#171
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There's what I mean about EJ--you can't tell, but this is with a great lightstone equipped, and functional. I can probably go back and take a /loc if desired. This is not a criticism as snafus like this are expected, and as noted in the prior post I know you already have a new version in the works so this is kind of "old news"
EDIT: At a glance it looks like I posted a black image as a joke, but I didn't. If you look real close you'll see a small bit of dimly lit terrain at the very bottom of the image. This was facing away from the zone wall, with the view centered (5 on numpad). I was holding off checking most zones until you had a chance to get the new version you alluded to fully patched in, but I wanted to check the kunark trees and noticed this incidentally. | ||
Last edited by Danth; 10-16-2019 at 11:34 PM..
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#172
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#173
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Danth | |||
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#174
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The old world is definitely the priority, but I don't want to ignore blatantly broken things on Blue, either. | |||
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#175
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Bah, it's daytime again in game, i'll have to wait half an hour before I can run and get a /loc for you. Need an always-dark server to test this stuff out on! In the meantime I will offer a hypothesis that all those little hills/slight vertical relief/etc in some kunark zones are not playing nice with the dynamic lighting. The old world zones, especially, tend to be a lot more level.
Danth | ||
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#176
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Classic Blue Night
After reviewing more nighttime scenes from classic, I've added a blue hue to the night terrain for Humans/Barbarians/Erudites. So you'll be able to make some things out, but barely.
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Attached files go into your EQ directory.
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Last edited by Telin; 10-17-2019 at 02:37 AM..
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#177
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Alright here are a few. Human, no vision items/buffs, greater light stone in inventory and confirmed working. These range from the druid port-in location to along the southern zone line. all pictures were taken facing inward. trees were observed lighting from other players' light sources to a limited extent, not at all from my own as is plainly obvious. ground lighting was spottier, came and went. Did not investigate the interior of the zone due to being unable to see. Locations should be visible in chat window of all shots.
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#178
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Couple more. again, similar locations, facing inward into the zone interior, level view (5 on numpad)
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#179
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[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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#180
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I am using the files you posted on page 11, but the most recent ones from ~10 minutes ago have not been trial-d yet due to it being daytime in-game currently. I know that like anything you folks will have internal versions running ahead of public release too. I notice the trees aren't lighting on your end either so I'm glad to see that at least it's not a local issue. Investigating the trees were my original reason for porting there at all, I saw some interesting behavior on trees in other zones and figured, "port someplace with a bunch of trees."
Danth | ||
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