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  #131  
Old 10-16-2019, 02:37 AM
Jimjam Jimjam is offline
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The shaman illusion spells all use the same model, just different skins, so that might be indicative of a limitation in customisability of illusions. Still, skeleton has a few different skins in the global file that could be used.

Remember models and skins to be used will need to be in the global load.
  #132  
Old 10-16-2019, 09:04 AM
3d_glasses 3d_glasses is offline
Aviak


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Quote:
Originally Posted by NateGod [You must be logged in to view images. Log in or Register.]
Revamp and add style to the visuals of many of the classes. For example, every shaman race gets a unique bear form. However, all races of necromancer get the same boring lich forms.

Perhaps keep the lower level lich forms of a skeletal variety - but there are so many size and race accurate skeleton models already in the game that could be more accurately applied here:
Gnome (small) skeleton for gnome necromancers.
Male and female specific iksar skeleton models for iksar necromancers.
Human & Erudites have your standard sized skeleton lich form.
Dark Elf would have a slightly smaller skeleton form.

As a necromancer levels up and unlocks higher level lich spells, the visuals could evolve:
Male erudite: http://wiki.project1999.com/A_fading_erudite_apparition
Female erudite: http://wiki.project1999.com/A_spirit_of_the_old_city
Dark Elf Male: https://wiki.project1999.com/An_enraged_vampire (or spirit type similar to erudite)
Dark Elf Female: https://wiki.project1999.com/A_soul_temptress (or spirit type similar to erudite)
Iksar Male: https://wiki.project1999.com/Lord_Rak%60Ashiir
Iksar Female: I'm sure there is a female version somewhere in the game.
Gnome Male: https://wiki.project1999.com/CWG_Model_XC
Gnome Female: https://wiki.project1999.com/CWG_Model_XB
Human male / female: a spirit form similar to that of the erudites.

Also, there are SO many badass undead NPCs in the game that it makes no sense for necromancers to not acquire different pet types as they level up:
festering hag, mummy, zombie, ghoul, jack o lantern, iksar skeletons, undead frogloks, sarnak skeletons, etc...

All have such unique animations, sound effects, and best of all are already in the game (classic).
I think stuff like this is exactly what they would not do, as its completely unclassic. If there are new spells alternative to the existing ones perhaps but changing the models of player forms and pets is someone else's version of Luclin.
  #133  
Old 10-16-2019, 03:29 PM
brokenpromise brokenpromise is offline
Kobold


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Quote:
Originally Posted by NateGod [You must be logged in to view images. Log in or Register.]
Revamp and add style to the visuals of many of the classes. For example, every shaman race gets a unique bear form. However, all races of necromancer get the same boring lich forms.

Perhaps keep the lower level lich forms of a skeletal variety - but there are so many size and race accurate skeleton models already in the game that could be more accurately applied here:
Gnome (small) skeleton for gnome necromancers.
Male and female specific iksar skeleton models for iksar necromancers.
Human & Erudites have your standard sized skeleton lich form.
Dark Elf would have a slightly smaller skeleton form.

As a necromancer levels up and unlocks higher level lich spells, the visuals could evolve:
Male erudite: http://wiki.project1999.com/A_fading_erudite_apparition
Female erudite: http://wiki.project1999.com/A_spirit_of_the_old_city
Dark Elf Male: https://wiki.project1999.com/An_enraged_vampire (or spirit type similar to erudite)
Dark Elf Female: https://wiki.project1999.com/A_soul_temptress (or spirit type similar to erudite)
Iksar Male: https://wiki.project1999.com/Lord_Rak%60Ashiir
Iksar Female: I'm sure there is a female version somewhere in the game.
Gnome Male: https://wiki.project1999.com/CWG_Model_XC
Gnome Female: https://wiki.project1999.com/CWG_Model_XB
Human male / female: a spirit form similar to that of the erudites.

Also, there are SO many badass undead NPCs in the game that it makes no sense for necromancers to not acquire different pet types as they level up:
festering hag, mummy, zombie, ghoul, jack o lantern, iksar skeletons, undead frogloks, sarnak skeletons, etc...

All have such unique animations, sound effects, and best of all are already in the game (classic).
This is an incredible idea. I'm biased because I main necro but still an amazing idea
  #134  
Old 10-16-2019, 03:47 PM
Donkey Hotay Donkey Hotay is offline
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Quote:
Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
This is an incredible idea. I'm biased because I main necro but still an amazing idea
Imagine how ticked you'd be once you outleveled the jack o' lantern pet.

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Remember models and skins to be used will need to be in the global load.
https://www.youtube.com/watch?v=Bs4OB3le-28

That's the trilogy client but apparently the global loadout can be augmented.
Last edited by Donkey Hotay; 10-16-2019 at 03:55 PM.. Reason: Added remark for Jimjam
  #135  
Old 10-16-2019, 04:26 PM
Sonark Sonark is offline
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Quote:
Originally Posted by NateGod [You must be logged in to view images. Log in or Register.]
Iksar Male: https://wiki.project1999.com/Lord_Rak%60Ashiir
Iksar Female: I'm sure there is a female version somewhere in the game.
Drusella Sathir is the only female iksar ghost ish type thing I can think of, and it would be so much better that everyone would probably roll female iksar just to use it.

Even the Lady of the City of Mist uses a male ghost model.


Also fun and weird fact that Venril Sathir's remains is a female iksar skeleton. Always found that odd. At least in the case of ghosts, there are no female ghost models. There's definitely male iksar skeletons.
  #136  
Old 10-16-2019, 05:41 PM
brokenpromise brokenpromise is offline
Kobold


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Quote:
Originally Posted by Donkey Hotay [You must be logged in to view images. Log in or Register.]
Imagine how ticked you'd be once you outleveled the jack o' lantern pet.



https://www.youtube.com/watch?v=Bs4OB3le-28

That's the trilogy client but apparently the global loadout can be augmented.
I'm kinda curious why there is not more undead pets. It's an incredible idea. Same with lich form illusions. It changes no gameplay mechanics. You've got to be crapping on my butt if you dont agree
  #137  
Old 10-17-2019, 03:23 AM
Ennewi Ennewi is offline
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Erudite / Monk
65 STR / 75 STA / 80 AGI / 80 DEX / 83 WIS / 107 INT / 70 CHA / 20 Bonus Points

...enjoys a less severe weight penalty even while being physically weaker than Human and Iksar counterparts. It is believed that this feat has been achieved through transcendence, sheer mind over matter. However, having abandoned physical combat for so long, progress is hard-earned for new generations (combat skills are received at later levels). In addition to the sash and headband quests that originate in Freeport and Qeynos, a third identifier of skill awaits those seeking to further develop their mind-body connection in Erudin. Being worn not over the skin but under it, this final addition is as weightless as it is bright (lightsource)--a tattoo that increases in power and complexity (additional slots) after each session (completed part of the quest) with the artist (quest-giver), eventually resulting in an arm/shoulder/back slot item. Meant to be a lasting indication of achievement, players receive a small amount of damage from Pain and Suffering upon each turn-in, success or fail. Quest pieces would be imbued needles, rare inks and aloes gathered from the more remote corners of Norrath, and the original drawing of the tattoo design in question, without which the proportions would be off and its worn effect would not hold. The tattoo would be no drop and bound to one's character, just like certain keys, indicating that it might open an equally unconventional door. Guild Masters would be located in the teleporter hall by Erudin's docks and practicing down along the coast.

Dark Elf / Paladin
70 STR / 70 STA / 90 AGI / 75 DEX / 88 WIS / 99 INT / 75 CHA / 20 Bonus Points

Lay on Hands functions normally on oneself, but transfers HP when used on another player, meaning the character dies in order to save another player. The race/class relies on the Necromancy to heal rather than the traditional Cleric spells, making it more dangerous to emergency heal party members while tanking. Adding more risk...Beguile Undead which, even when used defensively to crowd control, could lead to a quick death. Other differences... Quivering Veil of Xarn replaces Divine Aura. Sacrifice/Convergence replace Revive/Resurrection, except Sacrifice becomes self-only (self-sacrifice = the Paladin class). Poison Bolt replaces Flash of Light. Shock of Poison replaces Flame of Light. The class retains its dispels, cures, and roots (because Necromancers also have those spells), but the lull line becomes undead-only. Guild Masters would be located in Neriak Third Gate at both private mansions. The proc of their corrupted epic / epic alternative: Mark of Karn.
Last edited by Ennewi; 10-17-2019 at 03:26 AM..
  #138  
Old 10-17-2019, 03:19 PM
Cen Cen is offline
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The devs aren't allowed to do this nor is it very possible but ill say it anway: make the expansion we should have had after velious. Take good elements of luclin but without luclin . make a seperate fan story. You can even keep in vah short but start them on the island. Make them a large tribe who took it over. Build a goofy village there. Have a seperate story about the moon getting blown up so we dont have to go there and keep breastlords in place of beastlords.
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  #139  
Old 10-17-2019, 03:24 PM
3d_glasses 3d_glasses is offline
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I dunno want to be a bummer but a DE Paladin is completely ludicrous; why not completely break apart any semblance of the world as it is and have it so any class and race can start out with an option to "defect" to any other race's culture thus starting in any city and starting as any class they want? This would completely change the look and feel and race/class balance and teamwork of the entire game. But hey, the people who have spent years developing a near copy of a 20 year old game will now be down with drastically altering core elements of it.
  #140  
Old 10-17-2019, 03:50 PM
uygi uygi is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Erudite / Monk...
[Long story...]

Dark Elf / Paladin...
[Long story...]
Interesting idea, but especially the tattoo sounds a LOT like the stuff EQ did later that P99 is specifically not about.

But while we’re talking new class ideas, from the very beginning (early ‘99) I thought an enchanter/rogue hybrid would be awesome and fit well thematically. Both are deceptive. Appropriately water down the abilities, like take away double attack, and either take away charm or allow it but much less level-effective or level-relevant than ENC gets. Clarity as a late 50s spell (or some other appropriate powerdown like a weakened version) would be fun. Should backstab but maybe not as well; take away evade and make them manage aggro with spells. Could ironically end up seeming a fair bit like a beastlord (crack, haste and slow, plus melee). Always thought it would be super fun.
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6 hybrids in one group.. i believe you may actually LOSE experience per kill.
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