #28  
Old 12-18-2020, 08:36 AM
Beatnix Beatnix is offline
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Being immune to charm or immune to magic are two different things. There were mobs flagged as uncharmable in classic as pointed out in the merchants immune to charm thread that you commented on Baugi.

https://www.project1999.com/forums/s...=357217&page=3

Also, why would it be flagged slow immune when a shaman disease could slow it in Luclin? What would disease slow have to do with charm? Irrelevant.
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  #29  
Old 12-18-2020, 11:40 AM
Baugi Baugi is offline
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Quote:
Originally Posted by Beatnix [You must be logged in to view images. Log in or Register.]
Being immune to charm or immune to magic are two different things.
Potentially, but the point I was trying to make was that, prior to the 2001/10/08 patch, they typically prevented charm/slow/snare of high level encounter mobs by making them effectively magic immune through extremely high magic resistance. Post patch, those mobs had their magic resistance lowered and specific charm/slow/snare immunity flags added. Captain remained highly magic resistant post patch and we know that they never added a slow immunity flag. It seems highly unlikely that they added a charm immunity flag but not a slow immunity flag. More likely is that he was simply always meant to be highly magic resistant. Here's the relevant patch note since linking that whole thread seems to have caused some confusion -

Quote:
Originally Posted by Patch Notes 2001/10/08
The level-based spell resistance bonus inherent in super-high level NPCs has been reduced significantly.
Several NPCs have had their resistances reduced. Each of them was examined carefully, and resistances changed as seemed appropriate. For some of these NPCs other things were changed as well to compensate for their increased susceptibility to spells, such as armor improvements or perhaps greater hit points, if needed for that NPC.
NPCs that were highly magic resistant in order to make them immune to certain spells can now be given specific immunity to those spells. This means that they can be made immune to critical spells, as intended, and still be generally less resistant to magic. Players will receive a message similar to the one that is already given for Mesmerization spells when they cast a spell on an NPC that it is specifically immune to.

IMPORTANT NOTE: It is very important to note that we have not made any NPCs immune to spells that they were not already immune to. Many NPCs that were previously immune to spells due to their high innate resistance to magic have had that resistance reduced and specific immunities added. So if you see an immunity message after attempting to cast a spell on an NPC that you hadn't seen such a message from before, understand that the NPC was already immune to that spell before due to high resistances, and the only difference is that it now has lower resistances in general and specific spell immunity (which is why you are seeing the message).
Quote:
Originally Posted by Beatnix [You must be logged in to view images. Log in or Register.]
There were mobs flagged as uncharmable in classic as pointed out in the merchants immune to charm thread that you commented on Baugi.
I don't recall claiming otherwise. That thread also includes the patch notes from August 21, 2019 (https://forums.daybreakgames.com/eq/...1-2019.259201/), indicating that Captain would've been made charm immune in 2019 if he wasn't already. Yet, you came here and claimed that he shouldn't be charmable on P99 since he isn't charmable on live. Seems like a convenient omission?

Frankly, I'm a little disturbed by <Apex> openly trying to deceive the developers in this thread for their own in-game benefit. So far you've claimed -
1. You're from blue
(But you think using Scout to kill Klandicar is feasible there)

2. Red is one-grouping Klandicar
(No one has one grouped Klandicar. The charm strategy requires roughly 12 people to reasonably pull off; putting it on par with small-man Zlandicar. <Apex> has repeatedly wiped uncontested using this strategy with 20+)

3. "Captain is full immune to spells can not even dispell him but you can dictate him."
(He's not immune to spells and he can be dispelled, including the dictate)

4. "They[SOE] considered training the giants on to dragons a exploit ."
(They didn't)

5. "quest NPCs shouldn't be charmable"
(This would be unclassic and bizarre)

6. "There are very few places in EQ, outside of guards, where NPC fight one another."
(There are a plethora of other examples in Velious - ring quests, EW mobs, Lodizal, ect. More importantly, there's in-era evidence that Captain is supposed to attack dragons)

Lying to our developers because you're worried about another guild competing with you for ST keys is a special kind of scummy.
Last edited by Baugi; 12-18-2020 at 11:50 AM..
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  #30  
Old 12-18-2020, 12:30 PM
Beatnix Beatnix is offline
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Patch notes from 2019 do not indicate what mobs were flagged uncharmable. Your post even shows you don't know if that is true. Your "most likely" verbiage confirms you can not verify the validity of your statement. You also make the comment, "indicating that Captain would've been made charm immune in 2019 if he wasn't already." IF HE WASNT ALREADY? Seriously? All of that is just your assumption.

"Many NPCs that were previously immune to spells due to their high innate resistance to magic have had that resistance reduced and specific immunities added." So Captain is extremely magic resistant. Are you making it easier for Nilbog to see this mob should not be charmable? Also, to look into immunity messages that may be missing.

I did play blue for about two years but I am not the original poster here.

Apex has killed Klandicar with 9 people, could have been even fewer but we had people ready to defend if necessary. The wipes we had were from pvp during the encounter. When you nerds don't show up it is a very very easy fight. You just stand back and watch it happen, charm and heal captain, and catch the final blow. This trivializes the encounter.

SOE changed the encounter so that you could not repeatedly spawn the giants by changing scout to only accept scout tools once in a session. It was found that people were spawning giants multiple times and training them onto Sontalak. Nothing was said about charm at that time.

I never said quest NPCs could not be charmable. Only that captain is not charmable on live and that I can't find any evidence that shows he was ever charmable.

6. I don't know who or where that is being pulled from. In-era evidence that Captain is supposed to attack dragons? Sure man, I am commenting about charm and nothing else. If there is someone making another claim then go reply to them.

I have not lied about anything. Perdition talking about scum... what happened to <The Heretic>? Oh yeah, you guys lied to the GMS and were eventually disbanded for being unruly in a public forum about your suspension. Perdition lies about what guilds are allied with them so they can train mobs on Apex and avoid raid suspensions. Now that's scummy.

Lets keep it on topic though shall we?
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