#11
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back stab dmg is all fooked..good bye 500's =\
hello 85's and max of 340 now | ||
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#12
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Horsehockey!
Un-nerf pet dmg pls. This server is creeping farther and farther away from a "classic" server and more towards a beta test . Played a shaman for 8 years in Live and no such pet dmg nerf was ever implimented ( unless it was put in and pulled before was noticed). a 44 shaman pet should never hit for 5!!
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#13
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I don't understand what the FD update is supposed to do. Make it so it doesn't work? Huh?
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#14
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Quote:
Is 5 really his max damage? Really? | |||
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#15
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FD in live during classic; when you used the skill you could not just suddenly pop up and all your hits did not count, you had to fd a few times for that to happen sometimes, Also when pulling you had to wait till the mob started to walk away from you or it would auto aggro on you again and all the mobs that came with it and would have to fd again. This is a big deal now for those monks that never had to do this, you will need to watch how you pull now or it is train city.
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#16
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shaman pets
no 5 was his min hit. It quaded for 36 total tho!!! 9/9/9/9 agreed shaman pets werent the greatest but they werent half as bad as theyve been made by this change. Im wondering what the main pet classes ( mage/necro) are gonna do with this.
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#17
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was the spiroc lord spawn issue implemented in this patch? or his double-trouble spiroc wingblade changed as well?
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#18
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Quote:
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#20
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There's gonna be a lot of monks suddenly realising they are terribad. Cant wait to see the qqqing from people.
Pet dmg nerf seems extreme, they were hitting far too hard but it seems too far the other way. | ||
Last edited by Motec; 06-13-2011 at 09:33 AM..
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