#131
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The shaman illusion spells all use the same model, just different skins, so that might be indicative of a limitation in customisability of illusions. Still, skeleton has a few different skins in the global file that could be used.
Remember models and skins to be used will need to be in the global load. | ||
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#132
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#133
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#134
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That's the trilogy client but apparently the global loadout can be augmented. | ||||
Last edited by Donkey Hotay; 10-16-2019 at 03:55 PM..
Reason: Added remark for Jimjam
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#135
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Even the Lady of the City of Mist uses a male ghost model. Also fun and weird fact that Venril Sathir's remains is a female iksar skeleton. Always found that odd. At least in the case of ghosts, there are no female ghost models. There's definitely male iksar skeletons. | |||
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#136
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#137
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Erudite / Monk
65 STR / 75 STA / 80 AGI / 80 DEX / 83 WIS / 107 INT / 70 CHA / 20 Bonus Points ...enjoys a less severe weight penalty even while being physically weaker than Human and Iksar counterparts. It is believed that this feat has been achieved through transcendence, sheer mind over matter. However, having abandoned physical combat for so long, progress is hard-earned for new generations (combat skills are received at later levels). In addition to the sash and headband quests that originate in Freeport and Qeynos, a third identifier of skill awaits those seeking to further develop their mind-body connection in Erudin. Being worn not over the skin but under it, this final addition is as weightless as it is bright (lightsource)--a tattoo that increases in power and complexity (additional slots) after each session (completed part of the quest) with the artist (quest-giver), eventually resulting in an arm/shoulder/back slot item. Meant to be a lasting indication of achievement, players receive a small amount of damage from Pain and Suffering upon each turn-in, success or fail. Quest pieces would be imbued needles, rare inks and aloes gathered from the more remote corners of Norrath, and the original drawing of the tattoo design in question, without which the proportions would be off and its worn effect would not hold. The tattoo would be no drop and bound to one's character, just like certain keys, indicating that it might open an equally unconventional door. Guild Masters would be located in the teleporter hall by Erudin's docks and practicing down along the coast. Dark Elf / Paladin 70 STR / 70 STA / 90 AGI / 75 DEX / 88 WIS / 99 INT / 75 CHA / 20 Bonus Points Lay on Hands functions normally on oneself, but transfers HP when used on another player, meaning the character dies in order to save another player. The race/class relies on the Necromancy to heal rather than the traditional Cleric spells, making it more dangerous to emergency heal party members while tanking. Adding more risk...Beguile Undead which, even when used defensively to crowd control, could lead to a quick death. Other differences... Quivering Veil of Xarn replaces Divine Aura. Sacrifice/Convergence replace Revive/Resurrection, except Sacrifice becomes self-only (self-sacrifice = the Paladin class). Poison Bolt replaces Flash of Light. Shock of Poison replaces Flame of Light. The class retains its dispels, cures, and roots (because Necromancers also have those spells), but the lull line becomes undead-only. Guild Masters would be located in Neriak Third Gate at both private mansions. The proc of their corrupted epic / epic alternative: Mark of Karn. | ||
Last edited by Ennewi; 10-17-2019 at 03:26 AM..
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#138
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The devs aren't allowed to do this nor is it very possible but ill say it anway: make the expansion we should have had after velious. Take good elements of luclin but without luclin . make a seperate fan story. You can even keep in vah short but start them on the island. Make them a large tribe who took it over. Build a goofy village there. Have a seperate story about the moon getting blown up so we dont have to go there and keep breastlords in place of beastlords.
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#139
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I dunno want to be a bummer but a DE Paladin is completely ludicrous; why not completely break apart any semblance of the world as it is and have it so any class and race can start out with an option to "defect" to any other race's culture thus starting in any city and starting as any class they want? This would completely change the look and feel and race/class balance and teamwork of the entire game. But hey, the people who have spent years developing a near copy of a 20 year old game will now be down with drastically altering core elements of it.
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#140
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But while we’re talking new class ideas, from the very beginning (early ‘99) I thought an enchanter/rogue hybrid would be awesome and fit well thematically. Both are deceptive. Appropriately water down the abilities, like take away double attack, and either take away charm or allow it but much less level-effective or level-relevant than ENC gets. Clarity as a late 50s spell (or some other appropriate powerdown like a weakened version) would be fun. Should backstab but maybe not as well; take away evade and make them manage aggro with spells. Could ironically end up seeming a fair bit like a beastlord (crack, haste and slow, plus melee). Always thought it would be super fun. | |||
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