#141
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Hell yeah rogerwilco or ICQ back in early 2000's for sure... That was a thing. It wasnt popular but it happened for sure and even being early tweens i was in on that shit. --- GINA not so much though.
<Familjen> <Bristlebanes Guildless> <Some RZ Guild>? | ||
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#142
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A friend of my room mates, his name is Jordan, worked for a local telecom. I remember him bringing by a headset and some software once to show off internet voice chat. Fuzzy memory of what year that was but it might've been around 2003. Voice was considered laggy at best before this (his words). ICQ or Aim, for sure. Not a voice component but text messages. Other than that perhaps the guilds Yahoo clubs page. I suppose the 3l33tZ were on a different level. | |||
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#143
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So while maybe not.... 1999 classic, this shit existed at at the very least in the kunark/velious era | |||
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#144
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Scars of Velious release date: December 5, 2000 Shadows of Luclin release date: December 4, 2001 | |||
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#145
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Actually I think i am right. We came back to EQ during the Lost Dungeons of Norrath expansion and this when Jordan brought the headset/software by.
The Legacy of Ykesha: February 25, 2003 Lost Dungeons of Norrath: September 9, 2003 Anecdotal on my part. Peoples experiences vary. During the original era running a 500-800 single core processor.. idk. I will not say it didn't happen in the era this server is taking place but I am doubtful. | ||
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#146
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Where we disagree is whether or not this tool allows players to dominate this game - I do not feel that it does. It appears quite convenient, having the in your face visual display that an ability is usable/buff timers/etc... but I'm not seeing anything that a player couldn't otherwise do without this tool. It's not doing anything like MQ or ShowEQ. This might allow a new player to continue playing a game that may otherwise quit, but I don't see it being the one thing they needed to suddenly become a skillful player. I get where you're coming from, wanting the experience to be as stock and classic as possible for everyone. But a line has to be drawn somewhere in terms of enforcement of that ideal. It seems like they're doing everything they can, short of disabling the log file - which I do not believe will happen. This topic has been touched on before, although not this exact tool but another one that reads log files and displays your position on a map. Third-party app rules question Rogean stated "Programs that parse the log file are fine, as long as they do not do any type of automatic control/response/manipulation/macro on your character in place of manual control." Logs are classic, they should be available in my opinion. Everyone's EQ experience was different back in the day. Yes, in terms of hardware and knowledge limitations (although not universally) but also in terms of game experience. Some were casual and never hit max level, some did casual pick up style raiding, some had pre-made groups, some people did raiding on a regular schedule... and you also had guilds like Fires of Heaven. There's lots of ways to play this game, we as players get the freedom to choose how to do that. The log file was an intentional tool given to the player in the original game. It should remain available to those who want to use it to recreate that style of game play that was being done by the top 1% guilds of the time by parsing the data. | |||
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#147
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you could use this retarded statement for literally anything, what a peanutbrain take | |||
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#148
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The top guilds contending on green will all be using it along with Discord, of course. | |||
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#149
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#150
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