Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Reply
 
Thread Tools Display Modes
  #1  
Old 12-05-2019, 02:12 PM
Xenmir Xenmir is offline
Orc


Join Date: Jul 2015
Posts: 45
Default Shaman Epic vs Hill Giants since Dot Ticks UI change

Every since the change that removed dot ticks messages from the UI chat window, i've noticed a change in the experience of playing my shaman. While root rotting hill giants in Rathe Mountains, I was previously able to kill a giant in 2 clicks of the epic and no other damage. Now, it seems to take 3. I distinctly remember that a rooted gianted would end up at ~44% hp after 1 click before this change, whereas now it seems to end up at around 63%. Am I crazy or has something else changed besides the removal of the tick messages.
Reply With Quote
  #2  
Old 12-06-2019, 01:06 AM
bodenn bodenn is offline
Aviak


Join Date: Aug 2015
Location: What has nine arms and sucks?
Posts: 80
Default

2 full cycles should be overkill for a hill giant.

my obvious questions are could root have broken during one of the last ticks or two. The damaged reducing while your target approaches you may have been in effect without you noticing.

Use a DD to blast one down and record the damage to see if the HP are correct in the wiki then test again. if what you say is true it need to be reported with data.
Reply With Quote
  #3  
Old 12-06-2019, 08:40 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,633
Default

https://www.project1999.com/forums/s...d.php?t=337693 possibly relevant?

I didn't read it all but a dude who seemed to be doing significant testing concluded that something is wonky with dot damage if you have a target that was rooted, then breaks, then gets rooted again.


Try testing by killing like 5 giants by facetanking the whole fight to prove they die to ONLY two epic clicks as damage, without them being rooted or moving at all. Then test by pulling a giant with an epic click then rooting as it approaches. Let dot wear off, ideally without root first wearing off. Then let root wear off, dot it again, root it again as it is approaching you. If there's a bug with reduced dot damage while rooted because of this (remember that current bug with mobs appearing to run off into the distance when you root them as they approach you? hrrrrmmmmmm), two clicks won't be nearly enough to kill these giants, and the difference will be enough to not be explained by a tick or two of movement or their natural regen.

Could also test this on a lower-level mob that will die to a full-damage of one given poison dot, but will not even close to die to a fully partial (I know fully partial sounds odd) damage of the same dot.
__________________
Quote:
Originally Posted by nilbog View Post
I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy.
Last edited by Tecmos Deception; 12-06-2019 at 09:03 AM..
Reply With Quote
  #4  
Old 12-06-2019, 09:49 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,633
Default

I'm out of the house during the day today, but if I get home and no one has tested something like this yet, I'll probably throw something together with my sham on green.

Even just throwing 1 vots on a level 30 guard and screenshotting his hp when it wears off 1) face tanking, 2) ghost rooting, 3) kiting the whole time seems like it'd establish if ghost rooting is causing reduced dot damage, and I can test that in like 10 minutes.
__________________
Quote:
Originally Posted by nilbog View Post
I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy.
Reply With Quote
  #5  
Old 12-06-2019, 11:28 AM
stebbins99 stebbins99 is offline
Sarnak


Join Date: Oct 2017
Posts: 310
Default

Please keep us posted Tecmos!
Reply With Quote
  #6  
Old 12-06-2019, 07:42 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,633
Default

Ok I lied. Maybe in the morning.
__________________
Quote:
Originally Posted by nilbog View Post
I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy.
Reply With Quote
  #7  
Old 12-07-2019, 12:08 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,633
Default

Kinda forgot that I can't test this with my sham on green since we don't have dot damage reduced by movement. So I loaded up an old necro and tested. Sure enough, "ghost rooting" causes dots to deal reduced damage on blue even though the mob is actually rooted in place.

Bug thread: https://www.project1999.com/forums/s...13#post3045913
__________________
Quote:
Originally Posted by nilbog View Post
I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:10 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.