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  #31  
Old 02-13-2020, 04:56 PM
loramin loramin is offline
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Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
I've wondered this too. I distinctly remember turning in CB/DF belts and pads, bandit sashes etc. and getting considerably more exp back in the actual Classic era. So the exp values on P99 are definitely not Classic, but I'd assumed they had some reason to nerf?
It's an unclassic fix on top of an unclassic fix. They "fixed" issues from people complaining there wouldn't be enough mobs at launch by unclassically improving spawn rates. Once they did that, they "had to" to unclassically nerf certain quests, because otherwise people would complain about everyone using those quests to level unclassicaly fast.

So in short, the devs had a choice between A) ignoring whiners (and letting people fight over spawns at launch .... or, hindsight being 20/20, starting with Teal at launch), or B) again ignoring whiners (and letting people level a little faster than they should) ... or C) making Green unclassic from the start.

They chose option C, which with the benefit of hindsight seems like the wrong choice to me personally ... but you certainly didn't hear me complaining about improved spawn rates when Green launched either [You must be logged in to view images. Log in or Register.]
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  #32  
Old 02-13-2020, 05:03 PM
Asher Asher is offline
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Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
The staff here are volunteers who have actual real successful lives and work on this stuff how and when it's convenient for them. We're lucky they even still care at all considering 2009 when p99 launched was alot closer to the nostalgic heyday of EQ compared to now when it's an old tired ghost that's been repeatedly raped by dogshit TLP servers
Sometimes I wish I could help pay for a full time support rep so we could get some consistency.
  #33  
Old 02-13-2020, 05:05 PM
Asher Asher is offline
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Originally Posted by galach [You must be logged in to view images. Log in or Register.]
Not a dev, so I can't give a response for why. I personally like this since it forces people to discover what was released.

However, If someone wants to go through all the historical patch notes though it will say (feb 2001, march 2000 etc). Those would tie into the era patches that we are going through.
Any word on when I can "discover" my staff of the wheel? Quest is in game but Dev said rods are probably pending a reboot. Is a reboot too complicated to perform on the first Friday so we can have the full patch?
  #34  
Old 02-13-2020, 07:00 PM
cd288 cd288 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's an unclassic fix on top of an unclassic fix. They "fixed" issues from people complaining there wouldn't be enough mobs at launch by unclassically improving spawn rates. Once they did that, they "had to" to unclassically nerf certain quests, because otherwise people would complain about everyone using those quests to level unclassicaly fast.

So in short, the devs had a choice between A) ignoring whiners (and letting people fight over spawns at launch .... or, hindsight being 20/20, starting with Teal at launch), or B) again ignoring whiners (and letting people level a little faster than they should) ... or C) making Green unclassic from the start.

They chose option C, which with the benefit of hindsight seems like the wrong choice to me personally ... but you certainly didn't hear me complaining about improved spawn rates when Green launched either [You must be logged in to view images. Log in or Register.]
Tellin said in another thread that at least the belt turn ins now reflect classic values and were incorrect before
  #35  
Old 02-13-2020, 07:17 PM
Smellybuttface Smellybuttface is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's an unclassic fix on top of an unclassic fix. They "fixed" issues from people complaining there wouldn't be enough mobs at launch by unclassically improving spawn rates. Once they did that, they "had to" to unclassically nerf certain quests, because otherwise people would complain about everyone using those quests to level unclassicaly fast.
So they increased the spawn count to accommodate the larger player-base at launch, but nerfed the exp of turn-ins because more spawns = more turn-ins.

What I don't understand about that is the larger spawn rate would have resulted in a still equal distribution of belts/pads/etc because the player-base was also large. After the creation of Teal, it seems strange they wouldn't change the spawn rates and turn-in exp back to normal. I've tried turning in belts and such post-merger and can say they are still unclassically low exp. I'm unsure when Tellin said the rates were back to normal, because early this week at least I did turn-ins and received the same return that I have since the beginning of the server.
  #36  
Old 02-13-2020, 07:31 PM
loramin loramin is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Tellin said in another thread that at least the belt turn ins now reflect classic values and were incorrect before
Oh, I completely missed that. With no dev comment prior I had attributed it to the increased spawns at launch.

Personally I'm rather surprised to hear that the current XP is truly classic though. The orc scalp quest (for instance) gives virtually no experience at all, so ... I just wouldn't have expected that live was actually like that. I'd expect less than Blue, sure, but not virtually none.

But then again, Verant was weird ... /shrug
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Last edited by loramin; 02-13-2020 at 07:34 PM..
  #37  
Old 02-13-2020, 08:48 PM
Gatorsmash Gatorsmash is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Make your own patch notes! [You must be logged in to view images. Log in or Register.]

http://wiki.project1999.com/EverQuest_Timeline

So far we only have one:

http://wiki.project1999.com/Patch_4_-_July_1999

But all that the other ones need is just for someone to take the time to copy that format (or improve it!) and then add details from http://wiki.project1999.com/Patch_Notes
Quote:
Originally Posted by Finesteel [You must be logged in to view images. Log in or Register.]
Typical P1999ers wanting to be spoon fed everything. Try enjoy the slightest bit of adventure and unknown for once.
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Originally Posted by Waedawen [You must be logged in to view images. Log in or Register.]
not knowing is way more fun

the fucking nerds on this server have proven time and time and time again that they will do absolutely anything they can to ruin anything they can
Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
I remember when fear was launched on live. It was like a rumor that spread.

But anyway, I was pretty irritated about the merge with no announcement, but can you imagine the radio active poop socking that would have occurred if people knew their double dip ( or only real option for just 1 mana stone ) was going away ?

Same thing with fear and likely future patches. If the biggest concern are these thin slices of content, then it’s kind of in everyone’s best interest that they don’t make a big deal out of it. If you’re at the level that this even matters to, then your guild will figure it out for you.
Quote:
Originally Posted by Jean-Baptiste Cutting [You must be logged in to view images. Log in or Register.]
Thanks for the reply, I agree it’s fun having these things just dropped into the game and discovering them for ourselves. It was really cool when word of fear’s release was first getting out.
Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Well, everyone's always lamenting that a big part of classic was the mystery and discovery of new things and how they worked... so here you go [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Oh, I completely missed that. With no dev comment prior I had attributed it to the increased spawns at launch.

Personally I'm rather surprised to hear that the current XP is truly classic though. The orc scalp quest (for instance) gives virtually no experience at all, so ... I just wouldn't have expected that live was actually like that. I'd expect less than Blue, sure, but not virtually none.

But then again, Verant was weird ... /shrug
The server patches on green are condensed and it takes 5 mins to clip-n-paste the vague patch updates from live to tell us what's in game, you know, in case its FUCKING BROKEN and not working and 5 minutes after 10+ years of work seems like it wouldn't be a thing..but that's me.

@natewest thanks for showing why you have to back up "it was on live" statements with hard facts you donut. The server up patch notes when fear on live launched wasn't a rumor for most of us who played then.

@loramin your previous statement is correct the current xp for those turn on Quests are below classic levels. Its retarded for the dev's to even argue otherwise
Last edited by Gatorsmash; 02-13-2020 at 08:56 PM..
  #38  
Old 02-14-2020, 09:10 AM
fadetree fadetree is offline
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holy crap. You guys are some serious-ass whiners, is this for real? Are you actually throwing a toddler-level fit using grown-up words when you didn't get your little note about how the imaginary elf world you live in had changed in pretty much the same way it did 20 years ago and that you could look up on your own or have some fun figuring out but decided to come to the forums and post a whinethread about how the guys providing providing all this in the first place aren't performing EXACTLY up to your expectations? Wow. I get it that it's annoying but cmon.
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  #39  
Old 02-14-2020, 10:18 AM
Meiva Meiva is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
It actually opened at 9 PM Eastern. If people weren't checking the portal until 12 AM then I guess you didn't want to go to Fear that badly.

As far as announcements, it was already stated that eras would unlock the first Friday of each month.
He also goes on to suggest they are following the timeline on the wiki. So.. for big shit expect first friday of every month.
  #40  
Old 02-14-2020, 10:47 AM
TripSin TripSin is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
holy crap. You guys are some serious-ass whiners, is this for real? Are you actually throwing a toddler-level fit using grown-up words when you didn't get your little note about how the imaginary elf world you live in had changed in pretty much the same way it did 20 years ago and that you could look up on your own or have some fun figuring out but decided to come to the forums and post a whinethread about how the guys providing providing all this in the first place aren't performing EXACTLY up to your expectations? Wow. I get it that it's annoying but cmon.
This dude out here TELLIN people
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