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#1
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New Chanter Tips
Anyone have any tips for a brand new chanter?
• How do chanters solo without heals? Is it as simple as finding a camp, charming a mob, then slowing the mob its attacking so it takes less damage? Or do you usually find a healing duo partner like a Cleric/Shaman/Druid? • What happens when charm breaks and you now have 2 mobs beating you down? I feel like you would die quick being a caster and such little HP, especially with a hasted pet. • Do you normally mez your pet first, then charm it? Or do you mez/tash then charm? Or just run up to a mob and charm from a distance? • How do you effectively pull a mob? Charm pet, park it it camp, pull to camp? • Do you constantly have Rune up or only use for certain occasions? Anything else that would be useful, please share. Thank you! | ||
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#2
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You'll still get whacked every once in a while, especially if soloing with animation pet, in which case you'll need to regen (troll illusion helps). Quote:
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The higher level pet you charm, the more need there is to stun, mez, tash, charm. Post level 30, you pretty much always do that. Quote:
Sometimes you charm your objective and get it whacked on by trash mobs to get it low then finish it off. There are too many situations to have a set answer. Quote:
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Level 16 AE Mez is an incredibly powerful spell - learn to leverage it. At high levels - Blanket of Forgetfulness will often be your friend. Make friends with a bunch of good clerics. Don't burn yourself out trying to get your epic too quickly. Don't underestimate the power of Animations - don't listen to people who say enchanters must always charm - these people have no clue. Use your keyboard as much as possible and develop muscle memory for stuff like handling charm breaks or dealing with many mobs (over 6 is many for chanter as AE mez hits only up to 6). | ||||||||
Last edited by Izmael; 11-15-2020 at 02:46 PM..
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#3
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ROOT EVERYTHING
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#4
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Izmael’s response is really solid. The only thing I’d add is how important charisma is to an enchanter. It’s crazy important for charming to the point you’ll see noticeable differences in charm duration when your charisma buff wears off. Stack as much charisma as you can trying to get to 255 buffed.
In my mind stats for an enchanter prioritize as cha > hp > mana> ac Oh and for selecting charm pets there are a couple checks charm has each tic to determine if it will break. Those are level difference between you and the pet, the pets magic resistance, and then charisma. Lower level pets with lower mgc resist will hold better as pets Couple other handy tips, carry torches as giving this to your pet will make them dual wield (and enhances the ambiance in a dark dungeon) as you get higher lvl your charm will require either two stun or stun + mez to get off as the cast time is so long. There are pros and cons to each approach just play around with it to see which works for you. Lastly standing in a corner can help with regaining control when charm breaks. A hasted quadding pet generates a lot of push and will interrupt non stop, the corner can help you channel that stun or mez to regain control. | ||
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#5
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Keep the stun on spellbar slot #1, it refreshes faster than the rest of the spell slots.
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#6
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Bandages are useful when solo. When charm soloing keep the target rooted. It's valid to kill a mob equal to your charm pet without slow/haste, invis to break charm when they are both low, and nuke both down. It's also valid to kill several mobs with a stronger pet. When soloing, if the pet does more than half the damage it takes half the xp; this damage count is erased by breaking charm or successfully blurring the target. If you get two on you you can color stun and ae mez (you need maybe 70-80 mr to get pretty reliable at resisting your own ae mez, which you will eventually get through buffs), or kite if possible. I often try to keep double runed (berserker line earlier in the effects order than the rune line so it takes damage first) especially when charm soloing, but will relax this especially if I'm in a group that needs my mana elsewhere and charm breaks seem low risk (weak pet, alert group). Pay attention to what gets you killed and try to minimize risk. Quote:
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#7
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Keep two stuns loaded 1st slot being flexible is too important to put stun here And it doesnt reason faster, if you use your gcd clicky it ungreys the spell gem so you can start the cast before the delay is up, but if the delay isnt up by the time the spell casts it will still fail | |||
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#8
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Process : 1) Mez in slot 1 2) Gina detect when mez land 3) Chain cast. 4) Get time between mez land 5) Repeat with slot 4 Refresh + recast time is the same in slot 1 or 4 : about 5s, so around 2,5s to refresh. | |||
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#9
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The UI spell bar when it goes from grayscale to color / dimmed to full bright. Spell slot 1 refreshes milliseconds faster than 2-8. It's a known titanium 'bug'. It doesn't let you cast spells faster*. What it does is give a quicker response to input. This is why shm have cani on slot 1. And again we're talking milliseconds. Spell slot 1 is the first in the chain of commands to refresh, internally in the titanium client. It's also Not Classic, lol. Edit: Also only benefits spells that have a short recast time if you intent to spam that spell.
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
Last edited by Baler; 12-02-2020 at 09:39 AM..
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#10
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