#71
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if you are this concerned about Xp just limit the # of people in your group. Anything more than 3 people in a group significantly hinders exp much more than any hybrid.
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#72
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#74
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#75
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Quote:
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#76
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#77
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#78
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Actually the difference in tanking for hybrids/warriors is incredibly small in vanilla EQ. I as the main tank plenty of times in the planes back in the day. Warrior also isn't going to have higher than a knight DPS in most of vanilla either since they can use mith 2 hd and warrior will probably be using 1 hd taunting weapons. Additonally an SK or ranger will probably save the healer more mana if dealing with fleeing mobs(vast majority in the game) as they basically just let you kill them when snared after 15% health. Quote:
If your group is needing to wait on mana from the healer, in any decent sized group the ranger/SK will more than make up for the exp penalty, assuming they did not have a snarer in the party beforehand. | ||||
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#79
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A 45 troll Sk takes as much exp as a 42 Ogre warrior and 41 barb rogue.
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#80
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You’re right about root potentially breaking and the Mith 2 Hander. I was going to make a special mention of that but it seems like so few people actually have one.
I don’t dislike Knight classes; snap aggro is nice, and without discs Warrior’s don’t have a whole lot to work with in Classic. It’s still sort of mind boggling how the original EQ devs gave the Warrior so little in the game off the bat. Also of course class exp penalty’s were a pretty poor idea. Even Monk’s get a 20% penalty, and they already have so many restrictions as it is (weight, low ac, few Classic weapons etc.). | ||
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