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  #1  
Old 10-16-2019, 03:27 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default Disease Cloud appears to have broken aggro

Disease Cloud should be huge aggro, but at lvl 9 a lvl 3’s weak melee is enough to pull aggro from me after DC. Should not be possible, but I don’t know how to quantify.

Reminds me a lot of a bug from 2011:
https://www.project1999.com/forums/s...=Disease+cloud
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Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #2  
Old 10-16-2019, 09:14 PM
Smashed Smashed is offline
Aviak


Join Date: Oct 2009
Posts: 64
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I feel the same way. But, I haven't played SK on blue so I'm not sure if things are behaving properly in comparison. I did play a lot of SK on live though. So I was surprised when consistently 3-4 disease clouds were not enough to pull aggro off an enchanter pet (while I was also meleeing the target). It isn't nearly the tool I remember for repositioning. Also, no idea how to quantify it.
  #3  
Old 10-16-2019, 09:37 PM
fzzzt fzzzt is offline
Kobold


Join Date: Aug 2010
Posts: 121
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I use DC all the time on raids to keep aggro, and it works (at level 60).

Maybe it isn't as much as it should be, but it's definitely a lot of aggro.

Oops I just realized this is about Green, sorry.
  #4  
Old 10-16-2019, 11:28 PM
uygi uygi is offline
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Join Date: Oct 2010
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Sounds very much like it's broken, and sounds a lot like the aforementioned 2011 bug.
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Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #5  
Old 10-16-2019, 11:51 PM
Danth Danth is offline
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Join Date: Oct 2009
Posts: 3,271
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Quote:
Originally Posted by fzzzt [You must be logged in to view images. Log in or Register.]
I use DC all the time on raids to keep aggro, and it works (at level 60).

Maybe it isn't as much as it should be, but it's definitely a lot of aggro.

Oops I just realized this is about Green, sorry.
There's a level based component at work. Casting NOTHING but disease cloud, my 60 SK easily holds aggro over my wife's 60 Shaman casting it's spells, while a 54 SK I have access to has to cast it much more often to do the same job.

Danth
  #6  
Old 10-17-2019, 12:25 AM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
There's a level based component at work. Casting NOTHING but disease cloud, my 60 SK easily holds aggro over my wife's 60 Shaman casting it's spells, while a 54 SK I have access to has to cast it much more often to do the same job.

Danth
I'm pretty sure this is not true.
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Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #7  
Old 10-17-2019, 01:16 AM
Danth Danth is offline
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Join Date: Oct 2009
Posts: 3,271
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
I'm pretty sure this is not true.
Perhaps not, but when I tested it in-game just this past week, that was the result observed. I am open to it being caused by something other than level disparity, but the simple fact is that against the same aggro generated by the Shaman (X number of slow casts), the level 54 SK has to cast disease cloud more times to achieve the same effect (flip aggro back) than the level 60 SK does. Perhaps there's something else at work, like one character simply generates higher hate from spells than the other due to some sort of unknown quirk? I'm open to ideas.

EDIT I have NOT tested it--or even been online on my Shadow Knight--in the few days since the very latest patch (been mainly testing stuff on various test chars) so it is equally as possible that something was just recently borked beyond anything I've experienced above. Perhaps even likely. If the aggro is exceptionally low to nonexistant on Green it would suggest a separate issue since, as noted above, on 'blue' the 54 can still use the spell for hate generation even if it is a hair less effective than with the 60. In that case consider it a free bump to an important issue.

Danth
Last edited by Danth; 10-17-2019 at 01:33 AM..
  #8  
Old 10-17-2019, 02:13 AM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
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The 54 SK would generate a little less aggro just because of less damage and fewer hits, but my experience with DC is that the aggro it generates should totally overshadow small, marginal differences like that.
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #9  
Old 10-17-2019, 08:33 AM
Chortles Snort|eS Chortles Snort|eS is offline
Banned


Join Date: Aug 2019
Location: GuK
Posts: 735
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Me beg 2 differ
Might be the kuNarK wepS dat been floating arounD beTa
  #10  
Old 10-17-2019, 08:38 AM
Rafiell Rafiell is offline
Scrawny Gnoll


Join Date: Jan 2019
Posts: 22
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Lets not forget that this is classic folks, I do believe DC was not given as a taunt spell for quite some time, pallys were always the 1 true tank with the stuns cause that spell pulls agro like no other spell....until DC starts working again. so forget about your level 60 cause that's not happening for a long time. level cap is 50 in classic
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