Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-10-2013, 06:24 PM
renordw renordw is offline
Sarnak


Join Date: Jan 2013
Posts: 210
Default Initiate Symbol of Rallos Zek

http://wiki.project1999.org/Initiate..._of_Rallos_Zek

Four second Yaulp cast? This existing is like a slap in the face compared to the Cazic-Thule and Innoruuk version.

http://wiki.project1999.org/index.ph..._Symbol_Quests
http://wiki.project1999.org/Innoruuk_Symbol_Quests
  #2  
Old 04-10-2013, 08:11 PM
Faerie Blossom Faerie Blossom is offline
Fire Giant

Faerie Blossom's Avatar

Join Date: Mar 2013
Location: Faydark
Posts: 507
Default

Symbol quests are just in the game for fun, imo. It's neat to have a symbol of your God; shows that you are dedicated to your faith. Tunare priests get a haste that lasts a few seconds, and a very short lasting small resist buff. Bertox clerics get a long cast level 1 disease dot.

Why are the Cazic ones any good? Those are very low level fears that break very early, and they have longer cast times than the actual spells. Even the Innoruuk snare resists often, breaks early and has a longer cast time than the real necro/SK spell. None of these are game breaking.
__________________
Your Princess
<Serenity>
Red99
  #3  
Old 04-10-2013, 08:30 PM
Motec Motec is offline
Banned


Join Date: May 2011
Posts: 684
Default

cleric snare not game breaking? I had more clutch moments with that than I care to remember.
  #4  
Old 04-11-2013, 02:31 PM
SirAlvarex SirAlvarex is offline
Fire Giant


Join Date: Sep 2010
Posts: 529
Default

The Zek necklace probably would have been upgraded into something a lot better had the quests been finished/found/completed/documented. If you go by the other "upgrades", it would probably have been something like a clickable Polished Granite Tomahawk. A short term STR/Rune buff. Maybe a haste instead. But something to do with "war" (Innoruuk has the high-hate snare/dot, Cazic the fear, Tunare the druid root).

I got the snare clicky on a Shaman, and I found it to be practically useless. The snare is like 8%, lasts for 30 seconds, and is only good at stopping a mob below 10% health. Could it come in handy? Did a few times I'm sure. But the 5-8 second cast time made it hard to get off before a mob went around a corner in a dungeon.
__________________
Muteki - 57 Bard
Alva - 53 Monk
Kallon - 58 Shaman
  #5  
Old 04-12-2013, 02:56 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,234
Default

Quote:
Originally Posted by renordw [You must be logged in to view images. Log in or Register.]
http://wiki.project1999.org/Initiate..._of_Rallos_Zek

Four second Yaulp cast? This existing is like a slap in the face compared to the Cazic-Thule and Innoruuk version.

http://wiki.project1999.org/index.ph..._Symbol_Quests
http://wiki.project1999.org/Innoruuk_Symbol_Quests
Contender for not only the stupidest spell name in EverQuest but a spell only used by paladins to make them feel like they're doing something positive in combat [You must be logged in to view images. Log in or Register.]
  #6  
Old 04-26-2013, 08:46 PM
Lojik Lojik is offline
Planar Protector

Lojik's Avatar

Join Date: Feb 2013
Posts: 1,954
Default

Quote:
Originally Posted by Faerie Blossom [You must be logged in to view images. Log in or Register.]
Symbol quests are just in the game for fun, imo. It's neat to have a symbol of your God; shows that you are dedicated to your faith. Tunare priests get a haste that lasts a few seconds, and a very short lasting small resist buff. Bertox clerics get a long cast level 1 disease dot.

Why are the Cazic ones any good? Those are very low level fears that break very early, and they have longer cast times than the actual spells. Even the Innoruuk snare resists often, breaks early and has a longer cast time than the real necro/SK spell. None of these are game breaking.
For a shaman the cazic neck is great to fear kite undead, particularly spectres. Easy to spam cast between med ticks.
  #7  
Old 05-28-2013, 09:49 PM
gortimer gortimer is offline
Sarnak


Join Date: Apr 2013
Posts: 289
Default

By far the most useful necklace is the tribunal barbarian one. Summons a horrid hammer lol
  #8  
Old 05-29-2013, 12:44 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,271
Default

Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
cleric snare not game breaking? I had more clutch moments with that than I care to remember.
That merely makes it nice to have. It still isn't something you can use in a game-breaking manner. Fundamentally there's nothing you can do with the snare neck that some other class can't already do, and probably do better.

---------------------

The Tribunal necklace does have a small purpose: It gives easy access to a magic-flagged weapon for truly un-twinked newbies. This becomes handy for tasks like fighting willowisps. Of course it rapidly becomes obsolete beyond that limited level range.

Danth
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:03 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.