#21
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Every time people would complain in WoW about how long raids were taking (OMFG FOUR HOURS), I would be reminded of my old PoS raids and then I would be ready to settle in for another go at WoW's endless supply of comparatively easy content.
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Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
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#22
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Vanilla wow through bwl>aq>naxx was FAR and away harder than anything eq has ever had technically. Anyone who argues did not play both games at the bleeding edge high end.
Eq raids were maybe more annoying at times, and if you include GoD bugs and cockblocks I suppose you have some ammo for argument, but if you are talking about pure coordination and guildwide skills, EQ never did anything approaching those original 40 man raids in wow. | ||
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#23
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No guild was going to come in behind your wipe and take the boss. No long involved corpse retrievals, just rez, repair, try again. Even if you never repaired the gear, the odds of losing the gear due to damage... zero. Odds of losing your corpse. Zero. Odds of losing the target to another guild. Zero.
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Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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Last edited by Overcast; 08-17-2010 at 02:46 PM..
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#24
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Corpse runs do not make an encounter hardcore. Corpse runs have absolutely nothing to do with the difficulty of an encounter. CRs give you only the time you spend on them as misery, and the moment you kill a boss for the first time as enjoyment that you don't have a cr. Sorry but I raid for the enjoyment of the encounter itself. Why do you give credit to EQ for a difficult corpse run when any other mechanic, if repeated for every single boss, you would shit on? I think some EQ players will grasp at straws to shit on WoW because they are still pissed that it killed their game. "I tanked a heroic on my paladin, it was too easy." "I had to disable graphic interface options, fuck this." You people who weren't good enough to be on the cutting edge are the ones who the easy content was tailor made for, so why complain? | |||
Last edited by Wrot; 08-17-2010 at 02:48 PM..
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#25
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The 'risk' of a lengthy corpse run made it must more imperative to do it right. It's not the corpse run - it's the risk factor involved in the overall encounter, you can't just go charging into Chardok with 10 people, you WILL regret it. In WoW - what would stop you from just charging into any zone at all? You have nothing to loose.
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Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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#26
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I played eq from 99-2009 and never lost a corpse or risked much more than needing a rez. Sure you have the dynamics of getting to your corpse, but if this discussion is about HARDCORE raid guilds, I dont see the argument. Any guild worth a damn in EQ was quick to recover from anything, and had members that knew the game inside and out. What is the risk? Running longer through zones, losing xp at max level, I never lost anything of value in EQ except time. If you played WoW when these zones were new, you lost comparable amounts of time learning these intricate encounters with your guild. | |||
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#27
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Don't be a Kleat...
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#28
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#29
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#30
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Well, it's subjective really. There's no right or wrong viewpoint. It's a game after all. It's like saying Soccer is better than Football or harder. It depends on your view.
It's just that WoW has zero risk. You will never loose your corpse, you will never have problems getting your gear back, you will never get a boss mob stolen from another guild because you wiped or whatever. You'll never fail on a trade-skill (profession) combine either. Hardcore raiding or no, I like the 'risk' involved in Classic EQ. Sure after a guild knows the area it becomes trivial. Which really - with P99 is always going to be the case. But I could never 'get into' WoW like I did EQ. I never raided in WoW, because it never held my interest long enough for me to bother getting to that point. Don't get me wrong - I did enjoy the game. It just never 'grabbed' me like EQ did. I think the reason EQ did - is because of the risk factors. Small, perhaps - but they were there. Dunno, maybe it's hard to explain why I still prefer P99 to WoW. It wasn't entirely the WoW community that chased me off, although that was a large part of it, to be honest. Thus why I'm not commenting on the difficulty of raids, only that no matter *how* difficult the raid is - your risk in WoW (and almost all other MMO's now) is still... Zero.
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Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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Last edited by Overcast; 08-17-2010 at 03:10 PM..
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