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Old 05-07-2019, 11:17 PM
Topgunben Topgunben is offline
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Default could there be a way to scale levels so that PVP is good 1-60

Like i am thinking of having 2 sets of hit points, 1 set is for NPC damage and the other is for PVP damage. PVP hitpoints are based on level 30 no matter the level.

Im just throwing stuff out here, maybe you guys have some ideas?

I only ask because if a balanced approach could be figured out, I think it could open the door to massive PVP engagements.
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Old 05-08-2019, 01:06 AM
aaezil aaezil is offline
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You posted in the wrong forum
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #3  
Old 05-08-2019, 01:44 AM
Tethler Tethler is offline
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EQ pvp isn't good, but it's classic in it's bad state.
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Old 05-08-2019, 06:30 AM
ZiggyTheMuss ZiggyTheMuss is offline
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You got some real good stuff here Ben I’m sure Rogean will implement it right away
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  #5  
Old 05-08-2019, 06:45 AM
Jimjam Jimjam is offline
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would be good if some items of gear had 'pop range level mods'. Like if you got a fungi instead of being +/- 4 you're +4/+8 (ie can only fight people 4-8 levels higher than you).

Maybe i'm just a butthurt bulebie newbie though.
  #6  
Old 05-09-2019, 10:35 AM
AenorVZ AenorVZ is offline
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Quote:
Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
EQ pvp isn't good, but it's classic in it's bad state.
EQ PvP is amazing, purely by accident. Yes it has its drawbacks such as the massive advantage casters have by being less gear dependent and able to bind outside cities. But by making the greatest game of all time, they just happened to have made the greatest PvP MMO of all time as well.
  #7  
Old 05-09-2019, 12:00 PM
Legidias Legidias is offline
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lol @ pvp in gear dependent games
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Old 05-09-2019, 12:44 PM
kotton05 kotton05 is offline
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Eq pvp is the only way to play far superior to blue. Nothing needs changed. Those who put the time in should have an advantage.

Ps this isn’t a try red post eq pvp is dead
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Old 05-09-2019, 01:04 PM
Ghostly Ghostly is offline
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Quote:
Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
Like i am thinking of having 2 sets of hit points, 1 set is for NPC damage and the other is for PVP damage. PVP hitpoints are based on level 30 no matter the level.

Im just throwing stuff out here, maybe you guys have some ideas?

I only ask because if a balanced approach could be figured out, I think it could open the door to massive PVP engagements.
I'm sure the 10 people on Red would enjoy this change.
  #10  
Old 05-09-2019, 03:12 PM
loramin loramin is offline
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Personally I really enjoy good MMOG PvP. My mage in WoW had a ton of fun in the battlegrounds, for instance.

With Red I don't think the problem was that EQ PvP can't be fun, it was the griefing. PvP in MMOGs needs to be channelled. Either the game needs to be specifically setup for griefing, so that it's "part of the fun" and contained (think pirates in EVE online), or it needs teams, like WoW, DaoC, or even Sullon Zek.

And you also need people to be able to invest in their characters. Teams tend to promote that by having team starting areas where the other team can't reach, but on Red you could be griefed in the starting areas by a fungi-wearing de-leveled character.

But I really do think an EQ PvP server could be fun ... with teams, and with a ruleset that encourages combat over griefing and offers new players a chance to level up and get invested first before PvP is forced on them by someone with schadenfreude issues.
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