#11
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I've played and raided both games. There's just no question that EQ was more hardcore through Velious. Even if you break down the complexity for each game with pretty UML diagrams of the encounters and their solutions... EQ was chock full of new MMO players.
By the time WoW came out, there were guild and raid veterans who learned the content faster. Hell, for the sake of argument, say WoW has technically more difficult content encounters. It's going to seem easier to a pile of veterans playing a new game. My 2cp.
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Lagaidh Smif
Proud Paladin of the Rathe | ||
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#12
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I played WoW pre-expansion (quit before Burning Crusade) and hit level 60, raided MC and Onyxia (sp) for 2 weeks in my guild then quit out of boredom. WoW offered nothing in terms of PvE innovation. | |||
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#13
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There's one big core difference. No matter WHERE you wipe in WoW - the only thing you ever risk at all is a repair bill. Ever. You wipe in the hardest instance even if it's brand new and you've never been there... you just hit a soul rezzer at the very worst. But really, it's just a matter of running back to the instance. Even in the new XPAC - this will not change. That - to me - is where the big separation is. In the 'risk' factor of the two games. Any class in WoW can 'gate' and get their corpse back without any issues. Right now on P99 and even moreso in Kukark - there's no soul rezzers. You must go back in and get your corpse or find someone who can summon, and that's not too cheap.. Other than classic EQ - is there *any* MMO on the market that offers a TRUE risk because of a bad decision? Not really.
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Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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Last edited by Overcast; 08-17-2010 at 12:51 PM..
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#14
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I'll dissent and argue that WoW created more viable play styles through talent trees and specs than any previous mmo, hands down. It was even to the point where there really wasn't a "single PvP spec" for most classes - if you've ever tried to take an Arathi Basin flag from a defensive spec warrior, you know what I mean. The different specs actually created very different playstyles and classes.
In EQ, a rogue is a rogue, a warrior is a warrior, a wizard is a wizard, and so on. In WoW, one of the first things I immediately determined when facing someone in PvP was their spec. That told me everything about the tools they had available, weaknesses, strengths, etc. In some cases it meant I needed to avoid that person altogether because their spec was so well-suited against my class/spec, but if they were a different spec, I would wipe the floor with them. See Shadow spec Priests in Vanilla. WoW did go down the mudflation route, where entire swaths of the game in terms of gear become irrelevant....but I think Blizz has been pretty intelligent for the most part, despite major blunders. WoW still had better solo PvP play (at least in BC and before) than any other game I have ever played, and was the most involving game in that respect, of all time. Going like 50-0 in Alterac Valley as a Hunter, or 33-3 as a rogue in Arathi Basin were some of the best gaming times i've ever experienced, especially because my gear was garbage. I enjoyed PvE on EQ far more, however, and thoroughly enjoy the relative difficulty of EQ. Plus the fact that p1999 is free =) | ||
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#15
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The only PvE innovations WoW offered was 1) everyone could solo very effectively if they had half a brain, yet grouping was still better exp and required a small degree of skill, and 2) they managed to create a lot of fun and unique 10-20 man experiences prior to WoTLK. They saw the 40-man raid thing get boring very fast in vanilla, so they innovated. Instanced dungeons (with very simple ways of resetting spawns) made farming easymode, though... | |||
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#16
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Last edited by Enderenter; 08-17-2010 at 01:00 PM..
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#17
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Good clarifications.
Instancing was a downside of WoW, although it was probably a boon for its customer service/GM sector. Having to battle for drops and make sure you're up earlier or there before the other guy made it a serious challenge...It does create evercamp situations for excessively good loot or loot that has an effect/stats that are uncompared with others, i.e. FBSS, the only worn haste item that doesn't require you to kill some insanely strong mob in a raid situation (save the Mith 2hander, but that doesn't allow you to use a diff weapon with the worn haste). That's why frenzy was/is incessantly camped until Kunark and Velious, and even then some... If it was WoW, everyone and their mom would have one, even though the item would be no drop... | ||
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#18
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People exaggerate about how easy WoW is. But when you look at it in proper perspective you'll see why. I never played vanilla WoW which as I understand was when the game was hardest and at its most "EQ-like," however I was in a casual raid guild in TBC. We weren't even in the Black Citadel (or whatever the Illidan raid instance was called) before the Sunwell patch (I quit before the pre WOTLK patch that made the raids easier). But throw this same guild into PoP-era EQ and they'd have trouble breaking into ntov, 2 expansions behind. | |||
Last edited by Reiker; 08-17-2010 at 01:19 PM..
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#19
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Bleah, WoW *is* too easy, it really is. I'll cut-and-paste an earlier post...
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Don't be a Kleat...
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#20
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You're completely accurate...WoW was difficult and a lot of fun (particularly on PvP servers) during Vanilla. Most of the best gear was only available to raiding guilds who could handle high-end content, so they griefed everyone, and there were some classes (Rogues) who could own everyone without any effort.
But for all of that, WoW was a pushover compared to EQ. Dying in WoW means losing time in the future because of recoup time. Dying in EQ means losing time in the past and more time in the future than even WoW costs... It's why I stopped visiting the WoW forums - only to hear people whine and complain, and to see easymode gear given out after WoTLK...It wasn't fun anymore except for the occasional PvP, but everyone outgeared me and had nearly 2x my hp, so it was futile at that point unless I wanted to do pickup 5-10 mans all day, and i simply wasn't up for that. | ||
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