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  #71  
Old 10-21-2020, 02:04 PM
HitsmeChanter HitsmeChanter is offline
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The problem is no matter what someones going to be irate about the solution. Could we consider other options than just a straight rotation. I feel like that will just lead to an extremely long line of guilds all trying to get their piece of the pie... just off the top of my head...

- could we reduce spawn times?
- enact nuclear level penalties for abusing petitions?
- enact nuclear level penalties for repeat rule violations?
- expand the guide team to lower the workload?
- create a player counsel to debate, discuss and decide on the outcome of petitions? (with GM oversight to avoid abuse, or even to prelim a decision and pass to GMS to give a thumbs up or down)
- Pick the core mobs that cause the most contention and rotate those, aka, city leaders, vulak, CT?


I think that this problem is too complex for a simple solution like, just rotate all.
  #72  
Old 10-21-2020, 02:09 PM
HitsmeChanter HitsmeChanter is offline
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FTE race + Lockout + player "supreme court" to prelim petitions for GM approval?
  #73  
Old 10-21-2020, 02:11 PM
Dreenk317 Dreenk317 is offline
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Disband, every, single, guild. Start there.
  #74  
Old 10-21-2020, 02:12 PM
xdrcfrx xdrcfrx is offline
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Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
Disband, every, single, guild. Start there.
why should the unbanned guilds be disbanded just because AG / F / R can't play nice?
  #75  
Old 10-21-2020, 02:13 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The problem is that EQ is simply not designed to have two competing raid forces in the zone. There is no magic rule set that will make it work. I logged on to Riot discord today and read some of the quotes from the UN about Jorlleag AEs and Tunare and my brain began to rot.

I used to think rotations were the answer until I played on TAKP and watched one of the guilds there fail to kill KT with 40 boxes for 6 hours "because the throne room repopped too fast". Project 1999 is popular precisely because it's difficult to get those raid pixels.

So the solution has to be some sort of indirect competition, aka a time attack. The magic of quakes was always that the guilds who were most efficient got the most pixels, rather than the guilds that poopsocked/tracked the hardest. Making everything quakes would be a big step in the right direction IMO. But I still think my League Promotion System is even more reasonable.
Yea exclusive lockouts were pretty much a time attack. You wanted to clear your lock ASAP by killing your target. It worked as it was competitive and yet kept guilds more spaced for less petititons. However exclusive locks had some issues that led to Sirken getting rid of it rather than reworking it.
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  #76  
Old 10-21-2020, 02:16 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Yea exclusive lockouts were pretty much a time attack. You wanted to clear your lock ASAP by killing your target. It worked as it was competitive and yet kept guilds more spaced for less petititons. However exclusive locks had some issues that led to Sirken getting rid of it rather than reworking it.
That and alt tab jumping, but the client FPS fix is in so that’s not issue now. Give 3 hours and even casual guilds would have time.
  #77  
Old 10-21-2020, 02:18 PM
HitsmeChanter HitsmeChanter is offline
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Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
Disband, every, single, guild. Start there.

This solves nothing... discord message goes out... PM these players for re-inv into guild... within 24 hours same guilds are re-established, maybe 1-2 smaller guilds would rename, poof or pop up...
  #78  
Old 10-21-2020, 02:19 PM
Nexii Nexii is offline
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Maybe 1 hour for most targets, 2 hours for inner ring. IMO it shouldn't take 3 hours to clear to Vulak. Riot and FR/AG clear that trash in about 30-45 minutes and that's while stepping on each other's toes. A lot of the time it takes forever because of the trains, wipes, and standoffs
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  #79  
Old 10-21-2020, 02:19 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Maybe 1 hour for most targets, 2 hours for inner ring. IMO it shouldn't take 3 hours to clear to Vulak. Riot and FR/AG clear that trash in about 30-45 minutes and that's while stepping on each other's toes. A lot of the time it takes forever because of the trains, wipes, and standoffs
Right so add 1 hour for casuals to assemble. 3 hours
  #80  
Old 10-21-2020, 02:22 PM
Toomuch Toomuch is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
As far as petitionquest, how about we have a limit to how many times per week or per month a guild can even file a raid petition? Like in the NFL where the coach only has so many red challenge flags per game. That way people aren't petitioning every tiny little slight and technicality in hopes the GM's rule in their favor, you have to use your petitions wisely.
Nope, that'd be bad, that leaves the door wide open to serious shenanigans.

Example:
Part 1: It quakes. There's a blatant train on raid force A by raid force B during a Dozekar engage. Raid force A wipes, and raid force B kills Dozekar. Fraps are taken, and it's a very clear raid violation. It gets petitioned by raid force A, because that's what you'd do. (at this point your only petition is used up)
Part 2: 30 minutes later, There's a blatant train on raid force A by raid force B (again), this time during an Aaryonar engage, raid force A wipes, and raid force B kills Aaryonar. Fraps are taken, and it's a very clear raid violation. (Raid force A is out of petitions)
Part 3: 2 hours later, There's a blatant train on raid force A by raid force B (again), this time during a Vulak engage, raid force A wipes, and raid force B kills Vulak. Fraps are taken, and it's a very clear raid violation. (Raid force A is out of petitions)

Or say it's 3 days after a quake, and all ST golems are in window, and same thing one raid force trains the other one on 3 separate encounters. Or say it's 3 weeks after a quake and the ST windows are now spread out over the course of 48 hours, and one raid force trains the other raid force for all 3 ST golems.

I hope you're getting the idea: You need to be able to petition extremely bad behavior, whenever it happens, and the punishment(s) should fit the crime(s). Allowing for only 1 petition to be submitted basically opens the door for future bad behavior. It'd become a game of "ok we're going to get 1 bad thing out of the way, so they petition it, and then we're home free, we can do whatever the hell we want until the hammer comes down on that 1st thing we did, and the rest will be un-reportable. So let's make sure to train them on all low to mid-level targets, hope they submit that petition, and if they didn't, well, free mobs! And if we're able to confirm they already submitted a petition, train them after that too, and more free mobs!"

In short: What needs to STOP is 1. the bad behavior (not the reporting of bad behavior), and 2. the reporting of non-issues, "grasping at straws" kinds of issues, issues where it's truly not the player's or raid force's fault that something happened, and "crying wolf" types of issues.
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Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek
Last edited by Toomuch; 10-21-2020 at 02:29 PM.. Reason: left out some details on what needs to stop.
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