#1
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Disease Cloud appears to have broken aggro
Disease Cloud should be huge aggro, but at lvl 9 a lvl 3’s weak melee is enough to pull aggro from me after DC. Should not be possible, but I don’t know how to quantify.
Reminds me a lot of a bug from 2011: https://www.project1999.com/forums/s...=Disease+cloud | ||
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#2
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I feel the same way. But, I haven't played SK on blue so I'm not sure if things are behaving properly in comparison. I did play a lot of SK on live though. So I was surprised when consistently 3-4 disease clouds were not enough to pull aggro off an enchanter pet (while I was also meleeing the target). It isn't nearly the tool I remember for repositioning. Also, no idea how to quantify it.
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#3
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I use DC all the time on raids to keep aggro, and it works (at level 60).
Maybe it isn't as much as it should be, but it's definitely a lot of aggro. Oops I just realized this is about Green, sorry. | ||
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#4
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Sounds very much like it's broken, and sounds a lot like the aforementioned 2011 bug.
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#5
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Quote:
Danth | |||
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#6
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Quote:
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#7
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Quote:
EDIT I have NOT tested it--or even been online on my Shadow Knight--in the few days since the very latest patch (been mainly testing stuff on various test chars) so it is equally as possible that something was just recently borked beyond anything I've experienced above. Perhaps even likely. If the aggro is exceptionally low to nonexistant on Green it would suggest a separate issue since, as noted above, on 'blue' the 54 can still use the spell for hate generation even if it is a hair less effective than with the 60. In that case consider it a free bump to an important issue. Danth | |||
Last edited by Danth; 10-17-2019 at 01:33 AM..
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#8
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The 54 SK would generate a little less aggro just because of less damage and fewer hits, but my experience with DC is that the aggro it generates should totally overshadow small, marginal differences like that.
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#9
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Me beg 2 differ
Might be the kuNarK wepS dat been floating arounD beTa | ||
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#10
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Lets not forget that this is classic folks, I do believe DC was not given as a taunt spell for quite some time, pallys were always the 1 true tank with the stuns cause that spell pulls agro like no other spell....until DC starts working again. so forget about your level 60 cause that's not happening for a long time. level cap is 50 in classic
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