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  #1  
Old 09-08-2019, 09:24 PM
mefdinkins mefdinkins is offline
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Default Monk Triple Attack

how does this impact damage? the order of the best weapons etc?
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  #2  
Old 09-08-2019, 10:11 PM
Lightloch Lightloch is offline
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I also wonder if it's a passive ability or a trained one? Doesn't show up on any skill lists anyway.
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Old 09-08-2019, 10:48 PM
Troxx Troxx is offline
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Itís passive and it paired with improved dmg tables and better 2h dmg bonus makes TStaff a monster.

My parses today have it obliterating epic mainhand and SoM offhand.
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Old 09-08-2019, 10:57 PM
Cecily Cecily is offline
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Did monks become a dps class this with patch?
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  #5  
Old 09-08-2019, 11:01 PM
mefdinkins mefdinkins is offline
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trying to figure out if my alt's facesmasher is butt or not?
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  #6  
Old 09-08-2019, 11:29 PM
Maliant Maliant is offline
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Facesmasher or baton of flame and primal?
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  #7  
Old 09-09-2019, 01:48 AM
Triode Triode is online now
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Read the patch notes again - aside from triple attack and min damage on flying kick, monk damage tables were nerfed. Per Rogean: "All of these classes except the Rogue received a slight damage table decrease relative to their previous-p99 values. Shadowknights, Paladins, and Bards will see a damage increase appropriate for Post Oct2001 changes."

At 58, I felt weaker today than prepatch. Kinda bummed. I guess life will be better at 60, but it just got a little harder to grind out the final lap or two. The vanished hotbar, change to fall damage etc. also suck (anyone test out whether hole drop in is fatal now?), but I'm a quality of life > trying to stick as close to classic as possible kind of guy, particularly on a server that has run its own course over such a long time period.
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Old 09-09-2019, 01:56 AM
feniin feniin is offline
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Hole Fall was never survivable on live in-era without DA.
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  #9  
Old 09-09-2019, 02:15 AM
Triode Triode is online now
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Quote:
Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
Hole Fall was never survivable on live in-era without DA.
Thanks for confirming. I had hoped maybe near max safe fall would be enough to weather it with the fps change but assumed not.
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  #10  
Old 09-09-2019, 03:06 AM
Jimjam Jimjam is online now
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Quote:
Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
Hole Fall was never survivable on live in-era without DA.
Not true, you just /quit close to the ground then when you next log in you'd be back where you left off but with zero velocity and as such the short fall would be quite survivable.

I wouldn't be suprised if /load could also circumvent it.
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