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  #1  
Old 11-13-2012, 07:57 PM
Vynn Vynn is offline
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Join Date: Feb 2011
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Default Sarnak Fort in LOIO

Currently, when snared and fleeing, Sarnaks ( SoW'd or un-SoW'd as far as I can tell) are "teleporting" away when they should be stationary. This seems most noticable in long corridors, such as leading into the Chancellor's room. If a sarnak is down to 15-20% and starts to flee while under the effect of my bard's Selo's Consonant Chain, they will teleport whatever direction they would normally flee in large incriments until they each the "end/T" of a hall/corridor.

Not game breaking, but very odd behavior and can be a nuisance when dealing with multiple Sarnaks.
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  #2  
Old 11-14-2012, 11:29 AM
bulbousaur bulbousaur is offline
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Fleeing when snared is quite broken on this server.
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  #3  
Old 06-03-2013, 02:57 PM
Brut Brut is offline
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Nonsense in action. They start warping when the snare stops em from moving, mostly just seeing it in this hall or the chancellor room.

https://www.youtube.com/watch?v=TrCiI_Y_lMY
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