|
View Poll Results: What class to add to this group | |||
Enchanter | 6 | 5.83% | |
Magician | 4 | 3.88% | |
Necromancer | 4 | 3.88% | |
Wizard | 4 | 3.88% | |
Cleric | 3 | 2.91% | |
Druid | 1 | 0.97% | |
Shaman | 0 | 0% | |
Bard | 4 | 3.88% | |
Monk | 41 | 39.81% | |
Ranger | 2 | 1.94% | |
Rogue | 30 | 29.13% | |
Paladin | 1 | 0.97% | |
Shadow Knight | 3 | 2.91% | |
Warrior | 0 | 0% | |
Voters: 103. You may not vote on this poll |
|
Thread Tools | Display Modes |
#11
|
||||
|
That group needs a monk, rogue, or magician - more damage. Not a bard. I mean, if there's a bard, invite them, but if you get to special-order a 6th player, it should be a DPS.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
Quote:
| |||
|
#13
|
||||
|
Quote:
That being said, if it's just a 1 class addition it's clearly monk | |||
|
#14
|
||||
|
Quote:
| |||
|
#15
|
|||
|
Ditch the warrior for an sk or pali,add a DPS class
| ||
|
#16
|
|||
|
monk or bard
or maybe swap out that warrior to a shadowknight (for dps) or a pally (if light on heals) | ||
|
#17
|
||||
|
Quote:
----------------------------------------- In general a heavy or medium melee would be a good addition to that group because that way the group still has a melee type who can take some hits if the warrior leaves. Beyond that, since it's already a strong group a case could be made for just about anything. Danth | |||
|
#18
|
|||
|
meant like between shadow knight and paladin
not shadow knight and warrior paladin has more utility but no FD my bad | ||
|
|
|