Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 02-13-2013, 08:22 PM
Captain Faceplant Captain Faceplant is offline
Aviak


Join Date: Dec 2012
Posts: 59
Default

Forgive me if it's been answered, but when was variance implemented? Velious? It was definitely there for Luclin, but I can't remember; I missed most of the Velious raid scene.
  #32  
Old 02-13-2013, 09:35 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Quote:
Originally Posted by rahmani [You must be logged in to view images. Log in or Register.]
I know it isn't classic but I can't help but point out the most obvious solution, stop allowing players to track raid/epic mobs, except in cases where it's necessary. It's not "fair" for a guild to have one Druid in PoH spam tracking and then when a mob pops, the entire guild overtakes the plane and BAM - mob down.
i know in mqemulator some mobs are flagged as untrackable. But I think the raid guilds would just have monks FD on their spawn points.

Simultaneous repops (preferrably with no variance) are the answer
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #33  
Old 02-13-2013, 09:56 PM
rahmani rahmani is offline
Kobold

rahmani's Avatar

Join Date: Jul 2011
Posts: 126
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
i know in mqemulator some mobs are flagged as untrackable. But I think the raid guilds would just have monks FD on their spawn points.

Simultaneous repops (preferrably with no variance) are the answer
Ok yes, that might work. For some reason I thought you were saying instantaneous repops. [You must be logged in to view images. Log in or Register.]
  #34  
Old 02-13-2013, 09:58 PM
rahmani rahmani is offline
Kobold

rahmani's Avatar

Join Date: Jul 2011
Posts: 126
Default

Although, I can't help but think that a big part of why we all fell in love with EverQuest in the first place was the novelty and fun of exploration.

I think variance, time limit of feign death and tracking nerf and whatever other changes are necessary would help us recapture that feeling. Maybe I'm dreaming.
  #35  
Old 02-14-2013, 09:18 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Things that would fix raiding on P99:

-Remove Variance
This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset.

-Add FTE Shout
This would remove the necessity of the GMs to find these records and assuage lots of disagreement between players that would otherwise occur. It would provide a valuable tool to raid leaders and guilds to more strategically engage targets, such as in the case if a small, weakish guild obtains FTE.

-Apply Play Nice Policy to Veeshan's Peak
This would cause the top guilds to race for the most valuable targets as they spawn, instead of being able to use their entire raid force to block other guilds from ever entering the zone, through denial of Trak Teeth, epic drops, and important upgrades. It would be a more Classic implementation of the zone and rules, it would be fair, and most importantly, it would open up the raid scene completely.

-Add simulated patch days
This would cause raid mobs to spawn at the same time, and add more targets for guilds to engage over the course of the server. It would create the very situation that almost everyone claims to love: the race for targets. It would be completely Classic in nature, and it would have massive synergy with the other methods as described above.
  #36  
Old 02-14-2013, 11:41 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Things that would fix raiding on P99:

-Remove Variance
This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset.

-Add FTE Shout
This would remove the necessity of the GMs to find these records and assuage lots of disagreement between players that would otherwise occur. It would provide a valuable tool to raid leaders and guilds to more strategically engage targets, such as in the case if a small, weakish guild obtains FTE.

-Apply Play Nice Policy to Veeshan's Peak
This would cause the top guilds to race for the most valuable targets as they spawn, instead of being able to use their entire raid force to block other guilds from ever entering the zone, through denial of Trak Teeth, epic drops, and important upgrades. It would be a more Classic implementation of the zone and rules, it would be fair, and most importantly, it would open up the raid scene completely.

-Add simulated patch days
This would cause raid mobs to spawn at the same time, and add more targets for guilds to engage over the course of the server. It would create the very situation that almost everyone claims to love: the race for targets. It would be completely Classic in nature, and it would have massive synergy with the other methods as described above.
adding pnp to vp wouldn't open it up on repops.

FE and TMO would agree to hold off on it until last. If you think FE is going to cut it's throat in VP so the other guilds can scoop up targets... you're dead wrong.

Why would they spend all the time it takes in vp with another guild breathing down their neck and get minimal loot (1 mob is really only worth it compared to other targets outside) when they could just agree to wait and increase their guilds take.

you guys are clueless.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #37  
Old 02-15-2013, 12:14 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
adding pnp to vp wouldn't open it up on repops.

FE and TMO would agree to hold off on it until last. If you think FE is going to cut it's throat in VP so the other guilds can scoop up targets... you're dead wrong.

Why would they spend all the time it takes in vp with another guild breathing down their neck and get minimal loot (1 mob is really only worth it compared to other targets outside) when they could just agree to wait and increase their guilds take.

you guys are clueless.
So you're saying that if PNP was enforced, and the first guild to engage a target in VP was able to kill that target without getting trained, that the guilds would not go for the most valuable loot in the game? You're either insane or spinning.
  #38  
Old 02-15-2013, 12:35 AM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
So you're saying that if PNP was enforced, and the first guild to engage a target in VP was able to kill that target without getting trained, that the guilds would not go for the most valuable loot in the game? You're either insane or spinning.
I'm telling you, going into VP when all other targets are up is a dumb thing to do and both guilds will recognize it just like TMO and IB did (when we were rotating we agreed to leave them up and get them after, even with no fear of trains)

There is one target that is worth the trouble of going into VP to get and that is PD.

There are two pathing dragons that make VP a pita to go in and get her.

2 guilds pulling dragons and trying to get by each other without killing the other guild's members is going to take hours and is better left after you collect the easier (nearly as good or better) loot from the non-vp mobs.

You're just delusional and/or ill-informed.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #39  
Old 02-15-2013, 01:07 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I'm telling you, going into VP when all other targets are up is a dumb thing to do and both guilds will recognize it just like TMO and IB did (when we were rotating we agreed to leave them up and get them after, even with no fear of trains)

There is one target that is worth the trouble of going into VP to get and that is PD.

There are two pathing dragons that make VP a pita to go in and get her.

2 guilds pulling dragons and trying to get by each other without killing the other guild's members is going to take hours and is better left after you collect the easier (nearly as good or better) loot from the non-vp mobs.

You're just delusional and/or ill-informed.
LOL @ FE making a deal with TMO. From your desperate and illogical defense, we can plainly see TMO is terrified of the possibility of PNP being applied to VP.
  #40  
Old 02-15-2013, 07:24 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
So you want every target to be a poosock. A larger guild would still have the advantage, more people to get FTE. Are you stupid?
Really?

REALLY?!

I would like to think that you're just trolling, but in case you're completely mathematically and mentally deficient, I will do this VERY SLOWLY.

100 people at Trakanon:

30 TMO
30 BDA
20 FE
20 Others

Probability of FTE:

30% TMO
30% BDA
20% FE
20% Others

In a Track/Race scenario, which is probably about 80% of all raid targets, TMO will win 90% of the time, because they are enormous, fully geared so they can leapfrog or pull through other raids with impunity, and have many motivated Trackers (because they stand to get the mob 90% of the time). This is not Classic. There were no races to the mobs, because mobs weren't on Variance. They had an exact timer. So here we have a snowball effect where the largest guilds gain a hugely disproportional amount of the raid targets because of Variance.

I am so fucking disappointed in you Kriss.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:25 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.