#61
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#62
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I'm still not convinced it will help do anything other than shift the bottleneck one zone over. But if they really want to do it, they probably should just increase the spawn rates of all newbie yard spawns. just low level stuff: bats, rats, decaying skeletons, tadpoles, lizards, etc. Leave everything else with normal respawn times.
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#63
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Relax guys. | |||
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#64
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I could get to 20+ grinding instantly re spawning level 15 mobs day 1
"nobody could kill an entire dungeon with one group in less than 5 minuets" someone might say before they saw p99 playing in chardook 8) Edit: that siad I think the for warnings from the community have sufficed, Im sure it will be chill by launch day in the hills [You must be logged in to view images. Log in or Register.] <DMO> gonna be running that zone though watch out if you dont pay them for security money youre gonna get pushed around that's my new foreboding warning lmao | ||
Last edited by Jibartik; 10-16-2019 at 01:22 PM..
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#65
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People need to relax. You can increase spawn rate for specific mobs of a certain level range and exempt other mobs in that range from that increase, while leaving other mobs the same as usual. They aren't going to have non-newbie mobs spawning every minute. Chill. | |||
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#66
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#67
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Pretending that people who are bringing up potential issues are all having panic attacks and being unreasonable is pretty pointless and annoying. Nobody is forcing you to be part of the discussion.
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#68
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#69
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#70
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Anyone else finding any reason they can to roll up a character that avoids the Qeynos path like the plague just to stay separated from the powergaming mindset?
I really didn't want to do the Faydwer newbie route YET AGAIN, but its starting to look mighty appealing compared to western Antonica. Troll/ogre is potentially good too. | ||
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