#1
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could there be a way to scale levels so that PVP is good 1-60
Like i am thinking of having 2 sets of hit points, 1 set is for NPC damage and the other is for PVP damage. PVP hitpoints are based on level 30 no matter the level.
Im just throwing stuff out here, maybe you guys have some ideas? I only ask because if a balanced approach could be figured out, I think it could open the door to massive PVP engagements.
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I like you guys, I really do.
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#2
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You posted in the wrong forum
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#3
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EQ pvp isn't good, but it's classic in it's bad state.
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#4
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You got some real good stuff here Ben I’m sure Rogean will implement it right away
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"Another fairy who thinks everyone in the game should get a ban if they didn't touch dicks before a raid." -Drest/Toothed, 2019
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#5
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would be good if some items of gear had 'pop range level mods'. Like if you got a fungi instead of being +/- 4 you're +4/+8 (ie can only fight people 4-8 levels higher than you).
Maybe i'm just a butthurt bulebie newbie though. | ||
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#6
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#7
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lol @ pvp in gear dependent games
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#8
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Eq pvp is the only way to play far superior to blue. Nothing needs changed. Those who put the time in should have an advantage.
Ps this isn’t a try red post eq pvp is dead | ||
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#9
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#10
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Personally I really enjoy good MMOG PvP. My mage in WoW had a ton of fun in the battlegrounds, for instance.
With Red I don't think the problem was that EQ PvP can't be fun, it was the griefing. PvP in MMOGs needs to be channelled. Either the game needs to be specifically setup for griefing, so that it's "part of the fun" and contained (think pirates in EVE online), or it needs teams, like WoW, DaoC, or even Sullon Zek. And you also need people to be able to invest in their characters. Teams tend to promote that by having team starting areas where the other team can't reach, but on Red you could be griefed in the starting areas by a fungi-wearing de-leveled character. But I really do think an EQ PvP server could be fun ... with teams, and with a ruleset that encourages combat over griefing and offers new players a chance to level up and get invested first before PvP is forced on them by someone with schadenfreude issues.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
Last edited by loramin; 05-09-2019 at 03:19 PM..
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