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Old 05-31-2011, 02:12 PM
Skope Skope is offline
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Join Date: Apr 2010
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
I'd just like to say that removing variance would create a massive clusterfuck and headache. You'd have 3-4 guilds with timers on almost everything and they'd be training and petitioning their way around the game every week. Shit would be mayhem and GM's would kill themselves.
yes it would, and so what? It worked itself out on live, it'll work itself out here. Forcing made-up rules and completely changing the way the raiding scene works is far worse. It's destroying competition. In fact, i'll do you TMO guys a favor. Want to do as well as TR/Ascension? Start mass recruiting. That way you can get by the variance/window problem and you'll always have enough to down a target, because that's the solution they employ and has been employed since variance was introduced. On live these were the guilds that first fell apart, whereas here they just merge and restructure, rinse/repeat.

Furthermore, guilds have been training for ages now and it won't suddenly begin or stop with a new rule set. /petition and submit screenshot then wait.

The easiest thing for the GMs to do is wipe their hands clean and say "go for it." Whatever happens happens. Much like before, if you want to make your own rules that we will enforce then we'll all abide by it. You can still restrict training and have 4-5 guilds going after a target.
Last edited by Skope; 05-31-2011 at 02:15 PM..
 


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