#1
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Luclin without Luclin
What would happen if this server emulated the timeline of a person who never bought the Shadows of Luclin expansion? They would never be able to travel to Luclin zones, roll a Beastlord, or earn AAs. But they would see:
What's your opinion? Would you consider this interpretation 'classic' ? Do you think these changes improve game balance? | ||
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#2
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You left out the great Monk mitigation nerf.
Danth | ||
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#3
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Non aggro eye rest is pretty meh
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#4
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The 'Late Luclin AC system' is the Monk mitigation nerf. In true Classic, Monks could obtain 289 item AC (just like everyone else) but had a higher avoidance rate due to Block, making them roughly as durable as Knights. Verant, as per usual, failed to understand their own mechanics and way overdid it, then partially rolled back the nerf midway through Planes of Power.
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Last edited by Raev; 04-22-2019 at 01:30 PM..
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#5
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The Phoenix DAOC server kept everything as classic as possible, only adding minor quality of life features. It has done wonders.
That being said.... NOT CLASSIC. | ||
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#6
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Realistically I'm fine with completing the existing/planned timeline and calling P99 finished. Game's fine for what it is.
If changes were to be made, I'd prefer effective changes that attack the problems directly rather than slavishly repeating the same mistakes the ever-inept Sony made the first time 'round. P99 appears to use a more or less custom AC system, so there's precedent. Danth | ||
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#7
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I do think another classic server with common sense quality of life changes would be cool.
Like make Wizards a viable class, etc. | ||
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#8
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@Danth Of course there is nothing wrong with a hard cut the day before Luclin release; the question is whether this would be better. It's also worth noting that the explicit mission of this Project is the slavish replication of Verant's complete decision timeline.
@Dino the 'classic client' timeline would substantially boost Wizards: +10% damage from Improved Damage III, -5% mana from Mana Preservation III, +3 FT from the Blessed Coldain Prayer Shawl, Xuzl becomes extremely useful, and a 5:1 Ancient nuke. I don't know whether that makes them viable in your mind or not. | ||
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#9
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#10
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Quote:
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have a nice day
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