#51
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If you define a static spawn as a mob that doesn’t roam, then no, HGs aren’t static. Each HG does have one spawn point, though, and no placeholders; so you can sit at one spawn point and camp it.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#52
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#53
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That's pretty much what I meant Videri….on p99 all hill giants have specific spawn points, but with seconds of spawning they will start pathing around, or attacking npcs. I always got a kick out of watching them wipe out those silly guards up on top of the hill.
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#54
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What? the HGs don't have PHs on P99?
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#55
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#56
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#57
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#58
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Its actually far to few spawning, 7 static spawn locations instead of all of the lizardman bears basilisk giant skellys cyclops drakes (and their named) being a ph for hill giants. They have no ph right now, those 7 locations always spawn a hill giant, where as they should be on same spawn table as the other mobs with chance at having 15-20 up (or more)
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#59
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I don't have any evidence myself. Haven't camped rathe mtns HGs in years on blue and never on green. Just repeating what I've seen discussed on the forums.
As far as too many, or not enough, I'm not sure. Sounds like now it's 7 spawns that always spawn as HGs instead of X number of spawns that can spawn as HG, or cyclops, or lizard, or basaslisk like it was believed to be on live. I don't remember where I saw it discussed here on the forums, but if it was a bug thread, then there is a chance it will be corrected if sufficient evidence was provided.
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#60
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7 100% spawns are a lot better than 12 30-35% chance spawns.
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