#351
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The statement "DPS is unimportant" is obviously vastly overstated and nonsensical on its face, but as usual Shamwowi's actual point is better than his ability to deliver it.
His point being more that "optimized dps is not important" and that's more true. A suboptimal but reasonably balanced group can do probably 80% of the efficiency of a perfect composition for the given era, and that's really good enough for grinding xp when it comes to doing pick up groups. However, I'd stand by what I said at the beginning of the thread, pre-Kunark rogues are VERY sub-optimal to the degree that it definitely does make a difference and I don't blame anyone for not really wanting them in groups if they had the choice on green. Lacking the wider range of haste items, higher haste percentages, improved ratio weapons, and the massive boost of double backstab at 55+, I'm sticking with the rogue class as most underpowered in the classic/vanilla era. A nearly completely group dependent class that generally slows groups down versus most other DPS options in the pre-expansion game, and needs a tank in group to function at all so all those pet-centric xp groups in sub-50 classic timeline don't have any use for you at all. | ||
#352
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All you need for dps is a good enc/nec with pet gear who knows what they doing /nod
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#353
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This latest discussion about DPS started on page 31, where Zuranthium attempted to claim that Mages have high DPS, therefore they are much better than my previous assessment of the class. To which I responded: Quote:
I basically re-iterate this point multiple times in between page 31 and now.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||||
#354
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Well, it is true people don't gear check you. I leveled Jayya with ALS gear in probably 40% public/60% guild groups, and noone ever kicked me or even mentioned that I was swinging a Burning Rapier and Iksar Berserker Club around in my 30's.
That being said, its not just DPS that you don't need for a group. There's no real absolutely required role at all, though healing is close. I've been in plenty of groups that don't have tanks or don't have healers, and the ones with no tanks are fine but the ones with no healers tend to slow a lot. Noone is going to gear check a tank for a group and one of the best groups I was ever in was just 5 rogues and a shaman aggro bouncing and slaughtering stuff over and over. One of the most fun events I've ever run was just an all-rogue group in Siren's Grotto whacking sirens one by one with a pocket factioned enchanter/cleric pair to patch up between kills and keep us buffed. In any case, I would have to vote Shadow Knight. I think they have the least unique, useful niches out of all the classes. Mage might be a contender except for CotH, which by itself is incredible for getting people to a group/raid and pulling. Mages also get a boost for being really good at soloing. Shadow Knight can still do cool stuff though, its just they kind of get overshadowed by Necros, Warriors or Paladins depending on what it is and don't really have a lot of truly unique things other than 1 or 2 AC debuffs.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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#355
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A group of 5 Mages and 1 Healer will get at least 4x more kills than a group of 5 melee and 1 healer with that kind of gear. Or even just slotting 1 Mage into said melee group (which you could argue as being the more realistic scenario), you will see a big increase in kill rate. Quote:
When I started EQ in 1999 and was a Shaman and would group with 5 Warriors out in the Everfrost tundra, that was actually some of the most fun I've had, because of how new and dangerous it all was, and how it was a normal thing to be doing at the time (and also because the group was totally dependent on me for heals). But now? Pretty much everyone knows how to level faster and where to farm and how to avoid danger better. At the higher levels where it becomes increasingly difficult to make progress, it is INCREDIBLY boring to play this game without aiming for good efficiency, trying to pull as much as possible and get as many kills as possible, which also re-invites a chance of danger if the group overextends on its resources. Quote:
If p99 had some kind of standardized prize that's only given to groups that can clear a certain area or kill a certain number of MOBs within a specified time limit, then you would definitely see people caring more. This does actually exist already, but only informally, for the people who want to spend their time as efficiently as possible, which for a new server is incredibly relevant for getting to a certain level and claiming a certain item camp faster than others. And for a non-new server it's still relevant for getting more alts and/or better gear to put your guild in a better position over another guild. Quote:
Also, you do often want 6 people for a min/maxed guild group anyway, as it directly benefits the guild for everyone to level up. Quote:
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That said, even with pre-buff Backstab, a Rogue could do a bit higher DPS than most other melee. So if you just use root properly for proximity aggro (which tons of people didn't understand back then), then you don't need Evade and can get your DPS in. There was also the month in 1999 where "Whirl Til You Hurl" was broken, which Rogues were able to benefit from. Another quirk is that stealing was much more powerful back then, Rogues could get way more items from NPCs. I recall Fires of Heaven saying their Rogues were getting shit off Nagafen before they were able to kill him for the 1st time. So, when looked at that way, Rogues were secretly good? But that got changed pretty quickly too.
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#356
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#357
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||||||||
#358
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I'll play devil's advocate and argue the case for gear: True Story Time The best XP I ever bore witness to was on my 58/59 (epic, fungi) rogue soon after they changed the Hole ZEM (the original mega boost, not current iteration). Found myself in a trio with a fungi / epic monk (pretty sure he was rocking sap encrusted branch and wurmscale fistwraps) and an epic (fungi too?) bard...all of us were 58 or 59. The monk had beads to boot. You can bet your sweet elf ass they gear-checked me before I got the invite...they were doing just fine without me. No dedicated healer but the pulls were so insanely smooth I literally did not stop attacking on my rogue for over 4 hours. There was never a single moment where there was not at least 1 mob in camp with more on the way. Now, that was complete dirty-diaper-nerd-zone levels of commitment from all 3 of us but it utterly destroyed any XP I ever made leveling my enchanter, necro etc. This never would have been accomplished if the bard/monk were trash tier players, but I doubt it would have been possible or even remotely efficient if their gear sucked. They were basically playing at the skill cap/ceiling and in godlike gear. They didn't "need" me to keep going, per se, but I was providing far more than enough dmg to make up for them going from 50/50 to 33% split. All that being said, its still SK as the most underpowered class when you consider all aspects of the game. This is primarily because the paladin basically does what the SK can do but it brings Soulfire and DS. Mages are required to raid for any guild going after contested targets because of CotH. You could have literally zero SKs and be the #1 raid guild on p99. You cannot ignore raiding just because you're a SK main and don't got guild. Hope this helps. | |||
Last edited by Toxigen; 07-28-2022 at 02:03 PM..
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#359
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I disagree with the SK point when considering all aspects of the game. Factually speaking most players on P99 are not hardcore raiders. In my estimation that makes raiding a smaller part of the consideration when determining "most underpowered overall", which is what this thread was asking. The vast majority of content is solo/group content, and SK's are generally better at that than Mages, due to a Mage having basically no role outside of DPS in Solo/Group content. They are similar to Rogues in that sense, where they are limited to what they can kill without CC, or must resort to using a lot of clickies. If this discussion was "most underpowered raid class in the game", I would 100% agree. SK's are the worst raiding class on P99, and Mages are great.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 07-28-2022 at 02:17 PM..
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#360
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Just gonna say that if you tell a melee character they can't join your EXP group because of what weapon they have, you are an ENORMOUS tool.
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