#71
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#72
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#73
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#74
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#75
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I had a troll SK here, gave up in the mid 40's... due to the vast amount of LFG time (including running around/porting to different zones to shout lfg)...with many other hybrids around I think the main fear is having 2 hybrids in a group. I've grouped with a bard and ranger before and dear god, the pulls were great but the XP penalty was a killer.
Rarely AFK'd, was always happy to pull in the absence of a monk/bard, had a good reputation and enjoyed the group banter [You must be logged in to view images. Log in or Register.] Such a fun class, great aggro control and when groups were to be had the best time I had was playing a SK. Tempted to try again but rolled a cleric and trying to focus on him :P Just typing this makes me want to try again [You must be logged in to view images. Log in or Register.] | ||
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#76
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vs. Cleric, troll SK, rogue, ranger, enchanter, bard The latter is going to need like 20-25% more xp for everyone to get 1 level than the former needs. That's not a difference you are going to "feel." You would need to keep an eye on % of level earned per hour with each of those groups in order to tell there was an xp earning difference. But you state that the pulls were "great" in the group with the hybrids. Personally I wouldn't pulling in a group "great" unless it was at least 20-25% more/faster than "normal pulling." And just for fun, let's compare a bit more. Halfling cleric (.95), halfling warrior (.855), halfling rogue (.8645), halfling rogue (.8645), enchanter (1.1) , barbarian shaman (1.05) vs. Halfling cleric (.95), Troll SK (1.68), ranger (1.4), barbarian rogue (.9555), enchanter (1.1), bard (1.4) 5.684 vs. 7.486 Pros of former relative to latter group: 31% faster xp. Halfling rogue will outdamage ranger. Sham slow and melee buffs are better than bard/ench slow and melee bufs. Pros of latter relative to former group: Tank has better aggro, more hp, more damage, SK spells, FD-pull potential, troll regen, slam. Ranger has an interesting mix of dps, tanking, and cc potential, though shouldn't really be relied on for any one of them too heavily. Barbarian rogue has better damage and slam compared to halfling rogue. Bard is tough to nail down... potentially allows ench to do massive dps with charm, significantly increases party mana and hp regen, and fills in a bunch of little gaps in CC, debuffing, buffing, and maybe DPSing. Which group is better overall? Can you tell? Because I sure can't. | |||
Last edited by fischsemmel; 02-10-2012 at 11:27 AM..
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#77
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#78
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This isn't a race bonus conversation, it's a class one, so why bring up barbarian vs halfling rogue? Each group has an enchanter, tank, rogue and cleric, so we can call them a wash. So it becomes Rogue Shaman vs. Bard Ranger. Can you tell the difference, cause I sure can. | |||
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#79
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Fine then. Rogue shaman vs. bard ranger. The group with the two hybrids needs only ~13% more xp than the group without. 3 blues on a level. That's not a difference you can notice unless you're leveling under laboratory conditions. And while the rogue brings more damage than the ranger, that's all he brings. And while the shaman buffs are amazing for melee and slow is awesome for everyone, not every group is stacked with melee and enc/bard slows are nothing to sneeze at, while the bard also brings some unique and powerful tools to the group (mana regen, resists, and a bit of everything else). With good players behind each keyboard, at best you can't put your finger on which group is going to perform better overall just because one has ranger and bard and the other has any two non-hybrids. Though I'll admit that I'd rather have a bad rogue in my group than a bad bard or a bad ranger. | ||||
Last edited by fischsemmel; 02-10-2012 at 12:16 PM..
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#80
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3 blues at level 54+ is a lot of experience. And with 60 levels... 3 blues per level multiplied by 60 levels... you see where I'm going? Not to mention that you're killing slower because rogue dps > ranger dps, so kills per hour goes down, furthering the gap in experience gain. The point is, there is a reason for the discrimination. If rogues had the 40% penalties, and rangers the 10% bonus, people would invite more rangers. They bring LESS to the table (as a dps slot) and require more experience for everyone grouped with them, making them less desired. | |||
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