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  #21  
Old 10-16-2019, 12:30 PM
Jibartik Jibartik is offline
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I know the feel, well keep your eyes peeled for a "what should we do with the UI next" thread in the future after green launch hehe
  #22  
Old 10-16-2019, 12:37 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Please someone tell me that we will have more options for UI on green....this velious UI is killing me :|

Every time the loot window (or trade window / merchant window) opens....it pushes itself to the far left of the screen.

All the see through windows and cold black UI is so...bleh.

After so many years, finally having green come....and then playing it with this UI is going to sap away a lot of desire to play....
You can move your trade/loot windows and they will stick to wherever you move them last.
  #23  
Old 10-16-2019, 02:05 PM
Indecisive Indecisive is offline
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Quote:
Originally Posted by El-Hefe [You must be logged in to view images. Log in or Register.]
It’s crazy to me how many people complain about this UI but were using some heinous looking UI on Blue like Vurt or Duxa.
Duxa looks great; It's almost like taste is subjective.

That being said, I like the Velious UI too. The only thing I really miss is not being able to see the actual numbers in my mana pool.
  #24  
Old 10-16-2019, 02:23 PM
Jibartik Jibartik is offline
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Originally Posted by Indecisive [You must be logged in to view images. Log in or Register.]
The only thing I really miss is not being able to see the actual numbers in my mana pool.
This one makes me laugh

Designer: "should we display hit points?"
Brad: "Lol of course you stupid."
Designer: "ok and mana too I presu--"
Brad: "NO OF COURSE NOT"

y tho? [You must be logged in to view images. Log in or Register.]
  #25  
Old 10-16-2019, 02:27 PM
kjs86z kjs86z is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

Also I remember people moaning when Luclin models were no longer useable.
I love that .gif
  #26  
Old 10-16-2019, 02:43 PM
Jibartik Jibartik is offline
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https://www.reddit.com/r/ProgrammerH...m_medium=web2x

Make that a gif swish haha
  #27  
Old 10-16-2019, 03:00 PM
kjs86z kjs86z is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Swish needs to give us a how-to on .gif posting.
  #28  
Old 10-16-2019, 03:04 PM
Indecisive Indecisive is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Designer: "should we display hit points?"
Brad: "Lol of course you stupid."
Designer: "ok and mana too I presu--"
Brad: "NO OF COURSE NOT"

y tho? [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
  #29  
Old 10-16-2019, 03:14 PM
El-Hefe El-Hefe is offline
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Quote:
Originally Posted by Indecisive [You must be logged in to view images. Log in or Register.]
Duxa looks great; It's almost like taste is subjective.

That being said, I like the Velious UI too. The only thing I really miss is not being able to see the actual numbers in my mana pool.
Duxa looks like a FPS from 2007, not a fantasy RPG.

Taste is subjective. Some people think Nickelback is great music, some people think Burger King makes the best cheeseburgers and some people like DuxaUI.
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  #30  
Old 10-16-2019, 03:21 PM
El-Hefe El-Hefe is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
This one makes me laugh

Designer: "should we display hit points?"
Brad: "Lol of course you stupid."
Designer: "ok and mana too I presu--"
Brad: "NO OF COURSE NOT"

y tho? [You must be logged in to view images. Log in or Register.]
I remember him explaining that the reason you couldn't see your group mates mana, but you could see their HP was that when viewed from a distance you could physically see that someone is hurt. But there would be no way of knowing how much magical energy someone has just by looking at them.

I imagine his rational for not giving exact numbers for mana is something along those lines. Magic and mana were suppose to be vague things not readily apparent to players.

Are we even sure that spells gave you exact mana numbers at launch?
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